Added a bunch of additional particle state attributes to the Cycles particle info node:
* Location: Basically the same as the location from Object Info node for object instances on particles, but in principle there could be additional offsets for dupli objects, so included for completeness. * Size: Single float scale of the particle. Also directly translates to object scale for current dupli objects, but handy to have as a single float to start with instead of a scale vector (currently not even exposed in Object Info). * Rotation: This is a quaternion, which are not yet supported by Cycles nodes. The float4 is copied to internal Cycles data and stored in the particles texture data, but the node doesn't have a socket for it yet and the data is not yet written to the stack. Code is just commented out so could be enabled quickly if/when rotation support is added to cycles. * Velocity: Linear velocity vector of particles. * Angular Velocity: Angular velocity around principle axes. The texture data is currently packed tightly into the particles texture, which saves a few bytes, but requires an additional texture lookup for some vector attributes which spread over two float4s. Could also add another float4 to particle size to avoid this.
This commit is contained in:
@@ -168,6 +168,11 @@ void BlenderSync::sync_particles(BL::Object b_ob, BL::ParticleSystem b_psys)
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pa.index = index;
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pa.age = b_scene.frame_current() - b_pa->birth_time();
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pa.lifetime = b_pa->lifetime();
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pa.location = get_float3(b_pa->location());
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pa.rotation = get_float4(b_pa->rotation());
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pa.size = b_pa->size();
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pa.velocity = get_float3(b_pa->velocity());
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pa.angular_velocity = get_float3(b_pa->angular_velocity());
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psys->particles.push_back(pa);
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}
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@@ -150,6 +150,11 @@ static inline float3 get_float3(BL::Array<float, 4> array)
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return make_float3(array[0], array[1], array[2]);
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}
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static inline float4 get_float4(BL::Array<float, 4> array)
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{
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return make_float4(array[0], array[1], array[2], array[3]);
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}
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static inline int4 get_int4(BL::Array<int, 4> array)
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{
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return make_int4(array[0], array[1], array[2], array[3]);
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@@ -172,24 +172,61 @@ __device int shader_pass_id(KernelGlobals *kg, ShaderData *sd)
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__device_inline float particle_index(KernelGlobals *kg, int particle)
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{
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int offset = particle*PARTICLE_SIZE;
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float4 f = kernel_tex_fetch(__particles, offset);
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float4 f = kernel_tex_fetch(__particles, offset + 0);
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return f.x;
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}
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__device float particle_age(KernelGlobals *kg, int particle)
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{
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int offset = particle*PARTICLE_SIZE;
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float4 f = kernel_tex_fetch(__particles, offset);
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float4 f = kernel_tex_fetch(__particles, offset + 0);
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return f.y;
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}
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__device float particle_lifetime(KernelGlobals *kg, int particle)
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{
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int offset = particle*PARTICLE_SIZE;
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float4 f = kernel_tex_fetch(__particles, offset);
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float4 f = kernel_tex_fetch(__particles, offset + 0);
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return f.z;
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}
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__device float particle_size(KernelGlobals *kg, int particle)
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{
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int offset = particle*PARTICLE_SIZE;
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float4 f = kernel_tex_fetch(__particles, offset + 0);
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return f.w;
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}
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__device float4 particle_rotation(KernelGlobals *kg, int particle)
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{
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int offset = particle*PARTICLE_SIZE;
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float4 f = kernel_tex_fetch(__particles, offset + 1);
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return f;
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}
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__device float3 particle_location(KernelGlobals *kg, int particle)
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{
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int offset = particle*PARTICLE_SIZE;
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float4 f = kernel_tex_fetch(__particles, offset + 2);
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return make_float3(f.x, f.y, f.z);
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}
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__device float3 particle_velocity(KernelGlobals *kg, int particle)
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{
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int offset = particle*PARTICLE_SIZE;
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float4 f2 = kernel_tex_fetch(__particles, offset + 2);
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float4 f3 = kernel_tex_fetch(__particles, offset + 3);
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return make_float3(f2.w, f3.x, f3.y);
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}
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__device float3 particle_angular_velocity(KernelGlobals *kg, int particle)
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{
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int offset = particle*PARTICLE_SIZE;
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float4 f3 = kernel_tex_fetch(__particles, offset + 3);
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float4 f4 = kernel_tex_fetch(__particles, offset + 4);
