2.5: merge with trunk, previous merge was only up to yesterday.

svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17416:HEAD
This commit is contained in:
Brecht Van Lommel
2008-11-12 22:03:11 +00:00
47 changed files with 3141 additions and 505 deletions

View File

@@ -516,24 +516,21 @@ else:
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw'):
dllsources = ['${LCGDIR}/gettext/lib/gnu_gettext.dll',
'${LCGDIR}/png/lib/libpng.dll',
'#release/windows/extra/zlib.pyd',
'${LCGDIR}/zlib/lib/zlib.dll',
'${LCGDIR}/tiff/lib/libtiff.dll']
'${BF_PNG_LIBPATH}/libpng.dll',
'${BF_ZLIB_LIBPATH}/zlib.dll',
'${BF_TIFF_LIBPATH}/${BF_TIFF_LIB}.dll']
dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll']
if env['WITH_BF_SDL']:
dllsources.append('${LCGDIR}/sdl/lib/SDL.dll')
dllsources.append('${BF_SDL_LIBPATH}/SDL.dll')
if env['WITH_BF_PYTHON']:
dllsources.append('#release/windows/extra/python25.zip')
dllsources.append('#release/windows/extra/zlib.pyd')
if env['BF_DEBUG']:
dllsources.append('${LCGDIR}/python/lib/${BF_PYTHON_LIB}_d.dll')
dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_LIB}_d.dll')
else:
dllsources.append('${LCGDIR}/python/lib/${BF_PYTHON_LIB}.dll')
if env['OURPLATFORM'] == 'win32-mingw':
dllsources += ['${LCGDIR}/pthreads/lib/pthreadGC2.dll']
else:
dllsources += ['${LCGDIR}/pthreads/lib/pthreadVC2.dll']
dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_LIB}.dll')
if env['WITH_BF_ICONV']:
dllsources += ['${LCGDIR}/iconv/lib/iconv.dll']
dllsources += ['${BF_ICONV_LIBPATH}/iconv.dll']
if env['WITH_BF_FFMPEG']:
dllsources += ['${LCGDIR}/ffmpeg/lib/avcodec-51.dll',
'${LCGDIR}/ffmpeg/lib/avformat-52.dll',

View File

@@ -9,7 +9,7 @@ BF_PYTHON_VERSION = '2.5'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = 'python'
BF_PYTHON_LIB = 'python25'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib/lib25_vs2005'
WITH_BF_OPENAL = True
WITH_BF_STATICOPENAL = False
@@ -64,6 +64,8 @@ BF_PNG_LIBPATH = '${BF_PNG}/lib'
BF_TIFF = LIBDIR + '/tiff'
BF_TIFF_INC = '${BF_TIFF}/include'
BF_TIFF_LIB = 'libtiff'
BF_TIFF_LIBPATH = '${BF_TIFF}/lib'
WITH_BF_ZLIB = True
BF_ZLIB = LIBDIR + '/zlib'

View File

@@ -77,6 +77,8 @@ BF_PNG_LIBPATH = '${BF_PNG}/lib'
BF_TIFF = LIBDIR + '/tiff'
BF_TIFF_INC = '${BF_TIFF}/include'
BF_TIFF_LIB = 'libtiff'
BF_TIFF_LIBPATH = '${BF_TIFF}/lib'
WITH_BF_ZLIB = True
BF_ZLIB = LIBDIR + '/zlib'

View File

@@ -316,6 +316,10 @@
RelativePath="..\..\..\source\blender\nodes\intern\SHD_util.c"
>
</File>
<File
RelativePath="..\..\..\source\blender\nodes\intern\TEX_util.c"
>
</File>
<Filter
Name="CMP_nodes"
>
@@ -600,6 +604,70 @@
>
</File>
</Filter>
<Filter
Name="TEX_nodes"
>
<File
RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_bricks.c"
>
</File>
<File
RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_checker.c"
>
</File>
<File
RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_curves.c"
>
</File>
<File
RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_hueSatVal.c"
>
</File>
<File
RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_image.c"
>
</File>
<File
RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_invert.c"
>
</File>
<File
RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_math.c"
>
</File>
<File
RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_mixRgb.c"
>
</File>
<File
RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_output.c"
>
</File>
<File
RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_proc.c"
>
</File>
<File
RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_rotate.c"
>
</File>
<File
RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_texture.c"
>
</File>
<File
RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_translate.c"
>
</File>
<File
RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_valToRgb.c"
>
</File>
<File
RelativePath="..\..\..\source\blender\nodes\intern\TEX_nodes\TEX_viewer.c"
>
</File>
</Filter>
</Filter>
<Filter
Name="Header Files"
@@ -614,6 +682,10 @@
RelativePath="..\..\..\source\blender\nodes\SHD_node.h"
>
</File>
<File
RelativePath="..\..\..\source\blender\nodes\TEX_node.h"
>
</File>
<Filter
Name="intern"
>
@@ -629,6 +701,10 @@
RelativePath="..\..\..\source\blender\nodes\intern\SHD_util.h"
>
</File>
<File
RelativePath="..\..\..\source\blender\nodes\intern\TEX_util.h"
>
</File>
</Filter>
</Filter>
</Files>

View File

@@ -96,6 +96,7 @@ COMLIB += $(OCGDIR)/blender/blenloader/$(DEBUG_DIR)libblenloader.a
COMLIB += $(OCGDIR)/blender/blenpluginapi/$(DEBUG_DIR)libblenpluginapi.a
COMLIB += $(OCGDIR)/blender/nodes_shd/$(DEBUG_DIR)libnodes_shd.a
COMLIB += $(OCGDIR)/blender/nodes_cmp/$(DEBUG_DIR)libnodes_cmp.a
COMLIB += $(OCGDIR)/blender/nodes_tex/$(DEBUG_DIR)libnodes_tex.a
COMLIB += $(OCGDIR)/blender/nodes/$(DEBUG_DIR)libnodes.a
COMLIB += $(OCGDIR)/blender/imbuf/$(DEBUG_DIR)libimbuf.a
COMLIB += $(OCGDIR)/blender/blenlib/$(DEBUG_DIR)libblenlib.a

View File

@@ -47,6 +47,7 @@ struct rctf;
struct ListBase;
struct RenderData;
struct Scene;
struct Tex;
struct GPUMaterial;
struct GPUNode;
struct GPUNodeStack;
@@ -118,6 +119,8 @@ typedef struct bNodeType {
#define NODE_CLASS_MATTE 9
#define NODE_CLASS_DISTORT 10
#define NODE_CLASS_OP_DYNAMIC 11
#define NODE_CLASS_PATTERN 12
#define NODE_CLASS_TEXTURE 13
/* ************** GENERIC API, TREES *************** */
@@ -377,6 +380,45 @@ void ntreeCompositForceHidden(struct bNodeTree *ntree);
void free_compbuf(struct CompBuf *cbuf); /* internal...*/
/* ************** TEXTURE NODES *************** */
struct TexResult;
#define TEX_NODE_OUTPUT 101
#define TEX_NODE_CHECKER 102
#define TEX_NODE_TEXTURE 103
#define TEX_NODE_BRICKS 104
#define TEX_NODE_MATH 105
#define TEX_NODE_MIX_RGB 106
#define TEX_NODE_RGBTOBW 107
#define TEX_NODE_VALTORGB 108
#define TEX_NODE_IMAGE 109
#define TEX_NODE_CURVE_RGB 110
#define TEX_NODE_INVERT 111
#define TEX_NODE_HUE_SAT 112
#define TEX_NODE_CURVE_TIME 113
#define TEX_NODE_ROTATE 114
#define TEX_NODE_VIEWER 115
#define TEX_NODE_TRANSLATE 116
/* 201-299 reserved. Use like this: TEX_NODE_PROC + TEX_CLOUDS, etc */
#define TEX_NODE_PROC 200
#define TEX_NODE_PROC_MAX 300
extern struct ListBase node_all_textures;
/* API */
int ntreeTexTagAnimated(struct bNodeTree *ntree);
void ntreeTexUpdatePreviews( struct bNodeTree* nodetree );
void ntreeTexExecTree(struct bNodeTree *ntree, struct TexResult *target, float *coord, char do_preview, short thread, struct Tex *tex, short which_output);
void ntreeTexCheckCyclics(struct bNodeTree *ntree);
void ntreeTexAssignIndex(struct bNodeTree *ntree, struct bNode *node);
char* ntreeTexOutputMenu(struct bNodeTree *ntree);
/**/
void init_nodesystem(void);
void free_nodesystem(void);

View File

@@ -613,6 +613,8 @@ static void get_flags_for_id(ID *id, char *buf)
if(GS(id->name)==ID_MA)
isnode= ((Material *)id)->use_nodes;
if(GS(id->name)==ID_TE)
isnode= ((Tex *)id)->use_nodes;
if (id->us<0)
sprintf(buf, "-1W ");

View File

@@ -649,7 +649,7 @@ static void do_init_render_material(Material *ma, int r_mode, float *amb)
if(ma->septex & (1<<a)) continue;
mtex= ma->mtex[a];
if(mtex && mtex->tex && mtex->tex->type) {
if(mtex && mtex->tex && (mtex->tex->type | (mtex->tex->use_nodes && mtex->tex->nodetree) )) {
ma->texco |= mtex->texco;
ma->mapto |= mtex->mapto;

