Do not lock key whn undoing to another shapekey while sculpting
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@@ -112,7 +112,6 @@ static void sculpt_undo_restore(bContext *C, ListBase *lb)
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if (kb) {
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ob->shapenr= BLI_findindex(&key->block, kb) + 1;
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ob->shapeflag|= OB_SHAPE_LOCK;
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sculpt_update_mesh_elements(scene, ob, 0);
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WM_event_add_notifier(C, NC_OBJECT|ND_DATA, ob);
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