Cycles: Fix intersection issues caused by degenerate instance matrix
Issue was caused by wrong intersection distance scaling on instance pop, which could cause intersection distance to become zero, confusing following intersection checks.
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@@ -232,8 +232,8 @@ ccl_device uint BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
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#if BVH_FEATURE(BVH_MOTION)
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float t_fac = len(transform_direction(&ob_tfm, 1.0f/idir));
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#else
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Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
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float t_fac = len(transform_direction(&tfm, 1.0f/idir));
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Transform itfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
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float t_fac = 1.0f / len(transform_direction(&itfm, dir));
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#endif
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for(int i = 0; i < num_hits_in_instance; i++) {
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(isect_array-i-1)->t *= t_fac;
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@@ -270,8 +270,8 @@ ccl_device uint BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
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# if BVH_FEATURE(BVH_MOTION)
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float t_fac = len(transform_direction(&ob_tfm, 1.0f/idir));
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# else
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Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
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float t_fac = len(transform_direction(&tfm, 1.0f/idir));
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Transform itfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
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float t_fac = 1.0f / len(transform_direction(&itfm, dir));
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#endif
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for(int i = 0; i < num_hits_in_instance; i++) {
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(isect_array-i-1)->t *= t_fac;
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@@ -313,8 +313,8 @@ ccl_device uint BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg,
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# if BVH_FEATURE(BVH_MOTION)
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float t_fac = len(transform_direction(&ob_tfm, 1.0f/idir));
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# else
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Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
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float t_fac = len(transform_direction(&tfm, 1.0f/idir));
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Transform itfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
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float t_fac = 1.0f / len(transform_direction(&itfm, dir));
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#endif
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for(int i = 0; i < num_hits_in_instance; i++) {
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(isect_array-i-1)->t *= t_fac;
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@@ -428,8 +428,8 @@ ccl_device_inline void qbvh_instance_push(KernelGlobals *kg,
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ccl_device_inline void bvh_instance_pop(KernelGlobals *kg, int object, const Ray *ray, float3 *P, float3 *dir, float3 *idir, ccl_addr_space float *t)
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{
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if(*t != FLT_MAX) {
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Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
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*t *= len(transform_direction(&tfm, 1.0f/(*idir)));
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Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
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*t /= len(transform_direction(&tfm, ray->D));
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}
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*P = ray->P;
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@@ -441,8 +441,8 @@ ccl_device_inline void bvh_instance_pop(KernelGlobals *kg, int object, const Ray
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ccl_device_inline void bvh_instance_pop_factor(KernelGlobals *kg, int object, const Ray *ray, float3 *P, float3 *dir, float3 *idir, float *t_fac)
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{
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Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
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*t_fac = len(transform_direction(&tfm, 1.0f/(*idir)));
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Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
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*t_fac = 1.0f / len(transform_direction(&tfm, ray->D));
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*P = ray->P;
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*dir = bvh_clamp_direction(ray->D);
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@@ -249,8 +249,8 @@ ccl_device uint BVH_FUNCTION_FULL_NAME(QBVH)(KernelGlobals *kg,
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#if BVH_FEATURE(BVH_MOTION)
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float t_fac = len(transform_direction(&ob_tfm, 1.0f/idir));
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#else
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Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
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float t_fac = len(transform_direction(&tfm, 1.0f/idir));
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Transform itfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
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float t_fac = 1.0f / len(transform_direction(&itfm, dir));
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#endif
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for(int i = 0; i < num_hits_in_instance; i++) {
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(isect_array-i-1)->t *= t_fac;
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@@ -287,8 +287,8 @@ ccl_device uint BVH_FUNCTION_FULL_NAME(QBVH)(KernelGlobals *kg,
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# if BVH_FEATURE(BVH_MOTION)
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float t_fac = len(transform_direction(&ob_tfm, 1.0f/idir));
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# else
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Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
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float t_fac = len(transform_direction(&tfm, 1.0f/idir));
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Transform itfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
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float t_fac = 1.0f / len(transform_direction(&itfm, dir));
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#endif
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for(int i = 0; i < num_hits_in_instance; i++) {
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(isect_array-i-1)->t *= t_fac;
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@@ -330,8 +330,8 @@ ccl_device uint BVH_FUNCTION_FULL_NAME(QBVH)(KernelGlobals *kg,
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# if BVH_FEATURE(BVH_MOTION)
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float t_fac = len(transform_direction(&ob_tfm, 1.0f/idir));
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# else
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Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
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float t_fac = len(transform_direction(&tfm, 1.0f/idir));
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Transform itfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
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float t_fac = 1.0f / len(transform_direction(&itfm, dir));
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#endif
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for(int i = 0; i < num_hits_in_instance; i++) {
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(isect_array-i-1)->t *= t_fac;
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