View File

@@ -38,6 +38,7 @@
#include "DNA_image_types.h"
#include "DNA_node_types.h"
#include "DNA_material_types.h"
#include "DNA_texture_types.h"
#include "DNA_text_types.h"
#include "DNA_scene_types.h"
@@ -70,6 +71,8 @@
#include "intern/CMP_util.h" /* stupid include path... */
#include "SHD_node.h"
#include "TEX_node.h"
#include "intern/TEX_util.h"
#include "GPU_extensions.h"
#include "GPU_material.h"
@@ -77,6 +80,7 @@
static ListBase empty_list = {NULL, NULL};
ListBase node_all_composit = {NULL, NULL};
ListBase node_all_shaders = {NULL, NULL};
ListBase node_all_textures = {NULL, NULL};
/* ************** Type stuff ********** */
@@ -106,6 +110,8 @@ void ntreeInitTypes(bNodeTree *ntree)
ntree->alltypes= node_all_shaders;
else if(ntree->type==NTREE_COMPOSIT)
ntree->alltypes= node_all_composit;
else if(ntree->type==NTREE_TEXTURE)
ntree->alltypes= node_all_textures;
else {
ntree->alltypes= empty_list;
printf("Error: no type definitions for nodes\n");
@@ -661,6 +667,28 @@ void nodeVerifyGroup(bNodeTree *ngroup)
}
}
}
else if(ngroup->type==NTREE_TEXTURE) {
Tex *tx;
for(tx= G.main->tex.first; tx; tx= tx->id.next) {
if(tx->nodetree) {
bNode *node;
/* find if group is in tree */
for(node= tx->nodetree->nodes.first; node; node= node->next)
if(node->id == (ID *)ngroup)
break;
if(node) {
/* set all type pointers OK */
ntreeInitTypes(tx->nodetree);
for(node= tx->nodetree->nodes.first; node; node= node->next)
if(node->id == (ID *)ngroup)
nodeVerifyType(tx->nodetree, node);
}
}
}
}
}
/* also to check all users of groups. Now only used in editor for hide/unhide */
@@ -717,6 +745,26 @@ void nodeGroupSocketUseFlags(bNodeTree *ngroup)
}
}
}
else if(ngroup->type==NTREE_TEXTURE) {
Tex *tx;
for(tx= G.main->tex.first; tx; tx= tx->id.next) {
if(tx->nodetree) {
for(node= tx->nodetree->nodes.first; node; node= node->next) {
if(node->id==(ID *)ngroup) {
for(sock= node->inputs.first; sock; sock= sock->next)
if(sock->link)
if(sock->tosock)
sock->tosock->flag |= SOCK_IN_USE;
for(sock= node->outputs.first; sock; sock= sock->next)
if(nodeCountSocketLinks(tx->nodetree, sock))
if(sock->tosock)
sock->tosock->flag |= SOCK_IN_USE;
}
}
}
}
}
}
/* finds a node based on given socket */
@@ -901,9 +949,12 @@ bNode *nodeAddNodeType(bNodeTree *ntree, int type, bNodeTree *ngroup, ID *id)
/* got it-bob*/
if(ntype->initfunc!=NULL)
ntype->initfunc(node);
if(type==TEX_NODE_OUTPUT)
ntreeTexAssignIndex(ntree, node);
nodeAddSockets(node, ntype);
return node;
}
@@ -970,6 +1021,9 @@ bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node, int internal)
node->new_node= nnode;
nnode->new_node= NULL;
nnode->preview= NULL;
if(node->type==TEX_NODE_OUTPUT)
ntreeTexAssignIndex(ntree, node);
return nnode;
}
@@ -1260,6 +1314,22 @@ void ntreeMakeLocal(bNodeTree *ntree)
}
}
}
else if(ntree->type==NTREE_TEXTURE) {
Tex *tx;
for(tx= G.main->tex.first; tx; tx= tx->id.next) {
if(tx->nodetree) {
bNode *node;
/* find if group is in tree */
for(node= tx->nodetree->nodes.first; node; node= node->next) {
if(node->id == (ID *)ntree) {
if(tx->id.lib) lib= 1;
else local= 1;
}
}
}
}
}
/* if all users are local, we simply make tree local */
if(local && lib==0) {
@@ -1311,6 +1381,25 @@ void ntreeMakeLocal(bNodeTree *ntree)
}
}
}
else if(ntree->type==NTREE_TEXTURE) {
Tex *tx;
for(tx= G.main->tex.first; tx; tx= tx->id.next) {
if(tx->nodetree) {
bNode *node;
/* find if group is in tree */
for(node= tx->nodetree->nodes.first; node; node= node->next) {
if(node->id == (ID *)ntree) {
if(tx->id.lib==NULL) {
node->id= &newtree->id;
newtree->id.us++;
ntree->id.us--;
}
}
}
}
}
}
}
}
@@ -1575,6 +1664,8 @@ void NodeTagChanged(bNodeTree *ntree, bNode *node)
}
node->need_exec= 1;
}
else if(ntree->type == NTREE_TEXTURE)
ntreeTexUpdatePreviews(ntree);
}
void NodeTagIDChanged(bNodeTree *ntree, ID *id)
@@ -1813,7 +1904,7 @@ static void composit_begin_exec(bNodeTree *ntree, int is_group)
sock->ns.data= NULL;
}
}
}
}
/* cannot initialize them while using in threads */
if(ELEM3(node->type, CMP_NODE_TIME, CMP_NODE_CURVE_VEC, CMP_NODE_CURVE_RGB)) {
curvemapping_initialize(node->storage);
@@ -1929,12 +2020,28 @@ static void ntreeReleaseThreadStack(bNodeThreadStack *nts)
nts->used= 0;
}
/* free texture delegates */
static void tex_end_exec(bNodeTree *ntree)
{
bNodeThreadStack *nts;
bNodeStack *ns;
int th, a;
if(ntree->threadstack)
for(th=0; th<BLENDER_MAX_THREADS; th++)
for(nts=ntree->threadstack[th].first; nts; nts=nts->next)
for(ns= nts->stack, a=0; a<ntree->stacksize; a++, ns++)
if(ns->data)
MEM_freeN(ns->data);
}
void ntreeBeginExecTree(bNodeTree *ntree)
{
/* let's make it sure */
if(ntree->init & NTREE_EXEC_INIT)
return;
/* allocate the thread stack listbase array */
if(ntree->type!=NTREE_COMPOSIT)
ntree->threadstack= MEM_callocN(BLENDER_MAX_THREADS*sizeof(ListBase), "thread stack array");
@@ -1986,6 +2093,8 @@ void ntreeEndExecTree(bNodeTree *ntree)
/* another callback candidate! */
if(ntree->type==NTREE_COMPOSIT)
composit_end_exec(ntree, 0);
else if(ntree->type==NTREE_TEXTURE)
tex_end_exec(ntree);
if(ntree->stack) {
MEM_freeN(ntree->stack);
@@ -2622,6 +2731,27 @@ void ntreeCompositTagGenerators(bNodeTree *ntree)
}
}
int ntreeTexTagAnimated(bNodeTree *ntree)
{
bNode *node;
if(ntree==NULL) return 0;
for(node= ntree->nodes.first; node; node= node->next) {
if(node->type==TEX_NODE_CURVE_TIME) {
NodeTagChanged(ntree, node);
return 1;
}
else if(node->type==NODE_GROUP) {
if( ntreeTexTagAnimated((bNodeTree *)node->id) ) {
return 1;
}
}
}
return 0;
}
/* ************* node definition init ********** */
static bNodeType *is_nodetype_registered(ListBase *typelist, int type, ID *id)
@@ -2745,6 +2875,41 @@ static void registerShaderNodes(ListBase *ntypelist)
nodeRegisterType(ntypelist, &sh_node_hue_sat);
}
static void registerTextureNodes(ListBase *ntypelist)
{
nodeRegisterType(ntypelist, &node_group_typeinfo);
nodeRegisterType(ntypelist, &tex_node_math);
nodeRegisterType(ntypelist, &tex_node_mix_rgb);
nodeRegisterType(ntypelist, &tex_node_valtorgb);
nodeRegisterType(ntypelist, &tex_node_rgbtobw);
nodeRegisterType(ntypelist, &tex_node_curve_rgb);
nodeRegisterType(ntypelist, &tex_node_curve_time);
nodeRegisterType(ntypelist, &tex_node_invert);
nodeRegisterType(ntypelist, &tex_node_hue_sat);
nodeRegisterType(ntypelist, &tex_node_output);
nodeRegisterType(ntypelist, &tex_node_viewer);
nodeRegisterType(ntypelist, &tex_node_checker);
nodeRegisterType(ntypelist, &tex_node_texture);
nodeRegisterType(ntypelist, &tex_node_bricks);
nodeRegisterType(ntypelist, &tex_node_image);
nodeRegisterType(ntypelist, &tex_node_rotate);
nodeRegisterType(ntypelist, &tex_node_translate);
nodeRegisterType(ntypelist, &tex_node_proc_voronoi);
nodeRegisterType(ntypelist, &tex_node_proc_blend);
nodeRegisterType(ntypelist, &tex_node_proc_magic);
nodeRegisterType(ntypelist, &tex_node_proc_marble);
nodeRegisterType(ntypelist, &tex_node_proc_clouds);
nodeRegisterType(ntypelist, &tex_node_proc_wood);
nodeRegisterType(ntypelist, &tex_node_proc_musgrave);
nodeRegisterType(ntypelist, &tex_node_proc_noise);
nodeRegisterType(ntypelist, &tex_node_proc_stucci);
nodeRegisterType(ntypelist, &tex_node_proc_distnoise);
}
static void remove_dynamic_typeinfos(ListBase *list)
{
bNodeType *ntype= list->first;
@@ -2782,6 +2947,7 @@ void init_nodesystem(void)
{
registerCompositNodes(&node_all_composit);
registerShaderNodes(&node_all_shaders);
registerTextureNodes(&node_all_textures);
}
void free_nodesystem(void)
@@ -2790,4 +2956,5 @@ void free_nodesystem(void)
BLI_freelistN(&node_all_composit);
remove_dynamic_typeinfos(&node_all_shaders);
BLI_freelistN(&node_all_shaders);
BLI_freelistN(&node_all_textures);
}

View File

@@ -420,6 +420,11 @@ void free_texture(Tex *tex)
BKE_previewimg_free(&tex->preview);
BKE_icon_delete((struct ID*)tex);
tex->id.icon_id = 0;
if(tex->nodetree) {
ntreeFreeTree(tex->nodetree);
MEM_freeN(tex->nodetree);
}
}
/* ------------------------------------------------------------------------- */
@@ -577,6 +582,11 @@ Tex *copy_texture(Tex *tex)
if(tex->preview) texn->preview = BKE_previewimg_copy(tex->preview);
if(tex->nodetree) {
ntreeEndExecTree(tex->nodetree);
texn->nodetree= ntreeCopyTree(tex->nodetree, 0); /* 0 == full new tree */
}
return texn;
}
@@ -727,6 +737,10 @@ void autotexname(Tex *tex)
char di[FILE_MAXDIR], fi[FILE_MAXFILE];
if(tex) {
if(tex->use_nodes) {
new_id(&G.main->tex, (ID *)tex, "Noddy");
}
else
if(tex->type==TEX_IMAGE) {
ima= tex->ima;
if(ima) {

