A fix for the missing pad1 bug: henceforth, world->pad1 shall be known as

world->gameEngine (a la tuhopuu).
This commit is contained in:
Chris Want
2003-12-31 04:00:26 +00:00
parent d8b21b01c3
commit 9bc012f97c
2 changed files with 4 additions and 1 deletions

View File

@@ -92,6 +92,9 @@ typedef struct World {
short dofsta, dofend, dofmin, dofmax; short dofsta, dofend, dofmin, dofmax;
int physicsEngine;
int pad;
struct Ipo *ipo; struct Ipo *ipo;
struct MTex *mtex[8]; struct MTex *mtex[8];

View File

@@ -183,7 +183,7 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
if (blenderscene->world) if (blenderscene->world)
{ {
switch (blenderscene->world->pad1) switch (blenderscene->world->physicsEngine)
{ {
case 1: case 1: