update doxygen congfig and tweaks to warnings when running doxygen.

This commit is contained in:
Campbell Barton
2013-07-03 04:47:50 +00:00
parent ffaebe2237
commit 905cb1639a
5 changed files with 1007 additions and 790 deletions

File diff suppressed because it is too large Load Diff

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@@ -22,7 +22,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file audaspace/jack/AUD_JacLibrary.cpp
/** \file audaspace/jack/AUD_JackLibrary.cpp
* \ingroup audjack
*/

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@@ -22,7 +22,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file audaspace/jack/AUD_JacLibrary.cpp
/** \file audaspace/jack/AUD_JackLibrary.cpp
* \ingroup audjack
*/

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@@ -310,8 +310,9 @@ float ED_view3d_calc_zfac(const RegionView3D *rv3d, const float co[3], bool *r_f
* \param ar The region (used for the window width and height).
* \param v3d The 3d viewport (used for near clipping value).
* \param mval The area relative 2d location (such as event->mval, converted into float[2]).
* \param ray_start The world-space starting point of the segment.
* \param ray_normal The normalized world-space direction of towards mval.
* \param r_ray_start The world-space starting point of the segment.
* \param r_ray_normal The normalized world-space direction of towards mval.
* \param do_clip Optionally clip the ray by the view clipping planes.
* \return success, false if the segment is totally clipped.
*/
bool ED_view3d_win_to_ray(const ARegion *ar, View3D *v3d, const float mval[2],
@@ -504,7 +505,7 @@ void ED_view3d_win_to_vector(const ARegion *ar, const float mval[2], float out[3
* \return success, false if the segment is totally clipped.
*/
bool ED_view3d_win_to_segment(const ARegion *ar, View3D *v3d, const float mval[2],
float ray_start[3], float ray_end[3], const bool do_clip)
float r_ray_start[3], float r_ray_end[3], const bool do_clip)
{
RegionView3D *rv3d = ar->regiondata;
@@ -512,9 +513,9 @@ bool ED_view3d_win_to_segment(const ARegion *ar, View3D *v3d, const float mval[2
float vec[3];
ED_view3d_win_to_vector(ar, mval, vec);
copy_v3_v3(ray_start, rv3d->viewinv[3]);
madd_v3_v3v3fl(ray_start, rv3d->viewinv[3], vec, v3d->near);
madd_v3_v3v3fl(ray_end, rv3d->viewinv[3], vec, v3d->far);
copy_v3_v3(r_ray_start, rv3d->viewinv[3]);
madd_v3_v3v3fl(r_ray_start, rv3d->viewinv[3], vec, v3d->near);
madd_v3_v3v3fl(r_ray_end, rv3d->viewinv[3], vec, v3d->far);
}
else {
float vec[4];
@@ -525,13 +526,13 @@ bool ED_view3d_win_to_segment(const ARegion *ar, View3D *v3d, const float mval[2
mul_m4_v4(rv3d->persinv, vec);
madd_v3_v3v3fl(ray_start, vec, rv3d->viewinv[2], 1000.0f);
madd_v3_v3v3fl(ray_end, vec, rv3d->viewinv[2], -1000.0f);
madd_v3_v3v3fl(r_ray_start, vec, rv3d->viewinv[2], 1000.0f);
madd_v3_v3v3fl(r_ray_end, vec, rv3d->viewinv[2], -1000.0f);
}
/* bounds clipping */
if (do_clip && (rv3d->rflag & RV3D_CLIPPING)) {
if (clip_segment_v3_plane_n(ray_start, ray_end, rv3d->clip, 6) == false) {
if (clip_segment_v3_plane_n(r_ray_start, r_ray_end, rv3d->clip, 6) == false) {
return false;
}
}

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@@ -88,7 +88,7 @@ public:
/*! operator=
* \attention In the scripting language, you must call \code it2 = StrokeVertexIterator(it1) \endcode instead of
* \code it2 = it1 \endcode, where \a it1 and \a it2 are 2 StrokeVertexIterator.
* \code it2 = it1 \endcode where \a it1 and \a it2 are 2 StrokeVertexIterator.
* Otherwise, incrementing \a it1 will also increment \a it2.
*/
StrokeVertexIterator& operator=(const StrokeVertexIterator& vi)