Cycles: Report system memory usage and peak after scene device update

This only happens when built with WITH_CYCLES_DEBUG flag, memory statistics
is coming from guarded STL allocator.
This commit is contained in:
Sergey Sharybin
2015-02-14 19:39:14 +05:00
parent a445e49186
commit aad96506c1

View File

@@ -36,6 +36,11 @@
#include "util_foreach.h"
#include "util_progress.h"
#ifdef WITH_CYCLES_DEBUG
# include "util_guarded_allocator.h"
# include "util_logging.h"
#endif
CCL_NAMESPACE_BEGIN
Scene::Scene(const SceneParams& params_, const DeviceInfo& device_info_)
@@ -239,6 +244,12 @@ void Scene::device_update(Device *device_, Progress& progress)
progress.set_status("Updating Device", "Writing constant memory");
device->const_copy_to("__data", &dscene.data, sizeof(dscene.data));
}
#ifdef WITH_CYCLES_DEBUG
VLOG(1) << "System memory statistics after full device sync:\n"
<< " Usage: " << util_guarded_get_mem_used() << "\n"
<< " Peak: " << util_guarded_get_mem_peak();
#endif
}
Scene::MotionType Scene::need_motion(bool advanced_shading)