Math Lib: use higher precision for vector printing
Only use for debugging, where precision is often important.
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@@ -714,17 +714,17 @@ void rotate_v3_v3v3fl(float r[3], const float p[3], const float axis[3], const f
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void print_v2(const char *str, const float v[2])
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{
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printf("%s: %.3f %.3f\n", str, v[0], v[1]);
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printf("%s: %.8f %.8f\n", str, v[0], v[1]);
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}
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void print_v3(const char *str, const float v[3])
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{
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printf("%s: %.3f %.3f %.3f\n", str, v[0], v[1], v[2]);
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printf("%s: %.8f %.8f %.8f\n", str, v[0], v[1], v[2]);
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}
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void print_v4(const char *str, const float v[4])
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{
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printf("%s: %.3f %.3f %.3f %.3f\n", str, v[0], v[1], v[2], v[3]);
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printf("%s: %.8f %.8f %.8f %.8f\n", str, v[0], v[1], v[2], v[3]);
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}
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void print_vn(const char *str, const float v[], const int n)
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@@ -732,7 +732,7 @@ void print_vn(const char *str, const float v[], const int n)
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int i = 0;
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printf("%s[%d]:", str, n);
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while (i < n) {
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printf(" %.3f", v[i++]);
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printf(" %.8f", v[i++]);
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}
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printf("\n");
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}
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