Audaspace: preparing to use standalone library.

- Renamed some functions.
- Using C API instead of C++ in the game engine, as the standalone is C++11.
This commit is contained in:
Jörg Müller
2014-03-03 23:57:59 +01:00
parent d3acfa1d87
commit 96dd213e7e
9 changed files with 187 additions and 213 deletions

View File

@@ -130,7 +130,7 @@ void AUD_exitOnce()
#endif #endif
} }
int AUD_init(AUD_DeviceType device, AUD_DeviceSpecs specs, int buffersize) int AUD_init(const char* device, const char* name, AUD_DeviceSpecs specs, int buffersize)
{ {
boost::shared_ptr<AUD_IDevice> dev; boost::shared_ptr<AUD_IDevice> dev;
@@ -138,47 +138,46 @@ int AUD_init(AUD_DeviceType device, AUD_DeviceSpecs specs, int buffersize)
AUD_exit(); AUD_exit();
} }
std::string dname = device;
try { try {
switch(device) { if(dname == "Null") {
case AUD_NULL_DEVICE:
dev = boost::shared_ptr<AUD_IDevice>(new AUD_NULLDevice()); dev = boost::shared_ptr<AUD_IDevice>(new AUD_NULLDevice());
break; }
#ifdef WITH_SDL #ifdef WITH_SDL
case AUD_SDL_DEVICE: else if(dname == "SDL")
if (SDL_Init == (void *)0) { {
printf("Warning: SDL libraries are not installed\n"); dev = boost::shared_ptr<AUD_IDevice>(new AUD_SDLDevice(specs, buffersize));
// No break, fall through to default, to return false }
}
else {
dev = boost::shared_ptr<AUD_IDevice>(new AUD_SDLDevice(specs, buffersize));
break;
}
#endif #endif
#ifdef WITH_OPENAL #ifdef WITH_OPENAL
case AUD_OPENAL_DEVICE: else if(dname == "OpenAL")
{
dev = boost::shared_ptr<AUD_IDevice>(new AUD_OpenALDevice(specs, buffersize)); dev = boost::shared_ptr<AUD_IDevice>(new AUD_OpenALDevice(specs, buffersize));
break; }
#endif #endif
#ifdef WITH_JACK #ifdef WITH_JACK
case AUD_JACK_DEVICE: else if(dname == "Jack")
{
#ifdef __APPLE__ #ifdef __APPLE__
struct stat st; struct stat st;
if (stat("/Library/Frameworks/Jackmp.framework", &st) != 0) { if (stat("/Library/Frameworks/Jackmp.framework", &st) != 0) {
printf("Warning: Jack Framework not installed\n"); printf("Warning: Jack Framework not installed\n");
// No break, fall through to default, to return false return false;
} }
else else
#endif #endif
if (!AUD_jack_supported()) { if (!AUD_jack_supported()) {
printf("Warning: Jack client not installed\n"); printf("Warning: Jack cllient not installed\n");
// No break, fall through to default, to return false return false;
} }
else { else {
dev = boost::shared_ptr<AUD_IDevice>(new AUD_JackDevice("Blender", specs, buffersize)); dev = boost::shared_ptr<AUD_IDevice>(new AUD_JackDevice(name, specs, buffersize));
break;
} }
}
#endif #endif
default: else
{
return false; return false;
} }
@@ -266,7 +265,7 @@ PyObject *AUD_initPython()
return module; return module;
} }
void *AUD_getPythonFactory(AUD_Sound *sound) void *AUD_getPythonSound(AUD_Sound *sound)
{ {
if (sound) { if (sound) {
Factory *obj = (Factory *) Factory_empty(); Factory *obj = (Factory *) Factory_empty();
@@ -279,7 +278,7 @@ void *AUD_getPythonFactory(AUD_Sound *sound)
return NULL; return NULL;
} }
AUD_Sound *AUD_getPythonSound(void *sound) AUD_Sound *AUD_getSoundFromPython(void *sound)
{ {
Factory *factory = checkFactory((PyObject *)sound); Factory *factory = checkFactory((PyObject *)sound);
@@ -488,6 +487,11 @@ int AUD_stop(AUD_Handle *handle)
return result; return result;
} }
void AUD_stopAll(void)
{
AUD_device->stopAll();
}
int AUD_setKeep(AUD_Handle *handle, int keep) int AUD_setKeep(AUD_Handle *handle, int keep)
{ {
assert(handle); assert(handle);
@@ -1015,7 +1019,7 @@ void AUD_setSequencerSpecs(AUD_Sound *sequencer, AUD_Specs specs)
dynamic_cast<AUD_SequencerFactory *>(sequencer->get())->setSpecs(specs); dynamic_cast<AUD_SequencerFactory *>(sequencer->get())->setSpecs(specs);
} }
void AUD_seekSequencer(AUD_Handle *handle, float time) void AUD_seekSynchronizer(AUD_Handle *handle, float time)
{ {
#ifdef WITH_JACK #ifdef WITH_JACK
AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get()); AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get());
@@ -1030,7 +1034,7 @@ void AUD_seekSequencer(AUD_Handle *handle, float time)
} }
} }
float AUD_getSequencerPosition(AUD_Handle *handle) float AUD_getSynchronizerPosition(AUD_Handle *handle)
{ {
#ifdef WITH_JACK #ifdef WITH_JACK
AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get()); AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get());
@@ -1045,7 +1049,7 @@ float AUD_getSequencerPosition(AUD_Handle *handle)
} }
} }
void AUD_startPlayback() void AUD_playSynchronizer()
{ {
#ifdef WITH_JACK #ifdef WITH_JACK
AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get()); AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get());
@@ -1055,7 +1059,7 @@ void AUD_startPlayback()
#endif #endif
} }
void AUD_stopPlayback() void AUD_stopSynchronizer()
{ {
