Remove bool -> int cast

Wont work as expected on big endian systems
This commit is contained in:
Campbell Barton
2017-04-12 18:23:40 +10:00
parent 208f25d626
commit b380f4927e

View File

@@ -1323,17 +1323,17 @@ Batch *BKE_mesh_batch_cache_get_overlay_facedots(Mesh *me)
for (int i = 0; i < poly_ct; ++i) {
float pcenter[3], pnor[3];
int selected = 0;
bool selected = false;
mesh_render_data_pnors_pcenter_select_get(mrdata, i, pnor, pcenter, (bool *)&selected);
mesh_render_data_pnors_pcenter_select_get(mrdata, i, pnor, pcenter, &selected);
#if USE_10_10_10
PackedNormal nor = { .x = 0, .y = 0, .z = -511 };
nor = convert_i10_v3(pnor);
nor.w = selected;
nor.w = selected ? 1 : 0;
VertexBuffer_set_attrib(vbo, data_id, i, &nor);
#else
float nor[4] = {pnor[0], pnor[1], pnor[2], (float)selected};
float nor[4] = {pnor[0], pnor[1], pnor[2], selected ? 1 : 0};
VertexBuffer_set_attrib(vbo, data_id, i, nor);
#endif