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return make_float3(f3.z, f3.w, f4.x);
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}
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CCL_NAMESPACE_END
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@@ -33,7 +33,7 @@ CCL_NAMESPACE_BEGIN
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#define LIGHT_SIZE 4
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#define FILTER_TABLE_SIZE 256
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#define RAMP_TABLE_SIZE 256
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#define PARTICLE_SIZE 1
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#define PARTICLE_SIZE 5
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#define TIME_INVALID FLT_MAX
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/* device capabilities */
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@@ -98,25 +98,47 @@ __device void svm_node_object_info(KernelGlobals *kg, ShaderData *sd, float *sta
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__device void svm_node_particle_info(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
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{
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float data;
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switch(type) {
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case NODE_INFO_PAR_INDEX: {
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uint particle_id = object_particle_id(kg, sd->object);
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data = particle_index(kg, particle_id);
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stack_store_float(stack, out_offset, data);
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stack_store_float(stack, out_offset, particle_index(kg, particle_id));
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break;
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}
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case NODE_INFO_PAR_AGE: {
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uint particle_id = object_particle_id(kg, sd->object);
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data = particle_age(kg, particle_id);
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stack_store_float(stack, out_offset, data);
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stack_store_float(stack, out_offset, particle_age(kg, particle_id));
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break;
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}
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case NODE_INFO_PAR_LIFETIME: {
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uint particle_id = object_particle_id(kg, sd->object);
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data = particle_lifetime(kg, particle_id);
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stack_store_float(stack, out_offset, data);
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stack_store_float(stack, out_offset, particle_lifetime(kg, particle_id));
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break;
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}
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case NODE_INFO_PAR_LOCATION: {
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uint particle_id = object_particle_id(kg, sd->object);
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stack_store_float3(stack, out_offset, particle_location(kg, particle_id));
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break;
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}
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#if 0 /* XXX float4 currently not supported in SVM stack */
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case NODE_INFO_PAR_ROTATION: {
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uint particle_id = object_particle_id(kg, sd->object);
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stack_store_float4(stack, out_offset, particle_rotation(kg, particle_id));
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break;
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}
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#endif
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case NODE_INFO_PAR_SIZE: {
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uint particle_id = object_particle_id(kg, sd->object);
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stack_store_float(stack, out_offset, particle_size(kg, particle_id));
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break;
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}
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case NODE_INFO_PAR_VELOCITY: {
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uint particle_id = object_particle_id(kg, sd->object);
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stack_store_float3(stack, out_offset, particle_velocity(kg, particle_id));
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break;
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}
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case NODE_INFO_PAR_ANGULAR_VELOCITY: {
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uint particle_id = object_particle_id(kg, sd->object);
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stack_store_float3(stack, out_offset, particle_angular_velocity(kg, particle_id));
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break;
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}
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}
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@@ -116,7 +116,12 @@ typedef enum NodeObjectInfo {
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typedef enum NodeParticleInfo {
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NODE_INFO_PAR_INDEX,
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NODE_INFO_PAR_AGE,
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NODE_INFO_PAR_LIFETIME
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NODE_INFO_PAR_LIFETIME,
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NODE_INFO_PAR_LOCATION,
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NODE_INFO_PAR_ROTATION,
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NODE_INFO_PAR_SIZE,
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NODE_INFO_PAR_VELOCITY,
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NODE_INFO_PAR_ANGULAR_VELOCITY
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} NodeParticleInfo;
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typedef enum NodeLightPath {
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@@ -1801,6 +1801,13 @@ ParticleInfoNode::ParticleInfoNode()
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add_output("Index", SHADER_SOCKET_FLOAT);
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add_output("Age", SHADER_SOCKET_FLOAT);
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add_output("Lifetime", SHADER_SOCKET_FLOAT);
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add_output("Location", SHADER_SOCKET_POINT);
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#if 0 /* not yet supported */
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add_output("Rotation", SHADER_SOCKET_QUATERNION);
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#endif
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add_output("Size", SHADER_SOCKET_FLOAT);
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add_output("Velocity", SHADER_SOCKET_VECTOR);
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add_output("Angular Velocity", SHADER_SOCKET_VECTOR);
