Cycles / Toon BSDF:
* Added a toon bsdf node to Cycles. This was already available as OSL only closure, but is now available inside the SVM backed as well, for CPU and GPU rendering. * There are 2 variations available, diffuse and glossy toon, selectable via a menu inside the node. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Toon Example render & blend file: http://www.pasteall.org/pic/show.php?id=51970 http://www.pasteall.org/blend/21579
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shader node_toon_bsdf(
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color Color = 0.8,
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float Size = 0.5,
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float Smooth = 0.0,
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normal Normal = N,
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output closure color Diffuse = 0,
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output closure color Specular = 0)
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{
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Diffuse = Color * diffuse_toon(Normal, Size, Smooth);
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Specular = Color * specular_toon(Normal, Size, Smooth);
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}
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