View File

@@ -1510,6 +1510,7 @@ static void lib_verify_nodetree(Main *main, int open)
{
Scene *sce;
Material *ma;
Tex *tx;
bNodeTree *ntree;
/* this crashes blender on undo/redo
@@ -1534,6 +1535,11 @@ static void lib_verify_nodetree(Main *main, int open)
if(sce->nodetree)
ntreeVerifyTypes(sce->nodetree);
}
/* and texture trees */
for(tx= main->tex.first; tx; tx= tx->id.next) {
if(tx->nodetree)
ntreeVerifyTypes(tx->nodetree);
}
}
@@ -1570,6 +1576,9 @@ static void direct_link_nodetree(FileData *fd, bNodeTree *ntree)
else if(ELEM3(node->type, CMP_NODE_IMAGE, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER))
((ImageUser *)node->storage)->ok= 1;
}
else if( ntree->type==NTREE_TEXTURE && (node->type==TEX_NODE_CURVE_RGB || node->type==TEX_NODE_CURVE_TIME) ) {
direct_link_curvemapping(fd, node->storage);
}
}
link_list(fd, &node->inputs);
link_list(fd, &node->outputs);
@@ -2476,6 +2485,9 @@ static void lib_link_texture(FileData *fd, Main *main)
tex->ipo= newlibadr_us(fd, tex->id.lib, tex->ipo);
if(tex->env) tex->env->object= newlibadr(fd, tex->id.lib, tex->env->object);
if(tex->nodetree)
lib_link_ntree(fd, &tex->id, tex->nodetree);
tex->id.flag -= LIB_NEEDLINK;
}
tex= tex->id.next;
@@ -2501,6 +2513,11 @@ static void direct_link_texture(FileData *fd, Tex *tex)
memset(tex->env->cube, 0, 6*sizeof(void *));
tex->env->ok= 0;
}
tex->nodetree= newdataadr(fd, tex->nodetree);
if(tex->nodetree)
direct_link_nodetree(fd, tex->nodetree);
tex->preview = direct_link_preview_image(fd, tex->preview);
tex->iuser.ok= 1;
@@ -8395,11 +8412,23 @@ static void expand_key(FileData *fd, Main *mainvar, Key *key)
expand_doit(fd, mainvar, key->ipo);
}
static void expand_nodetree(FileData *fd, Main *mainvar, bNodeTree *ntree)
{
bNode *node;
for(node= ntree->nodes.first; node; node= node->next)
if(node->id && node->type!=CMP_NODE_R_LAYERS)
expand_doit(fd, mainvar, node->id);
}
static void expand_texture(FileData *fd, Main *mainvar, Tex *tex)
{
expand_doit(fd, mainvar, tex->ima);
expand_doit(fd, mainvar, tex->ipo);
if(tex->nodetree)
expand_nodetree(fd, mainvar, tex->nodetree);
}
static void expand_brush(FileData *fd, Main *mainvar, Brush *brush)
@@ -8412,16 +8441,6 @@ static void expand_brush(FileData *fd, Main *mainvar, Brush *brush)
expand_doit(fd, mainvar, brush->clone.image);
}
static void expand_nodetree(FileData *fd, Main *mainvar, bNodeTree *ntree)
{
bNode *node;
for(node= ntree->nodes.first; node; node= node->next)
if(node->id && node->type!=CMP_NODE_R_LAYERS)
expand_doit(fd, mainvar, node->id);
}
static void expand_material(FileData *fd, Main *mainvar, Material *ma)
{
int a;

View File

@@ -457,6 +457,8 @@ static void write_nodetree(WriteData *wd, bNodeTree *ntree)
write_curvemapping(wd, node->storage);
else if(ntree->type==NTREE_COMPOSIT && (node->type==CMP_NODE_TIME || node->type==CMP_NODE_CURVE_VEC || node->type==CMP_NODE_CURVE_RGB))
write_curvemapping(wd, node->storage);
else if(ntree->type==NTREE_TEXTURE && (node->type==TEX_NODE_CURVE_RGB || node->type==TEX_NODE_CURVE_TIME) )
write_curvemapping(wd, node->storage);
else
writestruct(wd, DATA, node->typeinfo->storagename, 1, node->storage);
}
@@ -1321,6 +1323,12 @@ static void write_textures(WriteData *wd, ListBase *idbase)
if(tex->coba) writestruct(wd, DATA, "ColorBand", 1, tex->coba);
if(tex->env) writestruct(wd, DATA, "EnvMap", 1, tex->env);
/* nodetree is integral part of texture, no libdata */
if(tex->nodetree) {
writestruct(wd, DATA, "bNodeTree", 1, tex->nodetree);
write_nodetree(wd, tex->nodetree);
}
write_previews(wd, tex->preview);
}
tex= tex->id.next;

View File

@@ -121,6 +121,7 @@ typedef struct bNode {
float locx, locy; /* root offset for drawing */
float width, miniwidth;
short custom1, custom2; /* to be abused for buttons */
float custom3, custom4;
short need_exec, exec; /* need_exec is set as UI execution event, exec is flag during exec */
@@ -156,7 +157,7 @@ typedef struct bNodeLink {
} bNodeLink;
/* the basis for a Node tree, all links and nodes reside internal here */
/* only re-usable node trees are in the library though, materials allocate own tree struct */
/* only re-usable node trees are in the library though, materials and textures allocate own tree struct */
typedef struct bNodeTree {
ID id;
@@ -185,6 +186,7 @@ typedef struct bNodeTree {
/* ntree->type, index */
#define NTREE_SHADER 0
#define NTREE_COMPOSIT 1
#define NTREE_TEXTURE 2
/* ntree->init, flag */
#define NTREE_TYPE_INIT 1
@@ -285,4 +287,9 @@ typedef struct NodeLensDist {
short jit, proj, fit, pad;
} NodeLensDist;
/* TEX_output */
typedef struct TexNodeOutput {
char name[32];
} TexNodeOutput;
#endif

View File

@@ -55,13 +55,13 @@ typedef struct MTex {
float ofs[3], size[3];
short texflag, colormodel, pmapto, pmaptoneg;
short normapspace, pad[3];
short normapspace, which_output, pad[2];
float r, g, b, k;
float def_var, rt;
float colfac, norfac, varfac;
float dispfac;
float warpfac;
float warpfac;
} MTex;
@@ -166,6 +166,7 @@ typedef struct Tex {
struct ImageUser iuser;
struct bNodeTree *nodetree;
struct Ipo *ipo;
struct Image *ima;
struct PluginTex *plugin;
@@ -173,6 +174,9 @@ typedef struct Tex {
struct EnvMap *env;
struct PreviewImage * preview;
char use_nodes;
char pad[7];
} Tex;
/* used for mapping node. note: rot is in degrees */

View File

@@ -29,6 +29,6 @@
# Bounces make to subdirectories.
SOURCEDIR = source/blender/nodes
DIRS = intern
DIRS = intern intern/CMP_nodes intern/SHD_nodes intern/TEX_nodes
include nan_subdirs.mk

View File

@@ -4,6 +4,7 @@ Import ('env')
sources = env.Glob('intern/*.c')
sources += env.Glob('intern/CMP_nodes/*.c')
sources += env.Glob('intern/SHD_nodes/*.c')
sources += env.Glob('intern/TEX_nodes/*.c')
incs = '. ./intern '
incs += '#/intern/guardedalloc ../editors/include ../blenlib ../makesdna'

View File

@@ -0,0 +1,70 @@
/**
* $Id: CMP_node.h 12429 2007-10-29 14:37:19Z bebraw $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef TEX_NODE_H
#define TEX_NODE_H
#include "BKE_node.h"
/* ****************** types array for all texture nodes ****************** */
extern bNodeType tex_node_math;
extern bNodeType tex_node_mix_rgb;
extern bNodeType tex_node_valtorgb;
extern bNodeType tex_node_rgbtobw;
extern bNodeType tex_node_output;
extern bNodeType tex_node_viewer;
extern bNodeType tex_node_checker;
extern bNodeType tex_node_texture;
extern bNodeType tex_node_bricks;
extern bNodeType tex_node_image;
extern bNodeType tex_node_curve_rgb;
extern bNodeType tex_node_curve_time;
extern bNodeType tex_node_invert;
extern bNodeType tex_node_hue_sat;
extern bNodeType tex_node_rotate;
extern bNodeType tex_node_translate;
extern bNodeType tex_node_proc_voronoi;
extern bNodeType tex_node_proc_blend;
extern bNodeType tex_node_proc_magic;
extern bNodeType tex_node_proc_marble;
extern bNodeType tex_node_proc_clouds;
extern bNodeType tex_node_proc_wood;
extern bNodeType tex_node_proc_musgrave;
extern bNodeType tex_node_proc_noise;
extern bNodeType tex_node_proc_stucci;
extern bNodeType tex_node_proc_distnoise;
#endif

View File

@@ -50,6 +50,9 @@ static void node_shader_exec_texture(void *data, bNode *node, bNodeStack **in, b
TexResult texres;
float vec[3], nor[3]={0.0f, 0.0f, 0.0f};
int retval;
short which_output = node->custom1;
short thread = shi->thread;
/* out: value, color, normal */
@@ -61,7 +64,7 @@ static void node_shader_exec_texture(void *data, bNode *node, bNodeStack **in, b
if(in[0]->datatype==NS_OSA_VECTORS) {
float *fp= in[0]->data;
retval= multitex_ext((Tex *)node->id, vec, fp, fp+3, shi->osatex, &texres);
retval= multitex_thread((Tex *)node->id, vec, fp, fp+3, shi->osatex, &texres, thread, which_output);
}
else if(in[0]->datatype==NS_OSA_VALUES) {
float *fp= in[0]->data;
@@ -69,14 +72,14 @@ static void node_shader_exec_texture(void *data, bNode *node, bNodeStack **in, b
dxt[0]= fp[0]; dxt[1]= dxt[2]= 0.0f;
dyt[0]= fp[1]; dyt[1]= dyt[2]= 0.0f;
retval= multitex_ext((Tex *)node->id, vec, dxt, dyt, shi->osatex, &texres);
retval= multitex_thread((Tex *)node->id, vec, dxt, dyt, shi->osatex, &texres, thread, which_output);
}
else
retval= multitex_ext((Tex *)node->id, vec, NULL, NULL, 0, &texres);
retval= multitex_thread((Tex *)node->id, vec, NULL, NULL, 0, &texres, thread, which_output);
}
else { /* only for previewrender, so we see stuff */
else {
VECCOPY(vec, shi->lo);
retval= multitex_ext((Tex *)node->id, vec, NULL, NULL, 0, &texres);
retval= multitex_thread((Tex *)node->id, vec, NULL, NULL, 0, &texres, thread, which_output);
}
/* stupid exception */

View File

@@ -82,6 +82,7 @@ void ntreeShaderExecTree(bNodeTree *ntree, ShadeInput *shi, ShadeResult *shr)
/* convert caller data to struct */
scd.shi= shi;
scd.shr= shr;
/* each material node has own local shaderesult, with optional copying */
memset(shr, 0, sizeof(ShadeResult));

View File

@@ -0,0 +1,48 @@
#
# $Id: Makefile 12796 2007-12-05 16:58:52Z sirdude $
#
# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version. The Blender
# Foundation also sells licenses for use in proprietary software under
# the Blender License. See http://www.blender.org/BL/ for information
# about this.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): none yet.
#
# ***** END GPL/BL DUAL LICENSE BLOCK *****
#
#
LIBNAME = nodes_tex
DIR = $(OCGDIR)/blender/$(LIBNAME)
include nan_compile.mk
CFLAGS += $(LEVEL_1_C_WARNINGS)
CPPFLAGS += -I../../../blenkernel
CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
CPPFLAGS += -I../../../makesdna
CPPFLAGS += -I../../../blenlib
CPPFLAGS += -I../../../include
CPPFLAGS += -I../../../imbuf
CPPFLAGS += -I../../../render/extern/include
CPPFLAGS += -I$(OPENGL_HEADERS)

