Fix for Render Layers node: when sockets are hidden (by 'hide unused sockets' operator, ctrl+h), newly enabled render passes will not show up in the Render Layers node. The SOCK_HIDDEN flag cancels out the SOCK_UNAVAIL flag in that case. Disable the SOCK_HIDDEN flag as well when showing new passes to avoid confusion.

This commit is contained in:
Lukas Toenne
2012-12-09 11:41:20 +00:00
parent b714d7fde6
commit a1ec96cf4e

View File

@@ -719,6 +719,16 @@ void ntreeCompositExecTree(bNodeTree *ntree, RenderData *rd, int rendering, int
/* *********************************************** */
static void set_output_visible(bNode *node, int passflag, int index, int pass)
{
bNodeSocket *sock = BLI_findlink(&node->outputs, index);
/* clear the SOCK_HIDDEN flag as well, in case a socket was hidden before */
if (passflag & pass)
sock->flag &= ~(SOCK_HIDDEN | SOCK_UNAVAIL);
else
sock->flag |= SOCK_UNAVAIL;
}
/* clumsy checking... should do dynamic outputs once */
static void force_hidden_passes(bNode *node, int passflag)
{
@@ -727,68 +737,35 @@ static void force_hidden_passes(bNode *node, int passflag)
for (sock= node->outputs.first; sock; sock= sock->next)
sock->flag &= ~SOCK_UNAVAIL;
if (!(passflag & SCE_PASS_COMBINED)) {
sock= BLI_findlink(&node->outputs, RRES_OUT_IMAGE);
sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_ALPHA);
sock->flag |= SOCK_UNAVAIL;
}
set_output_visible(node, passflag, RRES_OUT_IMAGE, SCE_PASS_COMBINED);
set_output_visible(node, passflag, RRES_OUT_ALPHA, SCE_PASS_COMBINED);
sock= BLI_findlink(&node->outputs, RRES_OUT_Z);
if (!(passflag & SCE_PASS_Z)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_NORMAL);
if (!(passflag & SCE_PASS_NORMAL)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_VEC);
if (!(passflag & SCE_PASS_VECTOR)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_UV);
if (!(passflag & SCE_PASS_UV)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_RGBA);
if (!(passflag & SCE_PASS_RGBA)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_DIFF);
if (!(passflag & SCE_PASS_DIFFUSE)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_SPEC);
if (!(passflag & SCE_PASS_SPEC)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_SHADOW);
if (!(passflag & SCE_PASS_SHADOW)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_AO);
if (!(passflag & SCE_PASS_AO)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_REFLECT);
if (!(passflag & SCE_PASS_REFLECT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_REFRACT);
if (!(passflag & SCE_PASS_REFRACT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_INDIRECT);
if (!(passflag & SCE_PASS_INDIRECT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_INDEXOB);
if (!(passflag & SCE_PASS_INDEXOB)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_INDEXMA);
if (!(passflag & SCE_PASS_INDEXMA)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_MIST);
if (!(passflag & SCE_PASS_MIST)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_EMIT);
if (!(passflag & SCE_PASS_EMIT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_ENV);
if (!(passflag & SCE_PASS_ENVIRONMENT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_DIFF_DIRECT);
if (!(passflag & SCE_PASS_DIFFUSE_DIRECT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_DIFF_INDIRECT);
if (!(passflag & SCE_PASS_DIFFUSE_INDIRECT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_DIFF_COLOR);
if (!(passflag & SCE_PASS_DIFFUSE_COLOR)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_GLOSSY_DIRECT);
if (!(passflag & SCE_PASS_GLOSSY_DIRECT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_GLOSSY_INDIRECT);
if (!(passflag & SCE_PASS_GLOSSY_INDIRECT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_GLOSSY_COLOR);
if (!(passflag & SCE_PASS_GLOSSY_COLOR)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_TRANSM_DIRECT);
if (!(passflag & SCE_PASS_TRANSM_DIRECT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_TRANSM_INDIRECT);
if (!(passflag & SCE_PASS_TRANSM_INDIRECT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_TRANSM_COLOR);
if (!(passflag & SCE_PASS_TRANSM_COLOR)) sock->flag |= SOCK_UNAVAIL;
set_output_visible(node, passflag, RRES_OUT_Z, SCE_PASS_Z);
set_output_visible(node, passflag, RRES_OUT_NORMAL, SCE_PASS_NORMAL);
set_output_visible(node, passflag, RRES_OUT_VEC, SCE_PASS_VECTOR);
set_output_visible(node, passflag, RRES_OUT_UV, SCE_PASS_UV);
set_output_visible(node, passflag, RRES_OUT_RGBA, SCE_PASS_RGBA);
set_output_visible(node, passflag, RRES_OUT_DIFF, SCE_PASS_DIFFUSE);
set_output_visible(node, passflag, RRES_OUT_SPEC, SCE_PASS_SPEC);
set_output_visible(node, passflag, RRES_OUT_SHADOW, SCE_PASS_SHADOW);
set_output_visible(node, passflag, RRES_OUT_AO, SCE_PASS_AO);
set_output_visible(node, passflag, RRES_OUT_REFLECT, SCE_PASS_REFLECT);
set_output_visible(node, passflag, RRES_OUT_REFRACT, SCE_PASS_REFRACT);
set_output_visible(node, passflag, RRES_OUT_INDIRECT, SCE_PASS_INDIRECT);
set_output_visible(node, passflag, RRES_OUT_INDEXOB, SCE_PASS_INDEXOB);
set_output_visible(node, passflag, RRES_OUT_INDEXMA, SCE_PASS_INDEXMA);
set_output_visible(node, passflag, RRES_OUT_MIST, SCE_PASS_MIST);
set_output_visible(node, passflag, RRES_OUT_EMIT, SCE_PASS_EMIT);
set_output_visible(node, passflag, RRES_OUT_ENV, SCE_PASS_ENVIRONMENT);
set_output_visible(node, passflag, RRES_OUT_DIFF_DIRECT, SCE_PASS_DIFFUSE_DIRECT);
set_output_visible(node, passflag, RRES_OUT_DIFF_INDIRECT, SCE_PASS_DIFFUSE_INDIRECT);
set_output_visible(node, passflag, RRES_OUT_DIFF_COLOR, SCE_PASS_DIFFUSE_COLOR);
set_output_visible(node, passflag, RRES_OUT_GLOSSY_DIRECT, SCE_PASS_GLOSSY_DIRECT);
set_output_visible(node, passflag, RRES_OUT_GLOSSY_INDIRECT, SCE_PASS_GLOSSY_INDIRECT);
set_output_visible(node, passflag, RRES_OUT_GLOSSY_COLOR, SCE_PASS_GLOSSY_COLOR);
set_output_visible(node, passflag, RRES_OUT_TRANSM_DIRECT, SCE_PASS_TRANSM_DIRECT);
set_output_visible(node, passflag, RRES_OUT_TRANSM_INDIRECT, SCE_PASS_TRANSM_INDIRECT);
set_output_visible(node, passflag, RRES_OUT_TRANSM_COLOR, SCE_PASS_TRANSM_COLOR);
}
/* based on rules, force sockets hidden always */