Fix T63292: Crash Workbench Texture Drawing

This commit is contained in:
Jeroen Bakker
2019-04-05 11:26:48 +02:00
parent d40581a714
commit a6efbe95cf

View File

@@ -921,7 +921,7 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
int interp;
workbench_material_get_image_and_mat(ob, i + 1, &image, &iuser, &interp, &mat);
int color_type = workbench_material_determine_color_type(wpd, image, ob);
if (color_type == V3D_SHADING_MATERIAL_COLOR && mat->a < 1.0) {
if (color_type == V3D_SHADING_MATERIAL_COLOR && mat && mat->a < 1.0) {
material = workbench_forward_get_or_create_material_data(vedata, ob, mat, image, iuser, color_type, 0);
has_transp_mat = true;
}