Cleanup code style inconsistency in last commits.
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@@ -631,7 +631,7 @@ BVHNode* BVHBuild::create_leaf_node(const BVHRange& range,
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bounds[type_index].grow(ref.bounds());
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visibility[type_index] |= objects[ref.prim_object()]->visibility;
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if (ref.prim_type() & PRIMITIVE_ALL_CURVE) {
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if(ref.prim_type() & PRIMITIVE_ALL_CURVE) {
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visibility[type_index] |= PATH_RAY_CURVE;
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}
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++num_new_prims;
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@@ -125,7 +125,7 @@ static void bvh_reference_sort_threaded(TaskPool *task_pool,
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if(compare.compare(data[left], data[right]) > 0) {
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swap(data[left], data[right]);
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}
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if (compare.compare(data[center], data[right]) > 0) {
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if(compare.compare(data[center], data[right]) > 0) {
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swap(data[center], data[right]);
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}
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swap(data[center], data[right - 1]);
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@@ -507,7 +507,7 @@ void ShaderGraph::constant_fold()
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traverse_queue.pop();
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done.insert(node);
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foreach(ShaderOutput *output, node->outputs) {
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if (output->links.size() == 0) {
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if(output->links.size() == 0) {
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continue;
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}
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/* Schedule node which was depending on the value,
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@@ -1379,7 +1379,7 @@ void PointDensityTextureNode::compile(SVMCompiler& compiler)
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__float_as_int(0.0f),
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compiler.stack_assign(density_out));
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}
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if (use_color) {
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if(use_color) {
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compiler.add_node(NODE_VALUE_V, compiler.stack_assign(color_out));
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compiler.add_node(NODE_VALUE_V, make_float3(TEX_IMAGE_MISSING_R,
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TEX_IMAGE_MISSING_G,
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@@ -3351,7 +3351,7 @@ bool MixNode::constant_fold(ShaderGraph *graph, ShaderOutput * /*socket*/, float
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if(!fac_in->link) {
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/* factor 0.0 */
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if(fac_in->value.x == 0.0f) {
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if (color1_in->link)
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if(color1_in->link)
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graph->relink(this, color_out, color1_in->link);
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else
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*optimized_value = color1_in->value;
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@@ -3359,7 +3359,7 @@ bool MixNode::constant_fold(ShaderGraph *graph, ShaderOutput * /*socket*/, float
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}
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/* factor 1.0 */
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else if(fac_in->value.x == 1.0f) {
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if (color2_in->link)
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if(color2_in->link)
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graph->relink(this, color_out, color2_in->link);
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else
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*optimized_value = color2_in->value;
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@@ -4322,7 +4322,7 @@ RGBCurvesNode::RGBCurvesNode()
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void RGBCurvesNode::compile(SVMCompiler& compiler)
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{
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if (curves.size() == 0)
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if(curves.size() == 0)
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return;
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ShaderInput *fac_in = input("Fac");
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@@ -4343,7 +4343,7 @@ void RGBCurvesNode::compile(SVMCompiler& compiler)
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void RGBCurvesNode::compile(OSLCompiler& compiler)
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{
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if (curves.size() == 0)
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if(curves.size() == 0)
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return;
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compiler.parameter_color_array("ramp", curves);
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@@ -4367,7 +4367,7 @@ VectorCurvesNode::VectorCurvesNode()
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void VectorCurvesNode::compile(SVMCompiler& compiler)
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{
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if (curves.size() == 0)
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if(curves.size() == 0)
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return;
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ShaderInput *fac_in = input("Fac");
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@@ -4388,7 +4388,7 @@ void VectorCurvesNode::compile(SVMCompiler& compiler)
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void VectorCurvesNode::compile(OSLCompiler& compiler)
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{
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if (curves.size() == 0)
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if(curves.size() == 0)
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return;
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compiler.parameter_color_array("ramp", curves);
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@@ -4411,7 +4411,7 @@ RGBRampNode::RGBRampNode()
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void RGBRampNode::compile(SVMCompiler& compiler)
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{
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if (ramp.size() == 0 || ramp.size() != ramp_alpha.size())
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if(ramp.size() == 0 || ramp.size() != ramp_alpha.size())
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return;
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ShaderInput *fac_in = input("Fac");
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@@ -4432,7 +4432,7 @@ void RGBRampNode::compile(SVMCompiler& compiler)
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void RGBRampNode::compile(OSLCompiler& compiler)
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{
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if (ramp.size() == 0 || ramp.size() != ramp_alpha.size())
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if(ramp.size() == 0 || ramp.size() != ramp_alpha.size())
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return;
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compiler.parameter_color_array("ramp_color", ramp);
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@@ -164,7 +164,7 @@ public:
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bool operator==(const vector<T>& other)
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{
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if (datasize_ != other.datasize_)
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if(datasize_ != other.datasize_)
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return false;
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return memcmp(data_, other.data_, datasize_*sizeof(T)) == 0;
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@@ -172,7 +172,7 @@ public:
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void steal_data(array& from)
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{
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if (this != &from)
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if(this != &from)
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{
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clear();
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@@ -256,7 +256,7 @@ public:
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// do not use this method unless you are sure the code is not performance critical
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void push_back_slow(const T& t)
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{
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if (capacity_ == datasize_)
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if(capacity_ == datasize_)
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{
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reserve(datasize_ == 0 ? 1 : (size_t)((datasize_ + 1) * 1.2));
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}
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