#ifdef WITH_JACK #ifdef WITH_JACK
AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get()); AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get());
@@ -1066,7 +1070,7 @@ void AUD_stopPlayback()
} }
#ifdef WITH_JACK #ifdef WITH_JACK
void AUD_setSyncCallback(AUD_syncFunction function, void *data) void AUD_setSynchronizerCallback(AUD_syncFunction function, void *data)
{ {
AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get()); AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get());
if (device) { if (device) {
@@ -1075,7 +1079,7 @@ void AUD_setSyncCallback(AUD_syncFunction function, void *data)
} }
#endif #endif
int AUD_doesPlayback() int AUD_isSynchronizerPlaying()
{ {
#ifdef WITH_JACK #ifdef WITH_JACK
AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get()); AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get());
@@ -1283,16 +1287,6 @@ AUD_Device *AUD_openMixdownDevice(AUD_DeviceSpecs specs, AUD_Sound *sequencer, f
} }
} }
boost::shared_ptr<AUD_IDevice> AUD_getDevice()
{
return AUD_device;
}
AUD_I3DDevice *AUD_get3DDevice()
{
return AUD_3ddevice;
}
int AUD_isJackSupported(void) int AUD_isJackSupported(void)
{ {
#ifdef WITH_JACK #ifdef WITH_JACK

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@@ -77,7 +77,7 @@ extern void AUD_exitOnce(void);
* \param buffersize The buffersize for the device. * \param buffersize The buffersize for the device.
* \return Whether the device has been initialized. * \return Whether the device has been initialized.
*/ */
extern int AUD_init(AUD_DeviceType device, AUD_DeviceSpecs specs, int buffersize); extern int AUD_init(const char* device, const char* name, AUD_DeviceSpecs specs, int buffersize);
/** /**
* Unitinitializes an audio device. * Unitinitializes an audio device.
@@ -212,6 +212,8 @@ extern int AUD_resume(AUD_Handle *handle);
*/ */
extern int AUD_stop(AUD_Handle *handle); extern int AUD_stop(AUD_Handle *handle);
extern void AUD_stopAll(void);
/** /**
* Sets the end behaviour of a playing or paused sound. * Sets the end behaviour of a playing or paused sound.
* \param handle The handle to the sound. * \param handle The handle to the sound.
@@ -604,24 +606,24 @@ extern void AUD_setSequencerSpecs(AUD_Sound *sequencer, AUD_Specs specs);
* \param handle Playback handle. * \param handle Playback handle.
* \param time Time in seconds to seek to. * \param time Time in seconds to seek to.
*/ */
extern void AUD_seekSequencer(AUD_Handle *handle, float time); extern void AUD_seekSynchronizer(AUD_Handle *handle, float time);
/** /**
* Returns the current sound scene playback time. * Returns the current sound scene playback time.
* \param handle Playback handle. * \param handle Playback handle.
* \return The playback time in seconds. * \return The playback time in seconds.
*/ */
extern float AUD_getSequencerPosition(AUD_Handle *handle); extern float AUD_getSynchronizerPosition(AUD_Handle *handle);
/** /**
* Starts the playback of jack transport if possible. * Starts the playback of jack transport if possible.
*/ */
extern void AUD_startPlayback(void); extern void AUD_playSynchronizer(void);
/** /**
* Stops the playback of jack transport if possible. * Stops the playback of jack transport if possible.
*/ */
extern void AUD_stopPlayback(void); extern void AUD_stopSynchronizer(void);
#ifdef WITH_JACK #ifdef WITH_JACK
/** /**
@@ -629,14 +631,14 @@ extern void AUD_stopPlayback(void);
* \param function The callback function. * \param function The callback function.
* \param data The data parameter for the callback. * \param data The data parameter for the callback.
*/ */
extern void AUD_setSyncCallback(AUD_syncFunction function, void *data); extern void AUD_setSynchronizerCallback(AUD_syncFunction function, void *data);
#endif #endif
/** /**
* Returns whether jack transport is currently playing. * Returns whether jack transport is currently playing.
* \return Whether jack transport is currently playing. * \return Whether jack transport is currently playing.
*/ */
extern int AUD_doesPlayback(void); extern int AUD_isSynchronizerPlaying(void);
/** /**
* Reads a sound into a buffer for drawing at a specific sampling rate. * Reads a sound into a buffer for drawing at a specific sampling rate.
@@ -747,36 +749,20 @@ extern AUD_Device *AUD_openMixdownDevice(AUD_DeviceSpecs specs, AUD_Sound *seque
* \param sound The sound factory. * \param sound The sound factory.
* \return The python factory. * \return The python factory.
*/ */
extern void *AUD_getPythonFactory(AUD_Sound *sound); extern void *AUD_getPythonSound(AUD_Sound *sound);
/** /**
* Retrieves the sound factory of a python factory. * Retrieves the sound factory of a python factory.
* \param sound The python factory. * \param sound The python factory.
