update doxygen congfig and tweaks to warnings when running doxygen.
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1772
doc/doxygen/Doxyfile
1772
doc/doxygen/Doxyfile
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@@ -22,7 +22,7 @@
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file audaspace/jack/AUD_JacLibrary.cpp
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/** \file audaspace/jack/AUD_JackLibrary.cpp
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* \ingroup audjack
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*/
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@@ -22,7 +22,7 @@
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file audaspace/jack/AUD_JacLibrary.cpp
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/** \file audaspace/jack/AUD_JackLibrary.cpp
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* \ingroup audjack
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*/
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@@ -310,8 +310,9 @@ float ED_view3d_calc_zfac(const RegionView3D *rv3d, const float co[3], bool *r_f
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* \param ar The region (used for the window width and height).
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* \param v3d The 3d viewport (used for near clipping value).
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* \param mval The area relative 2d location (such as event->mval, converted into float[2]).
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* \param ray_start The world-space starting point of the segment.
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* \param ray_normal The normalized world-space direction of towards mval.
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* \param r_ray_start The world-space starting point of the segment.
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* \param r_ray_normal The normalized world-space direction of towards mval.
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* \param do_clip Optionally clip the ray by the view clipping planes.
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* \return success, false if the segment is totally clipped.
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*/
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bool ED_view3d_win_to_ray(const ARegion *ar, View3D *v3d, const float mval[2],
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@@ -504,7 +505,7 @@ void ED_view3d_win_to_vector(const ARegion *ar, const float mval[2], float out[3
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* \return success, false if the segment is totally clipped.
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*/
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bool ED_view3d_win_to_segment(const ARegion *ar, View3D *v3d, const float mval[2],
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float ray_start[3], float ray_end[3], const bool do_clip)
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float r_ray_start[3], float r_ray_end[3], const bool do_clip)
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{
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RegionView3D *rv3d = ar->regiondata;
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@@ -512,9 +513,9 @@ bool ED_view3d_win_to_segment(const ARegion *ar, View3D *v3d, const float mval[2
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float vec[3];
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ED_view3d_win_to_vector(ar, mval, vec);
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copy_v3_v3(ray_start, rv3d->viewinv[3]);
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madd_v3_v3v3fl(ray_start, rv3d->viewinv[3], vec, v3d->near);
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madd_v3_v3v3fl(ray_end, rv3d->viewinv[3], vec, v3d->far);
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copy_v3_v3(r_ray_start, rv3d->viewinv[3]);
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madd_v3_v3v3fl(r_ray_start, rv3d->viewinv[3], vec, v3d->near);
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madd_v3_v3v3fl(r_ray_end, rv3d->viewinv[3], vec, v3d->far);
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}
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else {
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float vec[4];
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@@ -525,13 +526,13 @@ bool ED_view3d_win_to_segment(const ARegion *ar, View3D *v3d, const float mval[2
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mul_m4_v4(rv3d->persinv, vec);
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madd_v3_v3v3fl(ray_start, vec, rv3d->viewinv[2], 1000.0f);
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madd_v3_v3v3fl(ray_end, vec, rv3d->viewinv[2], -1000.0f);
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madd_v3_v3v3fl(r_ray_start, vec, rv3d->viewinv[2], 1000.0f);
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madd_v3_v3v3fl(r_ray_end, vec, rv3d->viewinv[2], -1000.0f);
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}
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/* bounds clipping */
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if (do_clip && (rv3d->rflag & RV3D_CLIPPING)) {
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if (clip_segment_v3_plane_n(ray_start, ray_end, rv3d->clip, 6) == false) {
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if (clip_segment_v3_plane_n(r_ray_start, r_ray_end, rv3d->clip, 6) == false) {
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return false;
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}
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}
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@@ -88,7 +88,7 @@ public:
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/*! operator=
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* \attention In the scripting language, you must call \code it2 = StrokeVertexIterator(it1) \endcode instead of
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* \code it2 = it1 \endcode, where \a it1 and \a it2 are 2 StrokeVertexIterator.
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* \code it2 = it1 \endcode where \a it1 and \a it2 are 2 StrokeVertexIterator.
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* Otherwise, incrementing \a it1 will also increment \a it2.
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*/
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StrokeVertexIterator& operator=(const StrokeVertexIterator& vi)
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