code cleanup: remove unused runtime var - World.fastcol
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@@ -59,10 +59,7 @@ typedef struct World {
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float horr, horg, horb;
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float zenr, zeng, zenb;
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float ambr, ambg, ambb;
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float pad2;
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unsigned int fastcol;
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/**
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* Exposure= mult factor. unused now, but maybe back later. Kept in to be upward compat.
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* New is exp/range control. linfac & logfac are constants... don't belong in
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@@ -4015,18 +4015,10 @@ static void set_renderlayer_lightgroups(Render *re, Scene *sce)
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void init_render_world(Render *re)
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{
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int a;
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char *cp;
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if (re->scene && re->scene->world) {
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re->wrld= *(re->scene->world);
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cp= (char *)&re->wrld.fastcol;
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cp[0]= 255.0f*re->wrld.horr;
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cp[1]= 255.0f*re->wrld.horg;
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cp[2]= 255.0f*re->wrld.horb;
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cp[3]= 1;
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copy_v3_v3(re->grvec, re->viewmat[2]);
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normalize_v3(re->grvec);
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copy_m3_m4(re->imat, re->viewinv);
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