Theme: Match edit mode in viewport and uv/image editor.
Also make the grid brighter as it can conflict with mesh wires in wireframe mode.
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@@ -302,7 +302,7 @@ const bTheme U_theme_default = {
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.back = RGBA(0x333333f0),
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.sub_back = RGBA(0x0000003e),
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},
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.grid = RGBA(0x0000004d),
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.grid = RGBA(0x6666664d),
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.wire = RGBA(0x000000ff),
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.wire_edit = RGBA(0x000000ff),
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.select = RGBA(0xcc5d00ff),
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@@ -655,11 +655,11 @@ const bTheme U_theme_default = {
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.sub_back = RGBA(0x0000003e),
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},
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.wire_edit = RGBA(0xc0c0c0ff),
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.vertex_select = RGBA(0xff8500ff),
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.edge_select = RGBA(0xff8500ff),
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.vertex_select = RGBA(0x00b38aff),
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.edge_select = RGBA(0x00cc9eff),
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.face = RGBA(0xffffff0a),
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.face_select = RGBA(0xff85003c),
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.face_dot = RGBA(0xff8500ff),
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.face_select = RGBA(0x29cca771),
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.face_dot = RGBA(0xa1e6d6ff),
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.cframe = RGBA(0x60c040ff),
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.freestyle_face_mark = RGBA(0x7fff7f33),
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.handle_auto = RGBA(0x909000ff),
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@@ -673,7 +673,7 @@ const bTheme U_theme_default = {
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.handle_vertex_select = RGBA(0xffff00ff),
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.handle_vertex_size = 5,
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.gp_vertex_size = 3,
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.gp_vertex_select = RGBA(0xff8500ff),
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.gp_vertex_select = RGBA(0x00cc9eff),
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.preview_back = RGBA(0x727272ff),
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.preview_stitch_face = RGBA(0x7f7f0033),
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.preview_stitch_edge = RGBA(0xff00ff33),
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