* \return The sound factory. * \return The sound factory.
*/ */
extern AUD_Sound *AUD_getPythonSound(void *sound); extern AUD_Sound *AUD_getSoundFromPython(void *sound);
#endif #endif
extern int AUD_isJackSupported(void); extern int AUD_isJackSupported(void);
#ifdef __cplusplus #ifdef __cplusplus
} }
#include <boost/shared_ptr.hpp>
class AUD_IDevice;
class AUD_I3DDevice;
/**
* Returns the current playback device.
* \return The playback device.
*/
boost::shared_ptr<AUD_IDevice> AUD_getDevice();
/**
* Returns the current playback 3D device.
* \return The playback 3D device.
*/
AUD_I3DDevice *AUD_get3DDevice();
#endif #endif
#endif //__AUD_C_API_H__ #endif //__AUD_C_API_H__

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@@ -176,6 +176,7 @@ void BKE_sound_init(struct Main *bmain)
{ {
AUD_DeviceSpecs specs; AUD_DeviceSpecs specs;
int device, buffersize; int device, buffersize;
const char* device_name;
device = U.audiodevice; device = U.audiodevice;
buffersize = U.mixbufsize; buffersize = U.mixbufsize;
@@ -186,6 +187,22 @@ void BKE_sound_init(struct Main *bmain)
if (force_device >= 0) if (force_device >= 0)
device = force_device; device = force_device;
switch(device)
{
case AUD_SDL_DEVICE:
device_name = "SDL";
break;
case AUD_OPENAL_DEVICE:
device_name = "OpenAL";
break;
case AUD_JACK_DEVICE:
device_name = "Jack";
break;
default:
device_name = "Null";
break;
}
if (buffersize < 128) if (buffersize < 128)
buffersize = AUD_DEFAULT_BUFFER_SIZE; buffersize = AUD_DEFAULT_BUFFER_SIZE;
@@ -198,8 +215,8 @@ void BKE_sound_init(struct Main *bmain)
if (specs.channels <= AUD_CHANNELS_INVALID) if (specs.channels <= AUD_CHANNELS_INVALID)
specs.channels = AUD_CHANNELS_STEREO; specs.channels = AUD_CHANNELS_STEREO;
if (!AUD_init(device, specs, buffersize)) if (!AUD_init(device_name, "Blender", specs, buffersize))
AUD_init(AUD_NULL_DEVICE, specs, buffersize); AUD_init("Null", "Blender", specs, buffersize);
BKE_sound_init_main(bmain); BKE_sound_init_main(bmain);
} }
@@ -207,7 +224,7 @@ void BKE_sound_init(struct Main *bmain)
void BKE_sound_init_main(struct Main *bmain) void BKE_sound_init_main(struct Main *bmain)
{ {
#ifdef WITH_JACK #ifdef WITH_JACK
AUD_setSyncCallback(sound_sync_callback, bmain); AUD_setSynchronizerCallback(sound_sync_callback, bmain);
#else #else
(void)bmain; /* unused */ (void)bmain; /* unused */
#endif #endif
@@ -557,7 +574,7 @@ void BKE_sound_play_scene(struct Scene *scene)
} }
if (scene->audio.flag & AUDIO_SYNC) if (scene->audio.flag & AUDIO_SYNC)
AUD_startPlayback(); AUD_playSynchronizer();
AUD_unlock(); AUD_unlock();
} }
@@ -568,7 +585,7 @@ void BKE_sound_stop_scene(struct Scene *scene)
AUD_pause(scene->playback_handle); AUD_pause(scene->playback_handle);
if (scene->audio.flag & AUDIO_SYNC) if (scene->audio.flag & AUDIO_SYNC)
AUD_stopPlayback(); AUD_stopSynchronizer();
} }
} }
@@ -607,7 +624,7 @@ void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene)
if (scene->audio.flag & AUDIO_SCRUB && !animation_playing) { if (scene->audio.flag & AUDIO_SCRUB && !animation_playing) {
if (scene->audio.flag & AUDIO_SYNC) { if (scene->audio.flag & AUDIO_SYNC) {
AUD_seek(scene->playback_handle, cur_time); AUD_seek(scene->playback_handle, cur_time);
AUD_seekSequencer(scene->playback_handle, cur_time); AUD_seekSynchronizer(scene->playback_handle, cur_time);
} }
else { else {
AUD_seek(scene->playback_handle, cur_time); AUD_seek(scene->playback_handle, cur_time);
@@ -625,7 +642,7 @@ void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene)
} }
else { else {
if (scene->audio.flag & AUDIO_SYNC) { if (scene->audio.flag & AUDIO_SYNC) {
AUD_seekSequencer(scene->playback_handle, cur_time); AUD_seekSynchronizer(scene->playback_handle, cur_time);
} }
else { else {
if (status == AUD_STATUS_PLAYING) { if (status == AUD_STATUS_PLAYING) {
@@ -641,7 +658,7 @@ float BKE_sound_sync_scene(struct Scene *scene)
{ {
if (scene->playback_handle) { if (scene->playback_handle) {
if (scene->audio.flag & AUDIO_SYNC) if (scene->audio.flag & AUDIO_SYNC)
return AUD_getSequencerPosition(scene->playback_handle); return AUD_getSynchronizerPosition(scene->playback_handle);
else else
return AUD_getPosition(scene->playback_handle); return AUD_getPosition(scene->playback_handle);
} }
@@ -651,7 +668,7 @@ float BKE_sound_sync_scene(struct Scene *scene)
