remove -Wnested-externs warning for CMake/unix, since this is used a lot, if we want to remove it can be re-enabled.

fix view3d python errors with no object/edit object.
This commit is contained in:
Campbell Barton
2009-08-22 05:46:03 +00:00
parent d4407115fa
commit b20f4e46c6
2 changed files with 24 additions and 9 deletions

View File

@@ -72,6 +72,7 @@ OPTION(WITH_FFTW3 "Enable FFTW3 support" OFF)
OPTION(WITH_JACK "Enable Jack Support (http://www.jackaudio.org)" OFF)
OPTION(WITH_SNDFILE "Enable libsndfile Support (http://www.mega-nerd.com/libsndfile)" OFF)
OPTION(WITH_CXX_GUARDEDALLOC "Enable GuardedAlloc for C++ memory allocation" OFF)
# OPTION(WITH_BUILDINFO "Include extra build details" ON)
OPTION(WITH_INSTALL "Install accompanying scripts and language files needed to run blender" ON)
IF(NOT WITH_GAMEENGINE AND WITH_PLAYER)
@@ -212,7 +213,7 @@ IF(UNIX AND NOT APPLE)
SET(PLATFORM_LINKFLAGS "-pthread")
# Better warnings
SET(C_WARNINGS "-Wall -Wno-char-subscripts -Wpointer-arith -Wcast-align -Wnested-externs -Wdeclaration-after-statement")
SET(C_WARNINGS "-Wall -Wno-char-subscripts -Wpointer-arith -Wcast-align -Wdeclaration-after-statement")
SET(CXX_WARNINGS "-Wall -Wno-invalid-offsetof -Wno-sign-compare")
INCLUDE_DIRECTORIES(${JPEG_INCLUDE_DIR} ${PNG_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} )
@@ -511,6 +512,17 @@ IF(CMAKE_SYSTEM_NAME MATCHES "Linux")
SET(BINRELOC_INC ${BINRELOC}/include)
ENDIF(CMAKE_SYSTEM_NAME MATCHES "Linux")
# TODO - buildinfo
# IF(UNIX)
# IF(WITH_BUILDINFO)
# EXEC_PROGRAM("date \"+%Y-%m-%d\"" OUTPUT_VARIABLE BUILD_DATE)
# EXEC_PROGRAM("date \"+%H:%M:%S\"" OUTPUT_VARIABLE BUILD_TIME)
# EXEC_PROGRAM("svnversion ${CMAKE_SOURCE_DIR}" OUTPUT_VARIABLE BUILD_REV)
# SET(BUILD_TYPE ${CMAKE_BUILD_TYPE})
# ENDIF(WITH_BUILDINFO)
# ENDIF(UNIX)
#-----------------------------------------------------------------------------
# Common.

View File

@@ -27,15 +27,18 @@ class VIEW3D_HT_header(bpy.types.Header):
if mode_string not in ('EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE', 'PARTICLE'):
# XXX: Particle Mode has Select Menu.
sub.itemM("VIEW3D_MT_select_%s" % mode_string)
if object.mode == 'OBJECT':
sub.itemM("VIEW3D_MT_object")
elif object.mode == 'SCULPT':
sub.itemM("VIEW3D_MT_sculpt")
elif object.mode == 'VERTEX_PAINT':
sub.itemM("VIEW3D_MT_vertex_paint")
elif object.mode:
if edit_object:
sub.itemM("VIEW3D_MT_edit_%s" % edit_object.type)
elif object:
ob_mode_string = object.mode
if ob_mode_string == 'OBJECT':
sub.itemM("VIEW3D_MT_object")
elif ob_mode_string == 'SCULPT':
sub.itemM("VIEW3D_MT_sculpt")
elif ob_mode_string == 'VERTEX_PAINT':
sub.itemM("VIEW3D_MT_vertex_paint")
layout.template_header_3D()