Scons: better fix for OSL compiler path, so it also works on OS X.
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@@ -14,7 +14,7 @@ if env['WITH_BF_CYCLES_OSL']:
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shaders = env.Clone()
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# osl compiler
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osl_compiler = env._canonicalize(env.subst(env['BF_OSL_COMPILER']))
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osl_compiler = File(env.subst(env['BF_OSL_COMPILER'])).abspath
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# build directory
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root_build_dir = normpath(env['BF_BUILDDIR'])
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