int BKE_sound_scene_playing(struct Scene *scene) int BKE_sound_scene_playing(struct Scene *scene)
{ {
if (scene->audio.flag & AUDIO_SYNC) if (scene->audio.flag & AUDIO_SYNC)
return AUD_doesPlayback(); return AUD_isSynchronizerPlaying();
else else
return -1; return -1;
} }

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@@ -102,8 +102,6 @@ typedef void * wmUIHandlerRemoveFunc;
#ifdef WITH_AUDASPACE #ifdef WITH_AUDASPACE
# include "AUD_C-API.h" # include "AUD_C-API.h"
# include "AUD_I3DDevice.h"
# include "AUD_IDevice.h"
#endif #endif
static BlendFileData *load_game_data(char *filename) static BlendFileData *load_game_data(char *filename)
@@ -502,13 +500,9 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext); ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext);
// initialize 3D Audio Settings // initialize 3D Audio Settings
AUD_I3DDevice* dev = AUD_get3DDevice(); AUD_setSpeedOfSound(scene->audio.speed_of_sound);
if (dev) AUD_setDopplerFactor(scene->audio.doppler_factor);
{ AUD_setDistanceModel(AUD_DistanceModel(scene->audio.distance_model));
dev->setSpeedOfSound(scene->audio.speed_of_sound);
dev->setDopplerFactor(scene->audio.doppler_factor);
dev->setDistanceModel(AUD_DistanceModel(scene->audio.distance_model));
}
// from see blender.c: // from see blender.c:
// FIXME: this version patching should really be part of the file-reading code, // FIXME: this version patching should really be part of the file-reading code,
@@ -675,7 +669,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
} }
// stop all remaining playing sounds // stop all remaining playing sounds
AUD_getDevice()->stopAll(); AUD_stopAll();
} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME); } while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);

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@@ -43,7 +43,6 @@
#ifdef WITH_AUDASPACE #ifdef WITH_AUDASPACE
# include "AUD_C-API.h" # include "AUD_C-API.h"
# include "AUD_ChannelMapperFactory.h"
#endif #endif
// Actuators // Actuators
@@ -385,7 +384,7 @@ void BL_ConvertActuators(const char* maggiename,
{ {
bSound* sound = soundact->sound; bSound* sound = soundact->sound;
bool is3d = soundact->flag & ACT_SND_3D_SOUND ? true : false; bool is3d = soundact->flag & ACT_SND_3D_SOUND ? true : false;
boost::shared_ptr<AUD_IFactory> snd_sound; AUD_Sound* snd_sound = NULL;
KX_3DSoundSettings settings; KX_3DSoundSettings settings;
settings.cone_inner_angle = RAD2DEGF(soundact->sound3D.cone_inner_angle); settings.cone_inner_angle = RAD2DEGF(soundact->sound3D.cone_inner_angle);
settings.cone_outer_angle = RAD2DEGF(soundact->sound3D.cone_outer_angle); settings.cone_outer_angle = RAD2DEGF(soundact->sound3D.cone_outer_angle);
@@ -404,27 +403,12 @@ void BL_ConvertActuators(const char* maggiename,
} }
else else
{ {
snd_sound = *reinterpret_cast<boost::shared_ptr<AUD_IFactory>*>(sound->playback_handle); snd_sound = sound->playback_handle;
// if sound shall be 3D but isn't mono, we have to make it mono! // if sound shall be 3D but isn't mono, we have to make it mono!
if (is3d) if (is3d)
{ {
try snd_sound = AUD_monoSound(snd_sound);
{
boost::shared_ptr<AUD_IReader> reader = snd_sound->createReader();
if (reader->getSpecs().channels != AUD_CHANNELS_MONO)
{
AUD_DeviceSpecs specs;
specs.channels = AUD_CHANNELS_MONO;
specs.rate = AUD_RATE_INVALID;
specs.format = AUD_FORMAT_INVALID;
snd_sound = boost::shared_ptr<AUD_IFactory>(new AUD_ChannelMapperFactory(snd_sound, specs));
}
}
catch(AUD_Exception&)
{
// sound cannot be played... ignore
}
} }
} }
KX_SoundActuator* tmpsoundact = KX_SoundActuator* tmpsoundact =
@@ -436,6 +420,10 @@ void BL_ConvertActuators(const char* maggiename,
settings, settings,
soundActuatorType); soundActuatorType);
// if we made it mono, we have to free it
if(snd_sound != sound->playback_handle && snd_sound != NULL)
AUD_unload(snd_sound);
tmpsoundact->SetName(bact->name); tmpsoundact->SetName(bact->name);
baseact = tmpsoundact; baseact = tmpsoundact;
} }

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@@ -101,8 +101,6 @@ extern "C"
#ifdef WITH_AUDASPACE #ifdef WITH_AUDASPACE
# include "AUD_C-API.h" # include "AUD_C-API.h"
# include "AUD_I3DDevice.h"
# include "AUD_IDevice.h"
#endif #endif
static void frameTimerProc(GHOST_ITimerTask* task, GHOST_TUns64 time); static void frameTimerProc(GHOST_ITimerTask* task, GHOST_TUns64 time);
