Cleanup: use const, duplicate header
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@@ -61,8 +61,10 @@ typedef enum {
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MASK_HANDLE_MODE_INDIVIDUAL_HANDLES = 2,
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} eMaskhandleMode;
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struct MaskSplinePoint *BKE_mask_spline_point_array(struct MaskSpline *spline);
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struct MaskSplinePoint *BKE_mask_spline_point_array_from_point(struct MaskSpline *spline, struct MaskSplinePoint *point_ref);
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struct MaskSplinePoint *BKE_mask_spline_point_array(
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struct MaskSpline *spline);
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struct MaskSplinePoint *BKE_mask_spline_point_array_from_point(
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struct MaskSpline *spline, const struct MaskSplinePoint *point_ref);
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/* mask layers */
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struct MaskLayer *BKE_mask_layer_new(struct Mask *mask, const char *name);
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@@ -116,7 +116,7 @@ MaskSplinePoint *BKE_mask_spline_point_array(MaskSpline *spline)
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return spline->points_deform ? spline->points_deform : spline->points;
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}
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MaskSplinePoint *BKE_mask_spline_point_array_from_point(MaskSpline *spline, MaskSplinePoint *point_ref)
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MaskSplinePoint *BKE_mask_spline_point_array_from_point(MaskSpline *spline, const MaskSplinePoint *point_ref)
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{
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if ((point_ref >= spline->points) && (point_ref < &spline->points[spline->tot_point])) {
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return spline->points;
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@@ -196,7 +196,7 @@ bool ED_mask_find_nearest_diff_point(const bContext *C,
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static void setup_vertex_point(Mask *mask, MaskSpline *spline, MaskSplinePoint *new_point,
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const float point_co[2], const float u,
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MaskSplinePoint *reference_point, const bool reference_adjacent)
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const MaskSplinePoint *reference_point, const bool reference_adjacent)
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{
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MaskSplinePoint *prev_point = NULL;
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MaskSplinePoint *next_point = NULL;
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@@ -29,9 +29,6 @@
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#include "MEM_guardedalloc.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_math.h"
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#include "BLI_kdopbvh.h"
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#include "BLI_memarena.h"
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@@ -56,9 +53,6 @@
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#include "ED_transform.h"
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#include "ED_view3d.h"
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#include "ED_armature.h"
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#include "ED_view3d.h"
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#include "MEM_guardedalloc.h"
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#include "transform.h"
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