View File

@@ -0,0 +1,123 @@
/**
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../TEX_util.h"
#include <math.h>
static bNodeSocketType inputs[]= {
{ SOCK_RGBA, 1, "Bricks 1", 0.596f, 0.282f, 0.0f, 1.0f, 0.0f, 1.0f },
{ SOCK_RGBA, 1, "Bricks 2", 0.632f, 0.504f, 0.05f, 1.0f, 0.0f, 1.0f },
{ SOCK_RGBA, 1, "Mortar", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
{ SOCK_VALUE, 1, "Thickness", 0.02f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
{ SOCK_VALUE, 1, "Bias", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f },
{ SOCK_VALUE, 1, "Brick Width", 0.5f, 0.0f, 0.0f, 0.0f, 0.001f, 99.0f },
{ SOCK_VALUE, 1, "Row Height", 0.25f, 0.0f, 0.0f, 0.0f, 0.001f, 99.0f },
{ -1, 0, "" }
};
static bNodeSocketType outputs[]= {
{ SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static void init(bNode *node) {
node->custom3 = 0.5; /* offset */
node->custom4 = 1.0; /* squash */
}
static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
{
float x = coord[0];
float y = coord[1];
float bricknum, rownum, offset = 0;
float ins_x, ins_y;
float tint;
float bricks1[4];
float bricks2[4];
float mortar[4];
float mortar_thickness = tex_input_value(in[3], coord, thread);
float bias = tex_input_value(in[4], coord, thread);
float brick_width = tex_input_value(in[5], coord, thread);
float row_height = tex_input_value(in[6], coord, thread);
tex_input_rgba(bricks1, in[0], coord, thread);
tex_input_rgba(bricks2, in[1], coord, thread);
tex_input_rgba(mortar, in[2], coord, thread);
rownum = floor(y / row_height);
if( node->custom1 && node->custom2 ) {
brick_width *= ((int)(rownum) % node->custom2 ) ? 1.0f : node->custom4; /* squash */
offset = ((int)(rownum) % node->custom1 ) ? 0 : (brick_width*node->custom3); /* offset */
}
bricknum = floor((x+offset) / brick_width);
ins_x = (x+offset) - brick_width*bricknum;
ins_y = y - row_height*rownum;
srand( (123456*rownum) + bricknum );
tint = rand() / (float)RAND_MAX + bias;
CLAMP(tint,0.0f,1.0f);
if( ins_x < mortar_thickness || ins_y < mortar_thickness ||
ins_x > (brick_width - mortar_thickness) ||
ins_y > (row_height - mortar_thickness) ) {
QUATCOPY( out, mortar );
} else {
QUATCOPY( out, bricks1 );
ramp_blend( MA_RAMP_BLEND, out, out+1, out+2, tint, bricks2 );
}
}
static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
tex_output(node, in, out[0], &colorfn);
tex_do_preview(node, out[0], data);
}
bNodeType tex_node_bricks= {
/* *next,*prev */ NULL, NULL,
/* type code */ TEX_NODE_BRICKS,
/* name */ "Bricks",
/* width+range */ 150, 60, 150,
/* class+opts */ NODE_CLASS_PATTERN, NODE_OPTIONS | NODE_PREVIEW,
/* input sock */ inputs,
/* output sock */ outputs,
/* storage */ "",
/* execfunc */ exec,
/* butfunc */ NULL,
/* initfunc */ init,
/* freestoragefunc */ NULL,
/* copystoragefunc */ NULL,
/* id */ NULL
};

View File

@@ -0,0 +1,85 @@
/**
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../TEX_util.h"
#include <math.h>
static bNodeSocketType inputs[]= {
{ SOCK_RGBA, 1, "Color1", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
{ SOCK_RGBA, 1, "Color2", 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
{ SOCK_VALUE, 1, "Size", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 100.0f },
{ -1, 0, "" }
};
static bNodeSocketType outputs[]= {
{ SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
{ -1, 0, "" }
};
static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
{
float x = coord[0];
float y = coord[1];
float z = coord[2];
float sz = tex_input_value(in[2], coord, thread);
/* 0.00001 because of unit sized stuff */
int xi = (int)fabs(floor(0.00001 + x / sz));
int yi = (int)fabs(floor(0.00001 + y / sz));
int zi = (int)fabs(floor(0.00001 + z / sz));
if( (xi % 2 == yi % 2) == (zi % 2) ) {
tex_input_rgba(out, in[0], coord, thread);
} else {
tex_input_rgba(out, in[1], coord, thread);
}
}
static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
tex_output(node, in, out[0], &colorfn);
tex_do_preview(node, out[0], data);
}
bNodeType tex_node_checker= {
/* *next,*prev */ NULL, NULL,
/* type code */ TEX_NODE_CHECKER,
/* name */ "Checker",
/* width+range */ 100, 60, 150,
/* class+opts */ NODE_CLASS_PATTERN, NODE_OPTIONS | NODE_PREVIEW,
/* input sock */ inputs,
/* output sock */ outputs,
/* storage */ "",
/* execfunc */ exec,
/* butfunc */ NULL,
/* initfunc */ NULL,
/* freestoragefunc */ NULL,
/* copystoragefunc */ NULL,
/* id */ NULL
};

View File

@@ -0,0 +1,127 @@
/**
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../TEX_util.h"
/* **************** CURVE Time ******************** */
/* custom1 = sfra, custom2 = efra */
static bNodeSocketType time_outputs[]= {
{ SOCK_VALUE, 0, "Value", 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f },
{ -1, 0, "" }
};
static void time_colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
{
/* stack order output: fac */
float fac= 0.0f;
if(node->custom1 < node->custom2)
fac = (G.scene->r.cfra - node->custom1)/(float)(node->custom2-node->custom1);
fac = curvemapping_evaluateF(node->storage, 0, fac);
out[0] = CLAMPIS(fac, 0.0f, 1.0f);
}
static void time_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
tex_output(node, in, out[0], &time_colorfn);
}
static void time_init(bNode* node)
{
node->custom1= G.scene->r.sfra;
node->custom2= G.scene->r.efra;
node->storage= curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
}
bNodeType tex_node_curve_time= {
/* *next,*prev */ NULL, NULL,
/* type code */ TEX_NODE_CURVE_TIME,
/* name */ "Time",
/* width+range */ 140, 100, 320,
/* class+opts */ NODE_CLASS_INPUT, NODE_OPTIONS,
/* input sock */ NULL,
/* output sock */ time_outputs,
/* storage */ "CurveMapping",
/* execfunc */ time_exec,
/* butfunc */ NULL,
/* initfunc */ time_init,
/* freestoragefunc */ node_free_curves,
/* copystoragefunc */ node_copy_curves,
/* id */ NULL
};
/* **************** CURVE RGB ******************** */
static bNodeSocketType rgb_inputs[]= {
{ SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f},
{ -1, 0, "" }
};
static bNodeSocketType rgb_outputs[]= {
{ SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f},
{ -1, 0, "" }
};
static void rgb_colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
{
float cin[4];
tex_input_rgba(cin, in[0], coord, thread);
curvemapping_evaluateRGBF(node->storage, out, cin);
out[3] = cin[3];
}
static void rgb_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
tex_output(node, in, out[0], &rgb_colorfn);
}
static void rgb_init(bNode *node)
{
node->storage= curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f);
}
bNodeType tex_node_curve_rgb= {
/* *next,*prev */ NULL, NULL,
/* type code */ TEX_NODE_CURVE_RGB,
/* name */ "RGB Curves",
/* width+range */ 200, 140, 320,
/* class+opts */ NODE_CLASS_OP_COLOR, NODE_OPTIONS,
/* input sock */ rgb_inputs,
/* output sock */ rgb_outputs,
/* storage */ "CurveMapping",
/* execfunc */ rgb_exec,
/* butfunc */ NULL,
/* initfunc */ rgb_init,
/* freestoragefunc */ node_free_curves,
/* copystoragefunc */ node_copy_curves,
/* id */ NULL
};

View File

@@ -0,0 +1,104 @@
/**
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Juho Vepsäläinen
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../TEX_util.h"
static bNodeSocketType inputs[]= {
{ SOCK_VALUE, 1, "Hue", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 1, "Saturation", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f},
{ SOCK_VALUE, 1, "Value", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f},
{ SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static bNodeSocketType outputs[]= {
{ SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static void do_hue_sat_fac(bNode *node, float *out, float hue, float sat, float val, float *in, float fac)
{
if(fac != 0 && (hue != 0.5f || sat != 1 || val != 1)) {
float col[3], hsv[3], mfac= 1.0f - fac;
rgb_to_hsv(in[0], in[1], in[2], hsv, hsv+1, hsv+2);
hsv[0]+= (hue - 0.5f);
if(hsv[0]>1.0) hsv[0]-=1.0; else if(hsv[0]<0.0) hsv[0]+= 1.0;
hsv[1]*= sat;
if(hsv[1]>1.0) hsv[1]= 1.0; else if(hsv[1]<0.0) hsv[1]= 0.0;
hsv[2]*= val;
if(hsv[2]>1.0) hsv[2]= 1.0; else if(hsv[2]<0.0) hsv[2]= 0.0;
hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col+1, col+2);
out[0]= mfac*in[0] + fac*col[0];
out[1]= mfac*in[1] + fac*col[1];
out[2]= mfac*in[2] + fac*col[2];
}
else {
QUATCOPY(out, in);
}
}
static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
{
float in0 = tex_input_value(in[0], coord, thread);
float in1 = tex_input_value(in[1], coord, thread);
float in2 = tex_input_value(in[2], coord, thread);
float in3 = tex_input_value(in[3], coord, thread);
float in4[4];
tex_input_rgba(in4, in[4], coord, thread);
do_hue_sat_fac(node, out, in0, in1, in2, in4, in3);
}
static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
tex_output(node, in, out[0], &colorfn);
}
bNodeType tex_node_hue_sat= {
/* *next,*prev */ NULL, NULL,
/* type code */ TEX_NODE_HUE_SAT,
/* name */ "Hue Saturation Value",
/* width+range */ 150, 80, 250,
/* class+opts */ NODE_CLASS_OP_COLOR, NODE_OPTIONS,
/* input sock */ inputs,
/* output sock */ outputs,
/* storage */ "",
/* execfunc */ exec,
/* butfunc */ NULL,
/* initfunc */ NULL,
/* freestoragefunc */ NULL,
/* copystoragefunc */ NULL,
/* id */ NULL
};

