Cycles: Fix refitting of regular BVH

Was causing CUDA issues on viewport edits.
This commit is contained in:
Sergey Sharybin
2016-07-15 18:12:05 +02:00
parent 69787cb7bd
commit ac061de20d

View File

@@ -463,8 +463,7 @@ void RegularBVH::pack_aligned_inner(const BVHStackEntry& e,
pack_aligned_node(e.idx,
e0.node->m_bounds, e1.node->m_bounds,
e0.encodeIdx(), e1.encodeIdx(),
e0.node->m_visibility & ~PATH_RAY_NODE_UNALIGNED,
e1.node->m_visibility & ~PATH_RAY_NODE_UNALIGNED);
e0.node->m_visibility, e1.node->m_visibility);
}
void RegularBVH::pack_aligned_node(int idx,
@@ -475,7 +474,8 @@ void RegularBVH::pack_aligned_node(int idx,
{
int4 data[BVH_NODE_SIZE] =
{
make_int4(visibility0, visibility1, c0, c1),
make_int4(visibility0 & ~PATH_RAY_NODE_UNALIGNED,
visibility1 & ~PATH_RAY_NODE_UNALIGNED, c0, c1),
make_int4(__float_as_int(b0.min.x), __float_as_int(b1.min.x), __float_as_int(b0.max.x), __float_as_int(b1.max.x)),
make_int4(__float_as_int(b0.min.y), __float_as_int(b1.min.y), __float_as_int(b0.max.y), __float_as_int(b1.max.y)),
make_int4(__float_as_int(b0.min.z), __float_as_int(b1.min.z), __float_as_int(b0.max.z), __float_as_int(b1.max.z)),
@@ -688,9 +688,7 @@ void RegularBVH::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility
leaf_data[0].y = __int_as_float(c1);
leaf_data[0].z = __uint_as_float(visibility);
leaf_data[0].w = __uint_as_float(data[0].w);
memcpy(&pack.leaf_nodes[idx * BVH_NODE_LEAF_SIZE],
leaf_data,
sizeof(float4)*BVH_NODE_LEAF_SIZE);
memcpy(&pack.leaf_nodes[idx], leaf_data, sizeof(float4)*BVH_NODE_LEAF_SIZE);
}
else {
int4 *data = &pack.nodes[idx];