Cycles / Toon BSDF:

* Added a toon bsdf node to Cycles. This was already available as OSL only closure, but is now available inside the SVM backed as well, for CPU and GPU rendering. 
* There are 2 variations available, diffuse and glossy toon, selectable via a menu inside the node. 

Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Toon

Example render & blend file:
http://www.pasteall.org/pic/show.php?id=51970
http://www.pasteall.org/blend/21579
This commit is contained in:
Thomas Dinges
2013-05-23 17:45:20 +00:00
parent 3b0cc9cfd7
commit 99b325cebf
26 changed files with 268 additions and 209 deletions

View File

@@ -1,12 +0,0 @@
shader node_toon_bsdf(
color Color = 0.8,
float Size = 0.5,
float Smooth = 0.0,
normal Normal = N,
output closure color Diffuse = 0,
output closure color Specular = 0)
{
Diffuse = Color * diffuse_toon(Normal, Size, Smooth);
Specular = Color * specular_toon(Normal, Size, Smooth);
}