@@ -746,13 +744,9 @@ bool GPG_Application::startEngine(void)
m_ketsjiengine->InitDome(m_startScene->gm.dome.res, m_startScene->gm.dome.mode, m_startScene->gm.dome.angle, m_startScene->gm.dome.resbuf, m_startScene->gm.dome.tilt, m_startScene->gm.dome.warptext); m_ketsjiengine->InitDome(m_startScene->gm.dome.res, m_startScene->gm.dome.mode, m_startScene->gm.dome.angle, m_startScene->gm.dome.resbuf, m_startScene->gm.dome.tilt, m_startScene->gm.dome.warptext);
// initialize 3D Audio Settings // initialize 3D Audio Settings
AUD_I3DDevice* dev = AUD_get3DDevice(); AUD_setSpeedOfSound(m_startScene->audio.speed_of_sound);
if (dev) AUD_setDopplerFactor(m_startScene->audio.doppler_factor);
{ AUD_setDistanceModel(AUD_DistanceModel(m_startScene->audio.distance_model));
dev->setSpeedOfSound(m_startScene->audio.speed_of_sound);
dev->setDopplerFactor(m_startScene->audio.doppler_factor);
dev->setDistanceModel(AUD_DistanceModel(m_startScene->audio.distance_model));
}
#ifdef WITH_PYTHON #ifdef WITH_PYTHON
// Set the GameLogic.globalDict from marshal'd data, so we can // Set the GameLogic.globalDict from marshal'd data, so we can

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@@ -64,7 +64,6 @@
#ifdef WITH_AUDASPACE #ifdef WITH_AUDASPACE
# include "AUD_C-API.h" # include "AUD_C-API.h"
# include "AUD_I3DDevice.h"
#endif #endif
#include "NG_NetworkScene.h" #include "NG_NetworkScene.h"

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@@ -38,9 +38,6 @@
#ifdef WITH_AUDASPACE #ifdef WITH_AUDASPACE
# include "AUD_C-API.h" # include "AUD_C-API.h"
# include "AUD_PingPongFactory.h"
# include "AUD_IDevice.h"
# include "AUD_I3DHandle.h"
#endif #endif
#include "KX_GameObject.h" #include "KX_GameObject.h"
@@ -53,7 +50,7 @@
/* Native functions */ /* Native functions */
/* ------------------------------------------------------------------------- */ /* ------------------------------------------------------------------------- */
KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj, KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
boost::shared_ptr<AUD_IFactory> sound, AUD_Sound* sound,
float volume, float volume,
float pitch, float pitch,
bool is3d, bool is3d,
@@ -61,7 +58,8 @@ KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
KX_SOUNDACT_TYPE type)//, KX_SOUNDACT_TYPE type)//,
: SCA_IActuator(gameobj, KX_ACT_SOUND) : SCA_IActuator(gameobj, KX_ACT_SOUND)
{ {
m_sound = sound; m_sound = AUD_copy(sound);
m_handle = NULL;
m_volume = volume; m_volume = volume;
m_pitch = pitch; m_pitch = pitch;
m_is3d = is3d; m_is3d = is3d;
@@ -74,20 +72,30 @@ KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
KX_SoundActuator::~KX_SoundActuator() KX_SoundActuator::~KX_SoundActuator()
{ {
if (m_handle.get()) if(m_handle)
m_handle->stop(); {
AUD_stop(m_handle);
}
if(m_sound)
{
AUD_unload(m_sound);
}
} }
void KX_SoundActuator::play() void KX_SoundActuator::play()
{ {
if (m_handle.get()) if(m_handle)
m_handle->stop(); {
AUD_stop(m_handle);
m_handle = NULL;
}
if (!m_sound.get()) if (!m_sound)
return; return;
// this is the sound that will be played and not deleted afterwards // this is the sound that will be played and not deleted afterwards
boost::shared_ptr<AUD_IFactory> sound = m_sound; AUD_Sound* sound = m_sound;
bool loop = false; bool loop = false;
@@ -95,7 +103,7 @@ void KX_SoundActuator::play()
{ {
case KX_SOUNDACT_LOOPBIDIRECTIONAL: case KX_SOUNDACT_LOOPBIDIRECTIONAL:
case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP: case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
sound = boost::shared_ptr<AUD_IFactory>(new AUD_PingPongFactory(sound)); sound = AUD_pingpongSound(sound);
// fall through // fall through
case KX_SOUNDACT_LOOPEND: case KX_SOUNDACT_LOOPEND:
case KX_SOUNDACT_LOOPSTOP: case KX_SOUNDACT_LOOPSTOP:
@@ -107,36 +115,31 @@ void KX_SoundActuator::play()
break; break;
} }
try m_handle = AUD_play(sound, false);
{
m_handle = AUD_getDevice()->play(sound);
}
catch(AUD_Exception&)
{
// cannot play back, ignore
return;
}
boost::shared_ptr<AUD_I3DHandle> handle3d = boost::dynamic_pointer_cast<AUD_I3DHandle>(m_handle); // in case of pingpong, we have to free the sound
if(sound != m_sound)
AUD_unload(sound);
if (m_is3d && handle3d.get()) if (m_handle != NULL)
{ {
