Added an entry for Reroute node in the node categories. Reroute is not a "real" node, but for users it's a bit hard to find, so a menu entry is ok for now.
Eventually a context menu for nodes could be a nicer solution: right-click on node link opening a popup with operators for the node, socket or link under cursor, including option "Insert Reroute".
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@@ -122,6 +122,7 @@ shader_node_categories = [
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ShaderOldNodeCategory("SH_GROUP", "Group", items=node_group_items),
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ShaderOldNodeCategory("SH_LAYOUT", "Layout", items=[
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NodeItem("NodeFrame"),
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NodeItem("NodeReroute"),
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]),
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# New Shader Nodes (Cycles)
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@@ -205,6 +206,7 @@ shader_node_categories = [
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ShaderNewNodeCategory("SH_NEW_GROUP", "Group", items=node_group_items),
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ShaderNewNodeCategory("SH_NEW_LAYOUT", "Layout", items=[
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NodeItem("NodeFrame"),
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NodeItem("NodeReroute"),
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]),
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]
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@@ -310,6 +312,7 @@ compositor_node_categories = [
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CompositorNodeCategory("CMP_GROUP", "Group", items=node_group_items),
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CompositorNodeCategory("CMP_LAYOUT", "Layout", items = [
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NodeItem("NodeFrame"),
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NodeItem("NodeReroute"),
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NodeItem("CompositorNodeSwitch"),
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]),
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]
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@@ -365,6 +368,7 @@ texture_node_categories = [
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TextureNodeCategory("TEX_GROUP", "Group", items=node_group_items),
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TextureNodeCategory("TEX_LAYOUT", "Layout", items = [
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NodeItem("NodeFrame"),
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NodeItem("NodeReroute"),
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]),
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]
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