Adding Mask select mode to Assign weights from Bone Heat (when called in Weight Paint mode)

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D681
This commit is contained in:
gaiaclary
2014-07-26 17:54:18 +02:00
parent e15cdec2d4
commit a6eeeee4ab
2 changed files with 18 additions and 7 deletions

View File

@@ -200,10 +200,22 @@ static void envelope_bone_weighting(Object *ob, Mesh *mesh, float (*verts)[3], i
float distance;
int i, iflip, j;
bool use_topology = (mesh->editflag & ME_EDIT_MIRROR_TOPO) != 0;
bool use_mask = false;
if ((ob->mode & OB_MODE_WEIGHT_PAINT) &&
(mesh->editflag & (ME_EDIT_PAINT_FACE_SEL | ME_EDIT_PAINT_VERT_SEL)))
{
use_mask = true;
}
/* for each vertex in the mesh */
for (i = 0; i < mesh->totvert; i++) {
iflip = (dgroupflip) ? mesh_get_x_mirror_vert(ob, i, use_topology) : 0;
if (use_mask && !(mesh->mvert[i].flag & SELECT)) {
continue;
}
iflip = (dgroupflip) ? mesh_get_x_mirror_vert(ob, i, use_topology) : -1;
/* for each skinnable bone */
for (j = 0; j < numbones; ++j) {
@@ -224,7 +236,7 @@ static void envelope_bone_weighting(Object *ob, Mesh *mesh, float (*verts)[3], i
ED_vgroup_vert_remove(ob, dgroup, i);
/* do same for mirror */
if (dgroupflip && dgroupflip[j] && iflip >= 0) {
if (dgroupflip && dgroupflip[j] && iflip != -1) {
if (distance != 0.0f)
ED_vgroup_vert_add(ob, dgroupflip[j], iflip, distance,
WEIGHT_REPLACE);

View File

@@ -635,8 +635,8 @@ void heat_bone_weighting(Object *ob, Mesh *me, float (*verts)[3], int numsource,
bool use_topology = (me->editflag & ME_EDIT_MIRROR_TOPO) != 0;
MVert *mvert = me->mvert;
bool use_vert_sel = false;
bool use_face_sel = false;
bool use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
*err_str = NULL;
@@ -652,9 +652,8 @@ void heat_bone_weighting(Object *ob, Mesh *me, float (*verts)[3], int numsource,
return;
/* count triangles and create mask */
if (ob->mode == OB_MODE_WEIGHT_PAINT &&
((use_face_sel = ((me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0)) ||
(use_vert_sel = ((me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0))))
if (ob->mode & OB_MODE_WEIGHT_PAINT &&
(use_face_sel || use_vert_sel))
{
mask = MEM_callocN(sizeof(int) * me->totvert, "heat_bone_weighting mask");