Remove bool -> int cast
Wont work as expected on big endian systems
This commit is contained in:
@@ -1323,17 +1323,17 @@ Batch *BKE_mesh_batch_cache_get_overlay_facedots(Mesh *me)
|
||||
|
||||
for (int i = 0; i < poly_ct; ++i) {
|
||||
float pcenter[3], pnor[3];
|
||||
int selected = 0;
|
||||
bool selected = false;
|
||||
|
||||
mesh_render_data_pnors_pcenter_select_get(mrdata, i, pnor, pcenter, (bool *)&selected);
|
||||
mesh_render_data_pnors_pcenter_select_get(mrdata, i, pnor, pcenter, &selected);
|
||||
|
||||
#if USE_10_10_10
|
||||
PackedNormal nor = { .x = 0, .y = 0, .z = -511 };
|
||||
nor = convert_i10_v3(pnor);
|
||||
nor.w = selected;
|
||||
nor.w = selected ? 1 : 0;
|
||||
VertexBuffer_set_attrib(vbo, data_id, i, &nor);
|
||||
#else
|
||||
float nor[4] = {pnor[0], pnor[1], pnor[2], (float)selected};
|
||||
float nor[4] = {pnor[0], pnor[1], pnor[2], selected ? 1 : 0};
|
||||
VertexBuffer_set_attrib(vbo, data_id, i, nor);
|
||||
#endif
|
||||
|
||||
|
Reference in New Issue
Block a user