Jörg Müller 96dd213e7e Audaspace: preparing to use standalone library.
- Renamed some functions.
- Using C API instead of C++ in the game engine, as the standalone is C++11.
2015-07-28 14:01:52 +02:00
2015-07-27 15:53:15 +02:00
2015-07-27 12:55:57 +02:00
2013-12-24 22:57:27 +06:00
2014-08-08 06:00:49 +10:00
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