Cleanup: No need to save/restor frame buffer twice
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@@ -232,8 +232,6 @@ static PyObject *bpygpu_offscreen_draw_view3d(BPyGPUOffScreen *self, PyObject *a
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rv3d_mats = ED_view3d_mats_rv3d_backup(ar->regiondata);
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GPUFrameBuffer *active = GPU_framebuffer_active_get();
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GPU_offscreen_bind(self->ofs, true); /* bind */
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ED_view3d_draw_offscreen(depsgraph,
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@@ -253,7 +251,6 @@ static PyObject *bpygpu_offscreen_draw_view3d(BPyGPUOffScreen *self, PyObject *a
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NULL);
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GPU_offscreen_unbind(self->ofs, true); /* unbind */
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GPU_framebuffer_bind(active);
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ED_view3d_mats_rv3d_restore(ar->regiondata, rv3d_mats);
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MEM_freeN(rv3d_mats);
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