Fix select linked in pose mode
Only one of child bones would be selected when the bone under the cursor had multiple children.
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@@ -443,7 +443,7 @@ static int pose_select_connected_invoke(bContext *C, wmOperator *op, const wmEve
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}
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/* Select children */
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for (curBone = bone->childbase.first; curBone; curBone = next) {
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for (curBone = bone->childbase.first; curBone; curBone = curBone->next) {
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selectconnected_posebonechildren(base->object, curBone, extend);
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}
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