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/**
* $Id: TEX_image.c 10456 2007-04-04 13:58:12Z jesterking $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../TEX_util.h"
static bNodeSocketType outputs[]= {
{ SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
{
float x = coord[0];
float y = coord[1];
Image *ima= (Image *)node->id;
ImageUser *iuser= (ImageUser *)node->storage;
if( ima ) {
ImBuf *ibuf = BKE_image_get_ibuf(ima, iuser);
if( ibuf ) {
float xsize, ysize;
float xoff, yoff;
int px, py;
float *result;
xsize = ibuf->x / 2;
ysize = ibuf->y / 2;
xoff = yoff = -1;
px = (int)( (x-xoff) * xsize );
py = (int)( (y-yoff) * ysize );
if( (!xsize) || (!ysize) ) return;
if( !ibuf->rect_float ) IMB_float_from_rect(ibuf);
while( px < 0 ) px += ibuf->x;
while( py < 0 ) py += ibuf->y;
while( px >= ibuf->x ) px -= ibuf->x;
while( py >= ibuf->y ) py -= ibuf->y;
result = ibuf->rect_float + py*ibuf->x*4 + px*4;
QUATCOPY( out, result );
}
}
};
static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
tex_output(node, in, out[0], &colorfn);
tex_do_preview(node, out[0], data);
}
static void init(bNode* node)
{
ImageUser *iuser= MEM_callocN(sizeof(ImageUser), "node image user");
node->storage= iuser;
iuser->sfra= 1;
iuser->fie_ima= 2;
iuser->ok= 1;
}
bNodeType tex_node_image= {
/* *next,*prev */ NULL, NULL,
/* type code */ TEX_NODE_IMAGE,
/* name */ "Image",
/* width+range */ 120, 80, 300,
/* class+opts */ NODE_CLASS_INPUT, NODE_PREVIEW|NODE_OPTIONS,
/* input sock */ NULL,
/* output sock */ outputs,
/* storage */ "ImageUser",
/* execfunc */ exec,
/* butfunc */ NULL,
/* initfunc */ init,
/* freestoragefunc */ node_free_standard_storage,
/* copystoragefunc */ node_copy_standard_storage,
/* id */ NULL
};

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/**
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../TEX_util.h"
/* **************** INVERT ******************** */
static bNodeSocketType inputs[]= {
{ SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static bNodeSocketType outputs[]= {
{ SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
{
float col[4];
tex_input_rgba(col, in[0], coord, thread);
col[0] = 1.0f - col[0];
col[1] = 1.0f - col[1];
col[2] = 1.0f - col[2];
VECCOPY(out, col);
out[3] = col[3];
}
static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
tex_output(node, in, out[0], &colorfn);
tex_do_preview(node, out[0], data);
}
bNodeType tex_node_invert= {
/* *next,*prev */ NULL, NULL,
/* type code */ TEX_NODE_INVERT,
/* name */ "Invert",
/* width+range */ 90, 80, 100,
/* class+opts */ NODE_CLASS_OP_COLOR, NODE_OPTIONS,
/* input sock */ inputs,
/* output sock */ outputs,
/* storage */ "",
/* execfunc */ exec,
/* butfunc */ NULL,
/* initfunc */ NULL,
/* freestoragefunc */ NULL,
/* copystoragefunc */ NULL,
/* id */ NULL
};

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/**
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../TEX_util.h"
/* **************** SCALAR MATH ******************** */
static bNodeSocketType inputs[]= {
{ SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f},
{ SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f},
{ -1, 0, "" }
};
static bNodeSocketType outputs[]= {
{ SOCK_VALUE, 0, "Value", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static void valuefn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
{
float in0 = tex_input_value(in[0], coord, thread);
float in1 = tex_input_value(in[1], coord, thread);
switch(node->custom1){
case 0: /* Add */
*out= in0 + in1;
break;
case 1: /* Subtract */
*out= in0 - in1;
break;
case 2: /* Multiply */
*out= in0 * in1;
break;
case 3: /* Divide */
{
if(in1==0) /* We don't want to divide by zero. */
*out= 0.0;
else
*out= in0 / in1;
}
break;
case 4: /* Sine */
{
*out= sin(in0);
}
break;
case 5: /* Cosine */
{
*out= cos(in0);
}
break;
case 6: /* Tangent */
{
*out= tan(in0);
}
break;
case 7: /* Arc-Sine */
{
/* Can't do the impossible... */
if( in0 <= 1 && in0 >= -1 )
*out= asin(in0);
else
*out= 0.0;
}
break;
case 8: /* Arc-Cosine */
{
/* Can't do the impossible... */
if( in0 <= 1 && in0 >= -1 )
*out= acos(in0);
else
*out= 0.0;
}
break;
case 9: /* Arc-Tangent */
{
*out= atan(in0);
}
break;
case 10: /* Power */
{
/* Don't want any imaginary numbers... */
if( in0 >= 0 )
*out= pow(in0, in1);
else
*out= 0.0;
}
break;
case 11: /* Logarithm */
{
/* Don't want any imaginary numbers... */
if( in0 > 0 && in1 > 0 )
*out= log(in0) / log(in1);
else
*out= 0.0;
}
break;
case 12: /* Minimum */
{
if( in0 < in1 )
*out= in0;
else
*out= in1;
}
break;
case 13: /* Maximum */
{
if( in0 > in1 )
*out= in0;
else
*out= in1;
}
break;
case 14: /* Round */
{
*out= (int)(in0 + 0.5f);
}
break;
}
}
static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
tex_output(node, in, out[0], &valuefn);
tex_do_preview(node, out[0], data);
}
bNodeType tex_node_math= {
/* *next,*prev */ NULL, NULL,
/* type code */ TEX_NODE_MATH,
/* name */ "Math",
/* width+range */ 120, 110, 160,
/* class+opts */ NODE_CLASS_CONVERTOR, NODE_OPTIONS,
/* input sock */ inputs,
/* output sock */ outputs,
/* storage */ "node_math",
/* execfunc */ exec,
/* butfunc */ NULL,
/* initfunc */ NULL,
/* freestoragefunc */ NULL,
/* copystoragefunc */ NULL,
/* id */ NULL
};

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/**
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../TEX_util.h"
/* **************** MIX RGB ******************** */
static bNodeSocketType inputs[]= {
{ SOCK_VALUE, 1, "Factor", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
{ SOCK_RGBA, 1, "Color1", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f },
{ SOCK_RGBA , 1, "Color2", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f },
{ -1, 0, "" }
};
static bNodeSocketType outputs[]= {
{ SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
{ -1, 0, "" }
};
static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
{
float fac = tex_input_value(in[0], coord, thread);
float col1[4], col2[4];
tex_input_rgba(col1, in[1], coord, thread);
tex_input_rgba(col2, in[2], coord, thread);
CLAMP(fac, 0.0f, 1.0f);
QUATCOPY(out, col1);
ramp_blend(node->custom1, out, out+1, out+2, fac, col2);
}
static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
tex_output(node, in, out[0], &colorfn);
tex_do_preview(node, out[0], data);
}
bNodeType tex_node_mix_rgb= {
/* *next,*prev */ NULL, NULL,
/* type code */ TEX_NODE_MIX_RGB,
/* name */ "Mix",
/* width+range */ 100, 60, 150,
/* class+opts */ NODE_CLASS_OP_COLOR, NODE_OPTIONS,
/* input sock */ inputs,
/* output sock */ outputs,
/* storage */ "",
/* execfunc */ exec,
/* butfunc */ NULL,
/* initfunc */ NULL,
/* freestoragefunc */ NULL,
/* copystoragefunc */ NULL,
/* id */ NULL
};

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/**
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../TEX_util.h"
/* **************** COMPOSITE ******************** */
static bNodeSocketType inputs[]= {
{ SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_VECTOR, 1, "Normal", 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
/* applies to render pipeline */
static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
TexCallData *cdata = (TexCallData *)data;
TexResult *target = cdata->target;
if(in[1]->hasinput && !in[0]->hasinput)
tex_do_preview(node, in[1], data);
else
tex_do_preview(node, in[0], data);
if(!cdata->do_preview) {
if(cdata->which_output == node->custom1)
{
tex_input_rgba(&target->tr, in[0], cdata->coord, cdata->thread);
target->tin = (target->tr + target->tg + target->tb) / 3.0f;
target->talpha = 1.0f;
if(target->nor) {
if(in[1]->hasinput)
tex_input_vec(target->nor, in[1], cdata->coord, cdata->thread);
else
target->nor = 0;
}
}
}
}
static void init(bNode* node)
{
TexNodeOutput *tno = MEM_callocN(sizeof(TexNodeOutput), "TEX_output");
strcpy(tno->name, "Default");
node->storage= tno;
}
bNodeType tex_node_output= {
/* *next,*prev */ NULL, NULL,
/* type code */ TEX_NODE_OUTPUT,
/* name */ "Output",
/* width+range */ 150, 60, 200,
/* class+opts */ NODE_CLASS_OUTPUT, NODE_PREVIEW | NODE_OPTIONS,
/* input sock */ inputs,
/* output sock */ NULL,
/* storage */ "TexNodeOutput",
/* execfunc */ exec,
/* butfunc */ NULL,
/* initfunc */ init,
/* freestoragefunc */ node_free_standard_storage,
/* copystoragefunc */ node_copy_standard_storage,
/* id */ NULL
};

