code cleanup: remove unused runtime var - World.fastcol

This commit is contained in:
Campbell Barton
2013-02-21 17:10:27 +00:00
parent a239700f43
commit 9a86abd440
2 changed files with 1 additions and 12 deletions

View File

@@ -59,10 +59,7 @@ typedef struct World {
float horr, horg, horb;
float zenr, zeng, zenb;
float ambr, ambg, ambb;
float pad2;
unsigned int fastcol;
/**
* Exposure= mult factor. unused now, but maybe back later. Kept in to be upward compat.
* New is exp/range control. linfac & logfac are constants... don't belong in

View File

@@ -4015,18 +4015,10 @@ static void set_renderlayer_lightgroups(Render *re, Scene *sce)
void init_render_world(Render *re)
{
int a;
char *cp;
if (re->scene && re->scene->world) {
re->wrld= *(re->scene->world);
cp= (char *)&re->wrld.fastcol;
cp[0]= 255.0f*re->wrld.horr;
cp[1]= 255.0f*re->wrld.horg;
cp[2]= 255.0f*re->wrld.horb;
cp[3]= 1;
copy_v3_v3(re->grvec, re->viewmat[2]);
normalize_v3(re->grvec);
copy_m3_m4(re->imat, re->viewinv);