Fix T60390: add Cycles texture node mapping settings to node editor sidebar
These were missing from the UI previously.
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@@ -508,6 +508,43 @@ class NODE_PT_active_node_properties(Panel):
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socket.draw(context, row, node, iface_(socket.name, socket.bl_rna.translation_context))
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class NODE_PT_texture_mapping(Panel):
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bl_space_type = 'NODE_EDITOR'
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bl_region_type = 'UI'
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bl_category = "Node"
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bl_label = "Texture Mapping"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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node = context.active_node
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return node and hasattr(node, "texture_mapping") and (context.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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node = context.active_node
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mapping = node.texture_mapping
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layout.prop(mapping, "vector_type")
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layout.separator()
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col = layout.column(align=True)
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col.prop(mapping, "mapping_x", text="Projection X")
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col.prop(mapping, "mapping_y", text="Y")
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col.prop(mapping, "mapping_z", text="Z")
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layout.separator()
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layout.prop(mapping, "translation")
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layout.prop(mapping, "rotation")
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layout.prop(mapping, "scale")
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# Node Backdrop options
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class NODE_PT_backdrop(Panel):
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bl_space_type = 'NODE_EDITOR'
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@@ -655,6 +692,7 @@ classes = (
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NODE_PT_active_node_generic,
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NODE_PT_active_node_color,
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NODE_PT_active_node_properties,
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NODE_PT_texture_mapping,
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NODE_PT_backdrop,
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NODE_PT_quality,
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NODE_PT_grease_pencil,
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