select-camera operator could select hidden cameras, also disable freestyle for make lite
target.
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@@ -18,6 +18,7 @@ set(WITH_FFTW3 OFF CACHE BOOL "" FORCE)
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set(WITH_LIBMV OFF CACHE BOOL "" FORCE)
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set(WITH_LIBMV OFF CACHE BOOL "" FORCE)
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set(WITH_GAMEENGINE OFF CACHE BOOL "" FORCE)
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set(WITH_GAMEENGINE OFF CACHE BOOL "" FORCE)
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set(WITH_COMPOSITOR OFF CACHE BOOL "" FORCE)
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set(WITH_COMPOSITOR OFF CACHE BOOL "" FORCE)
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set(WITH_FREESTYLE OFF CACHE BOOL "" FORCE)
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set(WITH_GHOST_XDND OFF CACHE BOOL "" FORCE)
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set(WITH_GHOST_XDND OFF CACHE BOOL "" FORCE)
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set(WITH_IK_SOLVER OFF CACHE BOOL "" FORCE)
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set(WITH_IK_SOLVER OFF CACHE BOOL "" FORCE)
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set(WITH_IK_ITASC OFF CACHE BOOL "" FORCE)
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set(WITH_IK_ITASC OFF CACHE BOOL "" FORCE)
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@@ -132,6 +132,7 @@ class SelectCamera(Operator):
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if not self.extend:
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if not self.extend:
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bpy.ops.object.select_all(action='DESELECT')
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bpy.ops.object.select_all(action='DESELECT')
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context.scene.objects.active = camera
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context.scene.objects.active = camera
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camera.hide = False
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camera.select = True
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camera.select = True
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return {'FINISHED'}
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return {'FINISHED'}
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