Cycles: Cleanup, whitespace after keyword
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@@ -682,7 +682,7 @@ SceneParams BlenderSync::get_scene_params(BL::Scene& b_scene,
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/* TODO(sergey): Once OSL supports per-microarchitecture optimization get
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* rid of this.
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*/
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if (params.shadingsystem == SHADINGSYSTEM_OSL) {
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if(params.shadingsystem == SHADINGSYSTEM_OSL) {
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params.bvh_layout = BVH_LAYOUT_BVH4;
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}
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else {
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@@ -1031,7 +1031,7 @@ void device_cpu_info(vector<DeviceInfo>& devices)
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if(system_cpu_support_sse2()) {
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info.bvh_layout_mask |= BVH_LAYOUT_BVH4;
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}
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if (system_cpu_support_avx2()) {
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if(system_cpu_support_avx2()) {
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info.bvh_layout_mask |= BVH_LAYOUT_BVH8;
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}
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info.has_volume_decoupled = true;
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@@ -57,13 +57,13 @@ void DebugFlags::CPU::reset()
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#undef STRINGIFY
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#undef CHECK_CPU_FLAGS
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if (getenv("CYCLES_BVH2") != NULL) {
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if(getenv("CYCLES_BVH2") != NULL) {
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bvh_layout = BVH_LAYOUT_BVH2;
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}
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else if (getenv("CYCLES_BVH4") != NULL) {
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else if(getenv("CYCLES_BVH4") != NULL) {
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bvh_layout = BVH_LAYOUT_BVH4;
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}
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else if (getenv("CYCLES_BVH8") != NULL) {
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else if(getenv("CYCLES_BVH8") != NULL) {
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bvh_layout = BVH_LAYOUT_BVH8;
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}
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else {
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