A fix for the missing pad1 bug: henceforth, world->pad1 shall be known as
world->gameEngine (a la tuhopuu).
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@@ -92,6 +92,9 @@ typedef struct World {
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short dofsta, dofend, dofmin, dofmax;
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int physicsEngine;
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int pad;
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struct Ipo *ipo;
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struct MTex *mtex[8];
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@@ -183,7 +183,7 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
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if (blenderscene->world)
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{
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switch (blenderscene->world->pad1)
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switch (blenderscene->world->physicsEngine)
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{
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case 1:
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