Bugfix: crash with textured drawing in editmode and linked duplicates.

This commit is contained in:
Brecht Van Lommel
2007-11-28 21:42:27 +00:00
parent 2d38926f13
commit 91dc459bcc

View File

@@ -1207,8 +1207,6 @@ void draw_mesh_textured(Object *ob, DerivedMesh *dm, int faceselect)
/* in editmode, the blend mode needs to be set incase it was ADD */
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
dm->release(dm);
}
void init_realtime_GL(void)