Make sure python.zip is extracted only once. This prevents erroring build on the unzip stage.
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@@ -680,6 +680,8 @@ def bsc(env, target, source):
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class BlenderEnvironment(SConsEnvironment):
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PyBundleActionAdded = False
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def BlenderRes(self=None, libname=None, source=None, libtype=['core'], priority=[100]):
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global libs
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if not self or not libname or not source:
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@@ -823,12 +825,14 @@ class BlenderEnvironment(SConsEnvironment):
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lenv.AddPostAction(prog,Action(AppIt,strfunction=my_appit_print))
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elif os.sep == '/' and lenv['OURPLATFORM'] != 'linuxcross': # any unix (except cross-compilation)
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if lenv['WITH_BF_PYTHON']:
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if not lenv['WITHOUT_BF_INSTALL'] and not lenv['WITHOUT_BF_PYTHON_INSTALL']:
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if not lenv['WITHOUT_BF_INSTALL'] and not lenv['WITHOUT_BF_PYTHON_INSTALL'] and not BlenderEnvironment.PyBundleActionAdded:
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lenv.AddPostAction(prog,Action(UnixPyBundle,strfunction=my_unixpybundle_print))
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BlenderEnvironment.PyBundleActionAdded = True
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elif lenv['OURPLATFORM'].startswith('win') or lenv['OURPLATFORM'] == 'linuxcross': # windows or cross-compilation
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if lenv['WITH_BF_PYTHON']:
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if not lenv['WITHOUT_BF_PYTHON_INSTALL']:
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if not lenv['WITHOUT_BF_PYTHON_INSTALL'] and not BlenderEnvironment.PyBundleActionAdded:
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lenv.AddPostAction(prog,Action(WinPyBundle,strfunction=my_winpybundle_print))
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BlenderEnvironment.PyBundleActionAdded = True
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return prog
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def Glob(lenv, pattern):
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