handle3d->setRelative(true); if (m_is3d)
handle3d->setVolumeMaximum(m_3d.max_gain); {
handle3d->setVolumeMinimum(m_3d.min_gain); AUD_setRelative(m_handle, true);
handle3d->setDistanceReference(m_3d.reference_distance); AUD_setVolumeMaximum(m_handle, m_3d.max_gain);
handle3d->setDistanceMaximum(m_3d.max_distance); AUD_setVolumeMinimum(m_handle, m_3d.min_gain);
handle3d->setAttenuation(m_3d.rolloff_factor); AUD_setDistanceReference(m_handle, m_3d.reference_distance);
handle3d->setConeAngleInner(m_3d.cone_inner_angle); AUD_setDistanceMaximum(m_handle, m_3d.max_distance);
handle3d->setConeAngleOuter(m_3d.cone_outer_angle); AUD_setAttenuation(m_handle, m_3d.rolloff_factor);
handle3d->setConeVolumeOuter(m_3d.cone_outer_gain); AUD_setConeAngleInner(m_handle, m_3d.cone_inner_angle);
} AUD_setConeAngleOuter(m_handle, m_3d.cone_outer_angle);
AUD_setConeVolumeOuter(m_handle, m_3d.cone_outer_gain);
}
if (m_handle.get()) {
if (loop) if (loop)
m_handle->setLoopCount(-1); AUD_setLoop(m_handle, -1);
m_handle->setPitch(m_pitch); AUD_setSoundPitch(m_handle, m_pitch);
m_handle->setVolume(m_volume); AUD_setSoundVolume(m_handle, m_volume);
} }
m_isplaying = true; m_isplaying = true;
@@ -152,7 +155,8 @@ CValue* KX_SoundActuator::GetReplica()
void KX_SoundActuator::ProcessReplica() void KX_SoundActuator::ProcessReplica()
{ {
SCA_IActuator::ProcessReplica(); SCA_IActuator::ProcessReplica();
m_handle = boost::shared_ptr<AUD_IHandle>(); m_handle = NULL;
m_sound = AUD_copy(m_sound);
} }
bool KX_SoundActuator::Update(double curtime, bool frame) bool KX_SoundActuator::Update(double curtime, bool frame)
@@ -167,11 +171,11 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
RemoveAllEvents(); RemoveAllEvents();
if (!m_sound.get()) if (!m_sound)
return false; return false;
// actual audio device playing state // actual audio device playing state
bool isplaying = m_handle.get() ? (m_handle->getStatus() == AUD_STATUS_PLAYING) : false; bool isplaying = m_handle ? (AUD_getStatus(m_handle) == AUD_STATUS_PLAYING) : false;
if (bNegativeEvent) if (bNegativeEvent)
{ {
@@ -185,9 +189,11 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP: case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
{ {
// stop immediately // stop immediately
if (m_handle.get()) if (m_handle)
m_handle->stop(); {
m_handle = boost::shared_ptr<AUD_IHandle>(); AUD_stop(m_handle);
m_handle = NULL;
}
break; break;
} }
case KX_SOUNDACT_PLAYEND: case KX_SOUNDACT_PLAYEND:
@@ -199,8 +205,8 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
case KX_SOUNDACT_LOOPBIDIRECTIONAL: case KX_SOUNDACT_LOOPBIDIRECTIONAL:
{ {
// stop the looping so that the sound stops when it finished // stop the looping so that the sound stops when it finished
if (m_handle.get()) if (m_handle)
m_handle->setLoopCount(0); AUD_setLoop(m_handle, 0);
break; break;
} }
default: default:
@@ -227,13 +233,11 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
play(); play();
} }
// verify that the sound is still playing // verify that the sound is still playing
isplaying = m_handle.get() ? (m_handle->getStatus() == AUD_STATUS_PLAYING) : false; isplaying = m_handle ? (AUD_getStatus(m_handle) == AUD_STATUS_PLAYING) : false;
if (isplaying) if (isplaying)
{ {
boost::shared_ptr<AUD_I3DHandle> handle3d = boost::dynamic_pointer_cast<AUD_I3DHandle>(m_handle); if (m_is3d)
if (m_is3d && handle3d.get())
{ {
KX_Camera* cam = KX_GetActiveScene()->GetActiveCamera(); KX_Camera* cam = KX_GetActiveScene()->GetActiveCamera();
if (cam) if (cam)
@@ -241,20 +245,19 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
KX_GameObject* obj = (KX_GameObject*)this->GetParent(); KX_GameObject* obj = (KX_GameObject*)this->GetParent();
MT_Point3 p; MT_Point3 p;
MT_Matrix3x3 Mo; MT_Matrix3x3 Mo;
AUD_Vector3 v; float data[4];
float q[4];
Mo = cam->NodeGetWorldOrientation().inverse(); Mo = cam->NodeGetWorldOrientation().inverse();
p = (obj->NodeGetWorldPosition() - cam->NodeGetWorldPosition()); p = (obj->NodeGetWorldPosition() - cam->NodeGetWorldPosition());
p = Mo * p; p = Mo * p;
p.getValue(v.get()); p.getValue(data);
handle3d->setSourceLocation(v); AUD_setSourceLocation(m_handle, data);
p = (obj->GetLinearVelocity() - cam->GetLinearVelocity()); p = (obj->GetLinearVelocity() - cam->GetLinearVelocity());
p = Mo * p; p = Mo * p;
p.getValue(v.get()); p.getValue(data);
