Fix T63292: Crash Workbench Texture Drawing
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@@ -921,7 +921,7 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
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int interp;
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int interp;
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workbench_material_get_image_and_mat(ob, i + 1, &image, &iuser, &interp, &mat);
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workbench_material_get_image_and_mat(ob, i + 1, &image, &iuser, &interp, &mat);
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int color_type = workbench_material_determine_color_type(wpd, image, ob);
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int color_type = workbench_material_determine_color_type(wpd, image, ob);
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if (color_type == V3D_SHADING_MATERIAL_COLOR && mat->a < 1.0) {
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if (color_type == V3D_SHADING_MATERIAL_COLOR && mat && mat->a < 1.0) {
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material = workbench_forward_get_or_create_material_data(vedata, ob, mat, image, iuser, color_type, 0);
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material = workbench_forward_get_or_create_material_data(vedata, ob, mat, image, iuser, color_type, 0);
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has_transp_mat = true;
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has_transp_mat = true;
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}
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}
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