Depsgraph: Prioritize evaluation of the new scheduled nodes
The idea here is again to finish objects evaluation as soon as possible. Seems to be giving another 3% speedup in the barber scenes.
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@@ -304,7 +304,7 @@ static void schedule_node(TaskPool *pool, Depsgraph *graph, unsigned int layers,
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deg_task_run_func,
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node,
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false,
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TASK_PRIORITY_LOW,
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TASK_PRIORITY_HIGH,
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thread_id);
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}
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}
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