Fix compilation error with Freestyle after recent DAG changes
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@@ -2909,7 +2909,7 @@ void BKE_object_handle_update_ex(EvaluationContext *eval_ctx,
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uint64_t data_mask = scene->customdata_mask | CD_MASK_BAREMESH;
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#ifdef WITH_FREESTYLE
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/* make sure Freestyle edge/face marks appear in DM for render (see T40315) */
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if (eval_ctx->for_render) {
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if (eval_ctx->mode != DAG_EVAL_VIEWPORT) {
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data_mask |= CD_MASK_FREESTYLE_EDGE | CD_MASK_FREESTYLE_FACE;
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}
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#endif
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