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/**
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../TEX_util.h"
#include "RE_shader_ext.h"
/*
In this file: wrappers to use procedural textures as nodes
*/
static bNodeSocketType outputs_both[]= {
{ SOCK_RGBA, 0, "Color", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
{ SOCK_VECTOR, 0, "Normal", 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f },
{ -1, 0, "" }
};
static bNodeSocketType outputs_color_only[]= {
{ SOCK_RGBA, 0, "Color", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
{ -1, 0, "" }
};
/* Inputs common to all, #defined because nodes will need their own inputs too */
#define I 2 /* count */
#define COMMON_INPUTS \
{ SOCK_RGBA, 1, "Color 1", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, \
{ SOCK_RGBA, 1, "Color 2", 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f }
/* Calls multitex and copies the result to the outputs. Called by xxx_exec, which handles inputs. */
static void do_proc(float *result, float *coord, float *col1, float *col2, char is_normal, Tex *tex, short thread)
{
TexResult texres;
int textype;
if(is_normal) {
texres.nor = result;
}
else
texres.nor = NULL;
textype = multitex_thread(tex, coord, 0, 0, 0, &texres, thread, 0);
if(is_normal)
return;
if(textype & TEX_RGB) {
QUATCOPY(result, &texres.tr);
}
else {
QUATCOPY(result, col1);
ramp_blend(MA_RAMP_BLEND, result, result+1, result+2, texres.tin, col2);
}
}
typedef void (*MapFn) (Tex *tex, bNodeStack **in, float *coord, short thread);
static void texfn(
float *result,
float *coord,
bNode *node,
bNodeStack **in,
char is_normal,
MapFn map_inputs,
short thread)
{
Tex tex = *((Tex*)(node->storage));
float col1[4], col2[4];
tex_input_rgba(col1, in[0], coord, thread);
tex_input_rgba(col2, in[1], coord, thread);
map_inputs(&tex, in, coord, thread);
do_proc(result, coord, col1, col2, is_normal, &tex, thread);
}
static int count_outputs(bNode *node)
{
bNodeSocket *sock;
int num = 0;
for(sock= node->outputs.first; sock; sock= sock->next) {
num++;
}
return num;
}
/* Boilerplate generators */
#define ProcNoInputs(name) \
static void name##_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread) \
{}
#define ProcDef(name) \
static void name##_colorfn(float *result, float *coord, bNode *node, bNodeStack **in, short thread) \
{ \
texfn(result, coord, node, in, 0, &name##_map_inputs, thread); \
} \
static void name##_normalfn(float *result, float *coord, bNode *node, bNodeStack **in, short thread) \
{ \
texfn(result, coord, node, in, 1, &name##_map_inputs, thread); \
} \
static void name##_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) \
{ \
int outs = count_outputs(node); \
if(outs >= 1) tex_output(node, in, out[0], &name##_colorfn); \
if(outs >= 2) tex_output(node, in, out[1], &name##_normalfn); \
if(outs >= 1) tex_do_preview(node, out[0], data); \
}
/* --- VORONOI -- */
static bNodeSocketType voronoi_inputs[]= {
COMMON_INPUTS,
{ SOCK_VALUE, 1, "W1", 1.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f },
{ SOCK_VALUE, 1, "W2", 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f },
{ SOCK_VALUE, 1, "W3", 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f },
{ SOCK_VALUE, 1, "W4", 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f },
{ SOCK_VALUE, 1, "iScale", 1.0f, 0.0f, 0.0f, 0.0f, 0.01f, 10.0f },
{ SOCK_VALUE, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 4.0f },
{ -1, 0, "" }
};
static void voronoi_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread)
{
tex->vn_w1 = tex_input_value(in[I+0], coord, thread);
tex->vn_w2 = tex_input_value(in[I+1], coord, thread);
tex->vn_w3 = tex_input_value(in[I+2], coord, thread);
tex->vn_w4 = tex_input_value(in[I+3], coord, thread);
tex->ns_outscale = tex_input_value(in[I+4], coord, thread);
tex->noisesize = tex_input_value(in[I+5], coord, thread);
}
ProcDef(voronoi)
/* --- BLEND -- */
static bNodeSocketType blend_inputs[]= {
COMMON_INPUTS,
{ -1, 0, "" }
};
ProcNoInputs(blend)
ProcDef(blend)
/* -- MAGIC -- */
static bNodeSocketType magic_inputs[]= {
COMMON_INPUTS,
{ SOCK_VALUE, 1, "Turbulence", 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f },
{ -1, 0, "" }
};
static void magic_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread)
{
tex->turbul = tex_input_value(in[I+0], coord, thread);
}
ProcDef(magic)
/* --- MARBLE --- */
static bNodeSocketType marble_inputs[]= {
COMMON_INPUTS,
{ SOCK_VALUE, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f },
{ SOCK_VALUE, 1, "Turbulence", 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f },
{ -1, 0, "" }
};
static void marble_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread)
{
tex->noisesize = tex_input_value(in[I+0], coord, thread);
tex->turbul = tex_input_value(in[I+1], coord, thread);
}
ProcDef(marble)
/* --- CLOUDS --- */
static bNodeSocketType clouds_inputs[]= {
COMMON_INPUTS,
{ SOCK_VALUE, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f },
{ -1, 0, "" }
};
static void clouds_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread)
{
tex->noisesize = tex_input_value(in[I+0], coord, thread);
}
ProcDef(clouds)
/* --- DISTORTED NOISE --- */
static bNodeSocketType distnoise_inputs[]= {
COMMON_INPUTS,
{ SOCK_VALUE, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f },
{ SOCK_VALUE, 1, "Distortion", 1.00f, 0.0f, 0.0f, 0.0f, 0.0000f, 10.0f },
{ -1, 0, "" }
};
static void distnoise_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread)
{
tex->noisesize = tex_input_value(in[I+0], coord, thread);
tex->dist_amount = tex_input_value(in[I+1], coord, thread);
}
ProcDef(distnoise)
/* --- WOOD --- */
static bNodeSocketType wood_inputs[]= {
COMMON_INPUTS,
{ SOCK_VALUE, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f },
{ SOCK_VALUE, 1, "Turbulence", 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f },
{ -1, 0, "" }
};
static void wood_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread)
{
tex->noisesize = tex_input_value(in[I+0], coord, thread);
tex->turbul = tex_input_value(in[I+1], coord, thread);
}
ProcDef(wood)
/* --- MUSGRAVE --- */
static bNodeSocketType musgrave_inputs[]= {
COMMON_INPUTS,
{ SOCK_VALUE, 1, "H", 1.0f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f },
{ SOCK_VALUE, 1, "Lacunarity", 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 6.0f },
{ SOCK_VALUE, 1, "Octaves", 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 8.0f },
{ SOCK_VALUE, 1, "iScale", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 10.0f },
{ SOCK_VALUE, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f },
{ -1, 0, "" }
};
static void musgrave_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread)
{
tex->mg_H = tex_input_value(in[I+0], coord, thread);
tex->mg_lacunarity = tex_input_value(in[I+1], coord, thread);
tex->mg_octaves = tex_input_value(in[I+2], coord, thread);
tex->ns_outscale = tex_input_value(in[I+3], coord, thread);
tex->noisesize = tex_input_value(in[I+4], coord, thread);
}
ProcDef(musgrave)
/* --- NOISE --- */
static bNodeSocketType noise_inputs[]= {
COMMON_INPUTS,
{ -1, 0, "" }
};
ProcNoInputs(noise)
ProcDef(noise)
/* --- STUCCI --- */
static bNodeSocketType stucci_inputs[]= {
COMMON_INPUTS,
{ SOCK_VALUE, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f },
{ SOCK_VALUE, 1, "Turbulence", 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f },
{ -1, 0, "" }
};
static void stucci_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread)
{
tex->noisesize = tex_input_value(in[I+0], coord, thread);
tex->turbul = tex_input_value(in[I+1], coord, thread);
}
ProcDef(stucci)
/* --- */
static void init(bNode *node)
{
Tex *tex = MEM_callocN(sizeof(Tex), "Tex");
node->storage= tex;
default_tex(tex);
tex->type = node->type - TEX_NODE_PROC;
if(tex->type == TEX_WOOD)
tex->stype = TEX_BANDNOISE;
}
/* Node type definitions */
#define TexDef(TEXTYPE, outputs, name, Name) \
{ NULL, NULL, TEX_NODE_PROC+TEXTYPE, Name, 140,80,140, NODE_CLASS_TEXTURE, \
NODE_OPTIONS | NODE_PREVIEW, name##_inputs, outputs, "Tex", name##_exec, NULL, init, \
node_free_standard_storage, node_copy_standard_storage, NULL }
#define C outputs_color_only
#define CV outputs_both
bNodeType tex_node_proc_voronoi = TexDef(TEX_VORONOI, CV, voronoi, "Voronoi" );
bNodeType tex_node_proc_blend = TexDef(TEX_BLEND, C, blend, "Blend" );
bNodeType tex_node_proc_magic = TexDef(TEX_MAGIC, C, magic, "Magic" );
bNodeType tex_node_proc_marble = TexDef(TEX_MARBLE, CV, marble, "Marble" );
bNodeType tex_node_proc_clouds = TexDef(TEX_CLOUDS, CV, clouds, "Clouds" );
bNodeType tex_node_proc_wood = TexDef(TEX_WOOD, CV, wood, "Wood" );
bNodeType tex_node_proc_musgrave = TexDef(TEX_MUSGRAVE, CV, musgrave, "Musgrave" );
bNodeType tex_node_proc_noise = TexDef(TEX_NOISE, C, noise, "Noise" );
bNodeType tex_node_proc_stucci = TexDef(TEX_STUCCI, CV, stucci, "Stucci" );
bNodeType tex_node_proc_distnoise = TexDef(TEX_DISTNOISE, CV, distnoise, "Distorted Noise" );

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/**
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h>
#include "MTC_vectorops.h"
#include "../TEX_util.h"
static bNodeSocketType inputs[]= {
{ SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 1, "Turns", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f },
{ SOCK_VECTOR, 1, "Axis", 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 1.0f },
{ -1, 0, "" }
};
static bNodeSocketType outputs[]= {
{ SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
{
float new_coord[3];
float ax[4];
float para[3];
float perp[3];
float cp[3];
float magsq, ndx;
float a = tex_input_value(in[1], coord, thread);
float cos_a = cos(a * 2 * M_PI);
float sin_a = sin(a * 2 * M_PI);
// x' = xcosa + n(n.x)(1-cosa)+(x*n)sina
tex_input_vec(ax, in[2], coord, thread);
magsq = ax[0]*ax[0] + ax[1]*ax[1] + ax[2]*ax[2];
if(magsq == 0) magsq = 1;
ndx = MTC_dot3Float(coord, ax);
para[0] = ax[0] * ndx * (1 - cos_a);
para[1] = ax[1] * ndx * (1 - cos_a);
para[2] = ax[2] * ndx * (1 - cos_a);
MTC_diff3Float(perp, coord, para);
perp[0] = coord[0] * cos_a;
perp[1] = coord[1] * cos_a;
perp[2] = coord[2] * cos_a;
MTC_cross3Float(cp, ax, coord);
cp[0] = cp[0] * sin_a;
cp[1] = cp[1] * sin_a;
cp[2] = cp[2] * sin_a;
new_coord[0] = para[0] + perp[0] + cp[0];
new_coord[1] = para[1] + perp[1] + cp[1];
new_coord[2] = para[2] + perp[2] + cp[2];
tex_input_rgba(out, in[0], new_coord, thread);
}
static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
tex_output(node, in, out[0], &colorfn);
tex_do_preview(node, out[0], data);
}
bNodeType tex_node_rotate= {
/* *next,*prev */ NULL, NULL,
/* type code */ TEX_NODE_ROTATE,
/* name */ "Rotate",
/* width+range */ 90, 80, 100,
/* class+opts */ NODE_CLASS_DISTORT, NODE_OPTIONS,
/* input sock */ inputs,
/* output sock */ outputs,
/* storage */ "",
/* execfunc */ exec,
/* butfunc */ NULL,
/* initfunc */ NULL,
/* freestoragefunc */ NULL,
/* copystoragefunc */ NULL,
/* id */ NULL
};

