Bugfix: crash with textured drawing in editmode and linked duplicates.
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@@ -1207,8 +1207,6 @@ void draw_mesh_textured(Object *ob, DerivedMesh *dm, int faceselect)
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/* in editmode, the blend mode needs to be set incase it was ADD */
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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dm->release(dm);
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}
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void init_realtime_GL(void)
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