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}
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void ParticleInfoNode::attributes(AttributeRequestSet *attributes)
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@@ -1811,6 +1818,18 @@ void ParticleInfoNode::attributes(AttributeRequestSet *attributes)
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attributes->add(ATTR_STD_PARTICLE);
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if(!output("Lifetime")->links.empty())
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attributes->add(ATTR_STD_PARTICLE);
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if(!output("Location")->links.empty())
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attributes->add(ATTR_STD_PARTICLE);
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#if 0 /* not yet supported */
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if(!output("Rotation")->links.empty())
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attributes->add(ATTR_STD_PARTICLE);
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#endif
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if(!output("Size")->links.empty())
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attributes->add(ATTR_STD_PARTICLE);
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if(!output("Velocity")->links.empty())
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attributes->add(ATTR_STD_PARTICLE);
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if(!output("Angular Velocity")->links.empty())
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attributes->add(ATTR_STD_PARTICLE);
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ShaderNode::attributes(attributes);
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}
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@@ -1836,6 +1855,38 @@ void ParticleInfoNode::compile(SVMCompiler& compiler)
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compiler.stack_assign(out);
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compiler.add_node(NODE_PARTICLE_INFO, NODE_INFO_PAR_LIFETIME, out->stack_offset);
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}
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out = output("Location");
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if(!out->links.empty()) {
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compiler.stack_assign(out);
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compiler.add_node(NODE_PARTICLE_INFO, NODE_INFO_PAR_LOCATION, out->stack_offset);
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}
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#if 0 /* XXX Quaternion data is not yet supported by Cycles */
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out = output("Rotation");
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if(!out->links.empty()) {
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compiler.stack_assign(out);
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compiler.add_node(NODE_PARTICLE_INFO, NODE_INFO_PAR_ROTATION, out->stack_offset);
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}
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#endif
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out = output("Size");
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if(!out->links.empty()) {
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compiler.stack_assign(out);
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compiler.add_node(NODE_PARTICLE_INFO, NODE_INFO_PAR_SIZE, out->stack_offset);
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}
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out = output("Velocity");
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if(!out->links.empty()) {
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compiler.stack_assign(out);
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compiler.add_node(NODE_PARTICLE_INFO, NODE_INFO_PAR_VELOCITY, out->stack_offset);
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}
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out = output("Angular Velocity");
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if(!out->links.empty()) {
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compiler.stack_assign(out);
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compiler.add_node(NODE_PARTICLE_INFO, NODE_INFO_PAR_ANGULAR_VELOCITY, out->stack_offset);
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}
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}
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void ParticleInfoNode::compile(OSLCompiler& compiler)
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@@ -74,7 +74,11 @@ void ParticleSystemManager::device_update_particles(Device *device, DeviceScene
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/* pack in texture */
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int offset = i*PARTICLE_SIZE;
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particles[offset] = make_float4(pa.index, pa.age, pa.lifetime, 0.0f);
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particles[offset] = make_float4(pa.index, pa.age, pa.lifetime, pa.size);
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particles[offset+1] = pa.rotation;
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particles[offset+2] = make_float4(pa.location.x, pa.location.y, pa.location.z, pa.velocity.x);
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particles[offset+3] = make_float4(pa.velocity.y, pa.velocity.z, pa.angular_velocity.x, pa.angular_velocity.y);
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particles[offset+4] = make_float4(pa.angular_velocity.z, 0.0f, 0.0f, 0.0f);
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i++;
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@@ -35,6 +35,11 @@ struct Particle {
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int index;
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float age;
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float lifetime;
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float3 location;
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float4 rotation;
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float size;
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float3 velocity;
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float3 angular_velocity;
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};
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class ParticleSystem {
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@@ -31,6 +31,13 @@ static bNodeSocketTemplate outputs[] = {
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{ SOCK_FLOAT, 0, "Index" },
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{ SOCK_FLOAT, 0, "Age" },
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{ SOCK_FLOAT, 0, "Lifetime" },
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{ SOCK_VECTOR, 0, "Location" },
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#if 0 /* quaternion sockets not yet supported */
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{ SOCK_QUATERNION, 0, "Rotation" },
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#endif
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{ SOCK_FLOAT, 0, "Size" },
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{ SOCK_VECTOR, 0, "Velocity" },
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{ SOCK_VECTOR, 0, "Angular Velocity" },
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{ -1, 0, "" }
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};
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