Cleanup: Remove unused variables.
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@@ -149,7 +149,6 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen
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size_t num_lights = scene->lights.size();
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size_t num_background_lights = 0;
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size_t num_triangles = 0;
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size_t num_curve_segments = 0;
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foreach(Object *object, scene->objects) {
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Mesh *mesh = object->mesh;
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@@ -184,7 +183,7 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen
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}
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}
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size_t num_distribution = num_triangles + num_curve_segments;
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size_t num_distribution = num_triangles;
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num_distribution += num_lights;
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/* emission area */
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