Fix wrong cycles tile size in viewport, could affect performance a bit.

This commit is contained in:
Brecht Van Lommel
2012-09-06 11:34:55 +00:00
parent 9411716f31
commit a18b60c0c8

View File

@@ -2836,8 +2836,8 @@ static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar, int draw
engine = RE_engine_create(type);
engine->tile_x = scene->r.xparts;
engine->tile_y = scene->r.yparts;
engine->tile_x = ceil(ar->winx/(float)scene->r.xparts);
engine->tile_y = ceil(ar->winy/(float)scene->r.yparts);
type->view_update(engine, C);