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/**
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../TEX_util.h"
#include "RE_shader_ext.h"
static bNodeSocketType inputs[]= {
{ SOCK_RGBA, 1, "Color1", 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
{ SOCK_RGBA, 1, "Color2", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
{ -1, 0, "" }
};
static bNodeSocketType outputs[]= {
{ SOCK_RGBA, 0, "Color", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
{ -1, 0, "" }
};
static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
{
static float red[] = {1,0,0,1};
static float white[] = {1,1,1,1};
Tex *nodetex = (Tex *)node->id;
if(node->custom2) {
/* this node refers to its own texture tree! */
QUATCOPY(
out,
(fabs(coord[0] - coord[1]) < .01) ? white : red
);
}
else if(nodetex) {
TexResult texres;
int textype;
float nor[] = {0,0,0};
float col1[4], col2[4];
tex_input_rgba(col1, in[0], coord, thread);
tex_input_rgba(col2, in[1], coord, thread);
texres.nor = nor;
textype = multitex_ext(nodetex, coord, 0, 0, 0, &texres);
if(textype & TEX_RGB) {
QUATCOPY(out, &texres.tr);
}
else {
QUATCOPY(out, col1);
ramp_blend(MA_RAMP_BLEND, out, out+1, out+2, texres.tin, col2);
}
}
}
static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
tex_output(node, in, out[0], &colorfn);
tex_do_preview(node, out[0], data);
}
bNodeType tex_node_texture= {
/* *next,*prev */ NULL, NULL,
/* type code */ TEX_NODE_TEXTURE,
/* name */ "Texture",
/* width+range */ 120, 80, 240,
/* class+opts */ NODE_CLASS_INPUT, NODE_OPTIONS|NODE_PREVIEW,
/* input sock */ inputs,
/* output sock */ outputs,
/* storage */ "",
/* execfunc */ exec,
/* butfunc */ NULL,
/* initfunc */ NULL,
/* freestoragefunc */ NULL,
/* copystoragefunc */ NULL,
/* id */ NULL
};

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/**
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h>
#include "../TEX_util.h"
static bNodeSocketType inputs[]= {
{ SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_VECTOR, 1, "Offset", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f },
{ -1, 0, "" }
};
static bNodeSocketType outputs[]= {
{ SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
{
float offset[3], new_coord[3];
tex_input_vec(offset, in[1], coord, thread);
new_coord[0] = coord[0] + offset[0];
new_coord[1] = coord[1] + offset[1];
new_coord[2] = coord[2] + offset[2];
tex_input_rgba(out, in[0], new_coord, thread);
}
static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
tex_output(node, in, out[0], &colorfn);
tex_do_preview(node, out[0], data);
}
bNodeType tex_node_translate = {
/* *next,*prev */ NULL, NULL,
/* type code */ TEX_NODE_TRANSLATE,
/* name */ "Translate",
/* width+range */ 90, 80, 100,
/* class+opts */ NODE_CLASS_DISTORT, NODE_OPTIONS,
/* input sock */ inputs,
/* output sock */ outputs,
/* storage */ "",
/* execfunc */ exec,
/* butfunc */ NULL,
/* initfunc */ NULL,
/* freestoragefunc */ NULL,
/* copystoragefunc */ NULL,
/* id */ NULL
};

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/**
* $Id: SHD_valToRgb.c 10456 2007-04-04 13:58:12Z jesterking $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../TEX_util.h"
/* **************** VALTORGB ******************** */
static bNodeSocketType valtorgb_in[]= {
{ SOCK_VALUE, 1, "Fac", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static bNodeSocketType valtorgb_out[]= {
{ SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static void valtorgb_colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
{
if(node->storage) {
float fac = tex_input_value(in[0], coord, thread);
do_colorband(node->storage, fac, out);
}
}
static void valtorgb_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
tex_output(node, in, out[0], &valtorgb_colorfn);
}
static void valtorgb_init(bNode *node)
{
node->storage = add_colorband(1);
}
bNodeType tex_node_valtorgb= {
/* *next,*prev */ NULL, NULL,
/* type code */ TEX_NODE_VALTORGB,
/* name */ "ColorRamp",
/* width+range */ 240, 200, 300,
/* class+opts */ NODE_CLASS_CONVERTOR, NODE_OPTIONS,
/* input sock */ valtorgb_in,
/* output sock */ valtorgb_out,
/* storage */ "ColorBand",
/* execfunc */ valtorgb_exec,
/* butfunc */ NULL,
/* initfunc */ valtorgb_init,
/* freestoragefunc */ node_free_standard_storage,
/* copystoragefunc */ node_copy_standard_storage,
/* id */ NULL
};
/* **************** RGBTOBW ******************** */
static bNodeSocketType rgbtobw_in[]= {
{ SOCK_RGBA, 1, "Color", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static bNodeSocketType rgbtobw_out[]= {
{ SOCK_VALUE, 0, "Val", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static void rgbtobw_valuefn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
{
float cin[4];
tex_input_rgba(cin, in[0], coord, thread);
*out = cin[0] * 0.35f + cin[1] * 0.45f + cin[2] * 0.2f;
}
static void rgbtobw_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
tex_output(node, in, out[0], &rgbtobw_valuefn);
tex_do_preview(node, out[0], data);
}
bNodeType tex_node_rgbtobw= {
/* *next,*prev */ NULL, NULL,
/* type code */ TEX_NODE_RGBTOBW,
/* name */ "RGB to BW",
/* width+range */ 80, 40, 120,
/* class+opts */ NODE_CLASS_CONVERTOR, 0,
/* input sock */ rgbtobw_in,
/* output sock */ rgbtobw_out,
/* storage */ "",
/* execfunc */ rgbtobw_exec,
/* butfunc */ NULL,
/* initfunc */ NULL,
/* freestoragefunc */ NULL,
/* copystoragefunc */ NULL,
/* id */ NULL
};

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/**
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../TEX_util.h"
#include <math.h>
static bNodeSocketType inputs[]= {
{ SOCK_RGBA, 1, "Color", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
{ -1, 0, "" }
};
static bNodeSocketType outputs[]= {
{ -1, 0, "" }
};
static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
tex_do_preview(node, in[0], data);
}
bNodeType tex_node_viewer = {
/* *next,*prev */ NULL, NULL,
/* type code */ TEX_NODE_VIEWER,
/* name */ "Viewer",
/* width+range */ 100, 60, 150,
/* class+opts */ NODE_CLASS_OUTPUT, NODE_PREVIEW,
/* input sock */ inputs,
/* output sock */ outputs,
/* storage */ "",
/* execfunc */ exec,
/* butfunc */ NULL,
/* initfunc */ NULL,
/* freestoragefunc */ NULL,
/* copystoragefunc */ NULL,
/* id */ NULL
};

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@@ -0,0 +1,270 @@
/**
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/*
HOW TEXTURE NODES WORK
In contrast to Shader nodes, which place a colour into the output
stack when executed, Texture nodes place a TexDelegate* there. To
obtain a colour value from this, a node further up the chain reads
the TexDelegate* from its input stack, and uses tex_call_delegate to
retrieve the colour from the delegate.
*/
#include <assert.h>
#include "TEX_util.h"
#define PREV_RES 128 /* default preview resolution */
void tex_call_delegate(TexDelegate *dg, float *out, float *coord, short thread)
{
dg->fn(out, coord, dg->node, dg->in, thread);
}
void tex_input_vec(float *out, bNodeStack *in, float *coord, short thread)
{
TexDelegate *dg = in->data;
if(dg) {
tex_call_delegate(dg, out, coord, thread);
if(in->hasoutput && in->sockettype == SOCK_VALUE) {
out[1] = out[2] = out[0];
out[3] = 1;
}
}
else {
QUATCOPY(out, in->vec);
}
}
void tex_input_rgba(float *out, bNodeStack *in, float *coord, short thread)
{
tex_input_vec(out, in, coord, thread);
if(in->hasoutput && in->sockettype == SOCK_VECTOR) {
out[0] = out[0] * .5f + .5f;
out[1] = out[1] * .5f + .5f;
out[2] = out[2] * .5f + .5f;
out[3] = 1;
}
}
float tex_input_value(bNodeStack *in, float *coord, short thread)
{
float out[4];
tex_input_vec(out, in, coord, thread);
return out[0];
}
static void init_preview(bNode *node)
{
int xsize = node->prvr.xmax - node->prvr.xmin;
int ysize = node->prvr.ymax - node->prvr.ymin;
if(xsize == 0) {
xsize = PREV_RES;
ysize = PREV_RES;
}
if(node->preview==NULL)
node->preview= MEM_callocN(sizeof(bNodePreview), "node preview");
if(node->preview->rect)
if(node->preview->xsize!=xsize && node->preview->ysize!=ysize) {
MEM_freeN(node->preview->rect);
node->preview->rect= NULL;
}
if(node->preview->rect==NULL) {
node->preview->rect= MEM_callocN(4*xsize + xsize*ysize*sizeof(float)*4, "node preview rect");
node->preview->xsize= xsize;
node->preview->ysize= ysize;
}
}
void tex_do_preview(bNode *node, bNodeStack *ns, TexCallData *cdata)
{
int x, y;
float *result;
bNodePreview *preview;
if(!cdata->do_preview)
return;
if(!(node->typeinfo->flag & NODE_PREVIEW))
return;
init_preview(node);
preview = node->preview;
for(x=0; x<preview->xsize; x++)
for(y=0; y<preview->ysize; y++)
{
cdata->coord[0] = ((float) x / preview->xsize) * 2 - 1;
cdata->coord[1] = ((float) y / preview->ysize) * 2 - 1;
result = preview->rect + 4 * (preview->xsize*y + x);
tex_input_rgba(result, ns, cdata->coord, cdata->thread);
}
}
void tex_output(bNode *node, bNodeStack **in, bNodeStack *out, TexFn texfn)
{
TexDelegate *dg;
if(!out->data)
/* Freed in tex_end_exec (node.c) */
dg = out->data = MEM_mallocN(sizeof(TexDelegate), "tex delegate");
else
dg = out->data;
dg->fn = texfn;
dg->node = node;
memcpy(dg->in, in, MAX_SOCKET * sizeof(bNodeStack*));
dg->type = out->sockettype;
}
void ntreeTexCheckCyclics(struct bNodeTree *ntree)
{
bNode *node;
for(node= ntree->nodes.first; node; node= node->next) {
if(node->type == TEX_NODE_TEXTURE && node->id)
{
/* custom2 stops the node from rendering */
if(node->custom1) {
node->custom2 = 1;
node->custom1 = 0;
} else {
Tex *tex = (Tex *)node->id;
node->custom2 = 0;
node->custom1 = 1;
if(tex->use_nodes && tex->nodetree) {
ntreeTexCheckCyclics(tex->nodetree);
}
node->custom1 = 0;
}
}
}
}
void ntreeTexExecTree(bNodeTree *nodes, TexResult *texres, float *coord, char do_preview, short thread, Tex *tex, short which_output)
{
TexResult dummy_texres;
TexCallData data;
if(!texres) texres = &dummy_texres;
data.coord = coord;
data.target = texres;
data.do_preview = do_preview;
data.thread = thread;
data.which_output = which_output;
ntreeExecTree(nodes, &data, thread);
}
void ntreeTexUpdatePreviews(bNodeTree* nodetree)
{
Tex *tex;
float coord[] = {0,0,0};
TexResult dummy_texres;
for(tex= G.main->tex.first; tex; tex= tex->id.next)
if(tex->nodetree == nodetree) break;
if(!tex) return;
dummy_texres.nor = 0;
ntreeBeginExecTree(nodetree);
ntreeTexExecTree(nodetree, &dummy_texres, coord, 1, 0, tex, 0);
ntreeEndExecTree(nodetree);
}
char* ntreeTexOutputMenu(bNodeTree *ntree)
{
bNode *node;
int len = 1;
char *str;
char ctrl[4];
int index = 0;
for(node= ntree->nodes.first; node; node= node->next)
if(node->type == TEX_NODE_OUTPUT) {
len += strlen(
((TexNodeOutput*)node->storage)->name
) + strlen(" %xNNN|");
index ++;
if(node->custom1 > 999) {
printf("Error: too many outputs");
break;
}
}
str = malloc(len * sizeof(char));
*str = 0;
for(node= ntree->nodes.first; node; node= node->next)
if(node->type == TEX_NODE_OUTPUT) {
strcat(str, ((TexNodeOutput*)node->storage)->name);
strcat(str, " %x");
sprintf(ctrl, "%d", node->custom1);
strcat(str, ctrl);
if(--index)
strcat(str, "|");
else
break;
}
return str;
}
void ntreeTexAssignIndex(struct bNodeTree *ntree, struct bNode *node)
{
bNode *tnode;
int index = 0;
check_index:
for(tnode= ntree->nodes.first; tnode; tnode= tnode->next)
if(tnode->type == TEX_NODE_OUTPUT && tnode != node)
if(tnode->custom1 == index) {
index ++;
goto check_index;
}
node->custom1 = index;
}