handle3d->setSourceVelocity(v); AUD_setSourceVelocity(m_handle, data);
(Mo * obj->NodeGetWorldOrientation()).getRotation().getValue(q); (Mo * obj->NodeGetWorldOrientation()).getRotation().getValue(data);
handle3d->setSourceOrientation(AUD_Quaternion(q[3], q[0], q[1], q[2])); AUD_setSourceOrientation(m_handle, data);
} }
} }
result = true; result = true;
@@ -329,11 +332,11 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, startSound,
"startSound()\n" "startSound()\n"
"\tStarts the sound.\n") "\tStarts the sound.\n")
{ {
switch (m_handle.get() ? m_handle->getStatus() : AUD_STATUS_INVALID) { switch (m_handle ? AUD_getStatus(m_handle) : AUD_STATUS_INVALID) {
case AUD_STATUS_PLAYING: case AUD_STATUS_PLAYING:
break; break;
case AUD_STATUS_PAUSED: case AUD_STATUS_PAUSED:
m_handle->resume(); AUD_resume(m_handle);
break; break;
default: default:
play(); play();
@@ -345,8 +348,8 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, pauseSound,
"pauseSound()\n" "pauseSound()\n"
"\tPauses the sound.\n") "\tPauses the sound.\n")
{ {
if (m_handle.get()) if (m_handle)
m_handle->pause(); AUD_pause(m_handle);
Py_RETURN_NONE; Py_RETURN_NONE;
} }
@@ -354,9 +357,11 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, stopSound,
"stopSound()\n" "stopSound()\n"
"\tStops the sound.\n") "\tStops the sound.\n")
{ {
if (m_handle.get()) if (m_handle)
m_handle->stop(); {
m_handle = boost::shared_ptr<AUD_IHandle>(); AUD_stop(m_handle);
m_handle = NULL;
}
Py_RETURN_NONE; Py_RETURN_NONE;
} }
@@ -404,8 +409,8 @@ PyObject *KX_SoundActuator::pyattr_get_audposition(void *self, const struct KX_P
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self); KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
float position = 0.0; float position = 0.0;
if (actuator->m_handle.get()) if (actuator->m_handle)
position = actuator->m_handle->getPosition(); position = AUD_getPosition(actuator->m_handle);
PyObject *result = PyFloat_FromDouble(position); PyObject *result = PyFloat_FromDouble(position);
@@ -435,8 +440,8 @@ PyObject *KX_SoundActuator::pyattr_get_pitch(void *self, const struct KX_PYATTRI
PyObject *KX_SoundActuator::pyattr_get_sound(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef) PyObject *KX_SoundActuator::pyattr_get_sound(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{ {
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self); KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
if (actuator->m_sound.get()) if (actuator->m_sound)
return (PyObject *)AUD_getPythonFactory(&actuator->m_sound); return (PyObject *)AUD_getPythonSound(actuator->m_sound);
else else
Py_RETURN_NONE; Py_RETURN_NONE;
} }
@@ -450,50 +455,49 @@ int KX_SoundActuator::pyattr_set_3d_property(void *self, const struct KX_PYATTRI
if (!PyArg_Parse(value, "f", &prop_value)) if (!PyArg_Parse(value, "f", &prop_value))
return PY_SET_ATTR_FAIL; return PY_SET_ATTR_FAIL;
boost::shared_ptr<AUD_I3DHandle> handle3d = boost::dynamic_pointer_cast<AUD_I3DHandle>(actuator->m_handle);
// if sound is working and 3D, set the new setting // if sound is working and 3D, set the new setting
if (!actuator->m_is3d) if (!actuator->m_is3d)
return PY_SET_ATTR_FAIL; return PY_SET_ATTR_FAIL;
if (!strcmp(prop, "volume_maximum")) { if (!strcmp(prop, "volume_maximum")) {
actuator->m_3d.max_gain = prop_value; actuator->m_3d.max_gain = prop_value;
if (handle3d.get()) if (actuator->m_handle)
handle3d->setVolumeMaximum(prop_value); AUD_setVolumeMaximum(actuator->m_handle, prop_value);
} else if (!strcmp(prop, "volume_minimum")) { } else if (!strcmp(prop, "volume_minimum")) {
actuator->m_3d.min_gain = prop_value; actuator->m_3d.min_gain = prop_value;
if (handle3d.get()) if (actuator->m_handle)
handle3d->setVolumeMinimum(prop_value); AUD_setVolumeMinimum(actuator->m_handle, prop_value);
} else if (!strcmp(prop, "distance_reference")) { } else if (!strcmp(prop, "distance_reference")) {
actuator->m_3d.reference_distance = prop_value; actuator->m_3d.reference_distance = prop_value;
if (handle3d.get()) if (actuator->m_handle)
handle3d->setDistanceReference(prop_value); AUD_setDistanceReference(actuator->m_handle, prop_value);
} else if (!strcmp(prop, "distance_maximum")) { } else if (!strcmp(prop, "distance_maximum")) {
actuator->m_3d.max_distance = prop_value; actuator->m_3d.max_distance = prop_value;
