Fix wrong cycles tile size in viewport, could affect performance a bit.
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@@ -2836,8 +2836,8 @@ static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar, int draw
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engine = RE_engine_create(type);
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engine->tile_x = scene->r.xparts;
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engine->tile_y = scene->r.yparts;
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engine->tile_x = ceil(ar->winx/(float)scene->r.xparts);
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engine->tile_y = ceil(ar->winy/(float)scene->r.yparts);
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type->view_update(engine, C);
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