if (handle3d.get()) if (actuator->m_handle)
handle3d->setDistanceMaximum(prop_value); AUD_setDistanceMaximum(actuator->m_handle, prop_value);
} else if (!strcmp(prop, "attenuation")) { } else if (!strcmp(prop, "attenuation")) {
actuator->m_3d.rolloff_factor = prop_value; actuator->m_3d.rolloff_factor = prop_value;
if (handle3d.get()) if (actuator->m_handle)
handle3d->setAttenuation(prop_value); AUD_setAttenuation(actuator->m_handle, prop_value);
} else if (!!strcmp(prop, "cone_angle_inner")) { } else if (!!strcmp(prop, "cone_angle_inner")) {
actuator->m_3d.cone_inner_angle = prop_value; actuator->m_3d.cone_inner_angle = prop_value;
if (handle3d.get()) if (actuator->m_handle)
handle3d->setConeAngleInner(prop_value); AUD_setConeAngleInner(actuator->m_handle, prop_value);
} else if (!strcmp(prop, "cone_angle_outer")) { } else if (!strcmp(prop, "cone_angle_outer")) {
actuator->m_3d.cone_outer_angle = prop_value; actuator->m_3d.cone_outer_angle = prop_value;
if (handle3d.get()) if (actuator->m_handle)
handle3d->setConeAngleOuter(prop_value); AUD_setConeAngleOuter(actuator->m_handle, prop_value);
} else if (!strcmp(prop, "cone_volume_outer")) { } else if (!strcmp(prop, "cone_volume_outer")) {
actuator->m_3d.cone_outer_gain = prop_value; actuator->m_3d.cone_outer_gain = prop_value;
if (handle3d.get()) if (actuator->m_handle)
handle3d->setConeVolumeOuter(prop_value); AUD_setConeVolumeOuter(actuator->m_handle, prop_value);
} else { } else {
return PY_SET_ATTR_FAIL; return PY_SET_ATTR_FAIL;
@@ -510,8 +514,8 @@ int KX_SoundActuator::pyattr_set_audposition(void *self, const struct KX_PYATTRI
if (!PyArg_Parse(value, "f", &position)) if (!PyArg_Parse(value, "f", &position))
return PY_SET_ATTR_FAIL; return PY_SET_ATTR_FAIL;
if (actuator->m_handle.get()) if (actuator->m_handle)
actuator->m_handle->seek(position); AUD_seek(actuator->m_handle, position);
return PY_SET_ATTR_SUCCESS; return PY_SET_ATTR_SUCCESS;
} }
@@ -523,8 +527,8 @@ int KX_SoundActuator::pyattr_set_gain(void *self, const struct KX_PYATTRIBUTE_DE
return PY_SET_ATTR_FAIL; return PY_SET_ATTR_FAIL;
actuator->m_volume = gain; actuator->m_volume = gain;
if (actuator->m_handle.get()) if (actuator->m_handle)
actuator->m_handle->setVolume(gain); AUD_setSoundVolume(actuator->m_handle, gain);
return PY_SET_ATTR_SUCCESS; return PY_SET_ATTR_SUCCESS;
} }
@@ -537,8 +541,8 @@ int KX_SoundActuator::pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_D
return PY_SET_ATTR_FAIL; return PY_SET_ATTR_FAIL;
actuator->m_pitch = pitch; actuator->m_pitch = pitch;
if (actuator->m_handle.get()) if (actuator->m_handle)
actuator->m_handle->setPitch(pitch); AUD_setSoundPitch(actuator->m_handle, pitch);
return PY_SET_ATTR_SUCCESS; return PY_SET_ATTR_SUCCESS;
} }
@@ -550,11 +554,12 @@ int KX_SoundActuator::pyattr_set_sound(void *self, const struct KX_PYATTRIBUTE_D
if (!PyArg_Parse(value, "O", &sound)) if (!PyArg_Parse(value, "O", &sound))
return PY_SET_ATTR_FAIL; return PY_SET_ATTR_FAIL;
boost::shared_ptr<AUD_IFactory>* snd = reinterpret_cast<boost::shared_ptr<AUD_IFactory>*>(AUD_getPythonSound((void *)sound)); AUD_Sound *snd = AUD_getSoundFromPython((void *)sound);
if (snd) if (snd)
{ {
actuator->m_sound = *snd; AUD_unload(actuator->m_sound);
delete snd; actuator->m_sound = snd;
return PY_SET_ATTR_SUCCESS; return PY_SET_ATTR_SUCCESS;
} }

View File

@@ -36,9 +36,6 @@
#ifdef WITH_AUDASPACE #ifdef WITH_AUDASPACE
# include "AUD_C-API.h" # include "AUD_C-API.h"
# include "AUD_IFactory.h"
# include "AUD_IHandle.h"
# include <boost/shared_ptr.hpp>
#endif #endif
#include "BKE_sound.h" #include "BKE_sound.h"
@@ -58,12 +55,12 @@ class KX_SoundActuator : public SCA_IActuator
{ {
Py_Header Py_Header
bool m_isplaying; bool m_isplaying;
boost::shared_ptr<AUD_IFactory> m_sound; AUD_Sound* m_sound;
float m_volume; float m_volume;
float m_pitch; float m_pitch;
bool m_is3d; bool m_is3d;
KX_3DSoundSettings m_3d; KX_3DSoundSettings m_3d;
boost::shared_ptr<AUD_IHandle> m_handle; AUD_Handle* m_handle;
void play(); void play();
@@ -84,7 +81,7 @@ public:
KX_SOUNDACT_TYPE m_type; KX_SOUNDACT_TYPE m_type;
KX_SoundActuator(SCA_IObject* gameobj, KX_SoundActuator(SCA_IObject* gameobj,
boost::shared_ptr<AUD_IFactory> sound, AUD_Sound *sound,
float volume, float volume,
float pitch, float pitch,
bool is3d, bool is3d,