View File

@@ -0,0 +1,104 @@
/**
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef TEX_NODE_UTIL_H_
#define TEX_NODE_UTIL_H_
#include <math.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_action_types.h"
#include "DNA_color_types.h"
#include "DNA_ipo_types.h"
#include "DNA_ID.h"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "DNA_texture_types.h"
#include "DNA_userdef_types.h"
#include "BKE_blender.h"
#include "BKE_colortools.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_texture.h"
#include "BKE_utildefines.h"
#include "BKE_library.h"
#include "../SHD_node.h"
#include "node_util.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BLI_rand.h"
#include "BLI_threads.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "RE_pipeline.h"
#include "RE_shader_ext.h"
typedef struct TexCallData {
TexResult *target;
float *coord;
char do_preview;
short thread;
short which_output;
} TexCallData;
typedef void(*TexFn) (float *out, float *coord, bNode *node, bNodeStack **in, short thread);
typedef struct TexDelegate {
TexFn fn;
bNode *node;
bNodeStack *in[MAX_SOCKET];
int type;
} TexDelegate;
void tex_call_delegate(TexDelegate*, float *out, float *coord, short thread);
void tex_input_rgba(float *out, bNodeStack *in, float *coord, short thread);
void tex_input_vec(float *out, bNodeStack *in, float *coord, short thread);
float tex_input_value(bNodeStack *in, float *coord, short thread);
void tex_output(bNode *node, bNodeStack **in, bNodeStack *out, TexFn texfn);
void tex_do_preview(bNode *node, bNodeStack *ns, TexCallData *cdata);
void ntreeTexUpdatePreviews( bNodeTree* nodetree );
void ntreeTexExecTree(bNodeTree *nodes, TexResult *texres, float *coord, char do_preview, short thread, struct Tex *tex, short which_output);
#endif

View File

@@ -183,6 +183,7 @@ typedef struct ShadeInput
/* node shaders... */
struct Tex;
int multitex_ext(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres);
int multitex_thread(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres, short thread, short which_output);
/* shaded view and bake */
struct Render;

View File

@@ -53,8 +53,8 @@ int shadeHaloFloat(HaloRen *har,
/**
* Render the sky at pixel (x, y).
*/
void shadeSkyPixel(float *collector, float fx, float fy);
void shadeSkyView(float *colf, float *rco, float *view, float *dxyview);
void shadeSkyPixel(float *collector, float fx, float fy, short thread);
void shadeSkyView(float *colf, float *rco, float *view, float *dxyview, short thread);
void shadeAtmPixel(struct SunSky *sunsky, float *collector, float fx, float fy, float distance);
void shadeSunView(float *colf, float *view);
/* ------------------------------------------------------------------------- */

View File

@@ -53,11 +53,12 @@ struct ImBuf;
/* texture.h */
void do_halo_tex(struct HaloRen *har, float xn, float yn, float *colf);
void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, float *blend, int skyflag);
void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, float *blend, int skyflag, short thread);
void do_material_tex(struct ShadeInput *shi);
void do_lamp_tex(LampRen *la, float *lavec, struct ShadeInput *shi, float *colf, int effect);
void init_render_textures(Render *re);
void end_render_textures(void);
void render_realtime_texture(struct ShadeInput *shi, struct Image *ima);

View File

@@ -2271,6 +2271,7 @@ static void displace_render_face(Render *re, ObjectRen *obr, VlakRen *vlr, float
shi.vlr= vlr; /* current render face */
shi.mat= vlr->mat; /* current input material */
shi.thread= 0;
/* Displace the verts, flag is set when done */
if (!vlr->v1->flag)
@@ -4406,6 +4407,7 @@ void RE_Database_Free(Render *re)
end_radio_render();
end_render_materials();
end_render_textures();
if(re->wrld.aosphere) {
MEM_freeN(re->wrld.aosphere);

View File

@@ -511,7 +511,7 @@ static void fillBackgroundImage(float *collector, float fx, float fy)
}
/* Only view vector is important here. Result goes to colf[3] */
void shadeSkyView(float *colf, float *rco, float *view, float *dxyview)
void shadeSkyView(float *colf, float *rco, float *view, float *dxyview, short thread)
{
float lo[3], zen[3], hor[3], blend, blendm;
int skyflag;
@@ -550,7 +550,7 @@ void shadeSkyView(float *colf, float *rco, float *view, float *dxyview)
SWAP(float, lo[1], lo[2]);
}
do_sky_tex(rco, lo, dxyview, hor, zen, &blend, skyflag);
do_sky_tex(rco, lo, dxyview, hor, zen, &blend, skyflag, thread);
}
if(blend>1.0) blend= 1.0;
@@ -607,7 +607,7 @@ void shadeSunView(float *colf, float *view)
/*
Stuff the sky color into the collector.
*/
void shadeSkyPixel(float *collector, float fx, float fy)
void shadeSkyPixel(float *collector, float fx, float fy, short thread)
{
float view[3], dxyview[2];
@@ -653,7 +653,7 @@ void shadeSkyPixel(float *collector, float fx, float fy)
}
/* get sky color in the collector */
shadeSkyView(collector, NULL, view, dxyview);
shadeSkyView(collector, NULL, view, dxyview, thread);
collector[3] = 0.0f;
}

View File

@@ -396,7 +396,7 @@ static void ray_fadeout_endcolor(float *col, ShadeInput *origshi, ShadeInput *sh
VECCOPY(shi->view, vec);
Normalize(shi->view);
shadeSkyView(col, isec->start, shi->view, NULL);
shadeSkyView(col, isec->start, shi->view, NULL, shi->thread);
shadeSunView(col, shi->view);
}
}
@@ -1627,7 +1627,7 @@ static void ray_ao_qmc(ShadeInput *shi, float *shadfac)
shadfac[2]+= (1.0f-skyfac)*R.wrld.horb + skyfac*R.wrld.zenb;
}
else { /* WO_AOSKYTEX */
shadeSkyView(skycol, isec.start, view, dxyview);
shadeSkyView(skycol, isec.start, view, dxyview, shi->thread);
shadeSunView(skycol, shi->view);
shadfac[0]+= skycol[0];
shadfac[1]+= skycol[1];
@@ -1752,7 +1752,7 @@ static void ray_ao_spheresamp(ShadeInput *shi, float *shadfac)
shadfac[2]+= (1.0f-fac)*R.wrld.horb + fac*R.wrld.zenb;
}
else { /* WO_AOSKYTEX */
shadeSkyView(skycol, isec.start, view, dxyview);
shadeSkyView(skycol, isec.start, view, dxyview, shi->thread);
shadeSunView(skycol, shi->view);
shadfac[0]+= skycol[0];
shadfac[1]+= skycol[1];

View File

@@ -647,7 +647,7 @@ static void sky_tile(RenderPart *pa, RenderLayer *rl)
if(pass[3]<1.0f) {
if(done==0) {
shadeSkyPixel(col, x, y);
shadeSkyPixel(col, x, y, pa->thread);
done= 1;
}

View File

@@ -43,11 +43,13 @@
#include "DNA_meshdata_types.h"
#include "DNA_material_types.h"
#include "DNA_image_types.h"
#include "DNA_node_types.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "BKE_image.h"
#include "BKE_node.h"
#include "BKE_plugin_types.h"
#include "BKE_utildefines.h"
@@ -114,6 +116,10 @@ void init_render_texture(Render *re, Tex *tex)
}
}
}
if(tex->nodetree && tex->use_nodes) {
ntreeBeginExecTree(tex->nodetree); /* has internal flag to detect it only does it once */
}
}
/* ------------------------------------------------------------------------- */
@@ -129,6 +135,20 @@ void init_render_textures(Render *re)
}
}
void end_render_texture(Tex *tex)
{
if(tex && tex->use_nodes && tex->nodetree)
ntreeEndExecTree(tex->nodetree);
}
void end_render_textures(void)
{
Tex *tex;
for(tex= G.main->tex.first; tex; tex= tex->id.next)
if(tex->id.us)
end_render_texture(tex);
}
/* ------------------------------------------------------------------------- */
@@ -691,6 +711,19 @@ static float voronoiTex(Tex *tex, float *texvec, TexResult *texres)
}
/* ------------------------------------------------------------------------- */
static int evalnodes(Tex *tex, float *texvec, TexResult *texres, short thread, short which_output)
{
short rv = TEX_INT;
bNodeTree *nodes = tex->nodetree;
ntreeTexExecTree(nodes, texres, texvec, 0, thread, tex, which_output);
if(texres->nor) rv |= TEX_NOR;
rv |= TEX_RGB;
return rv;
}
/* ------------------------------------------------------------------------- */
@@ -1130,13 +1163,17 @@ static void do_2d_mapping(MTex *mtex, float *t, VlakRen *vlr, float *n, float *d
/* ************************************** */
static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexResult *texres)
static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexResult *texres, short thread, short which_output)
{
float tmpvec[3];
int retval=0; /* return value, int:0, col:1, nor:2, everything:3 */
texres->talpha= 0; /* is set when image texture returns alpha (considered premul) */
if(tex->use_nodes && tex->nodetree) {
retval = evalnodes(tex, texvec, texres, thread, which_output);
}
else
switch(tex->type) {
case 0:
@@ -1236,7 +1273,11 @@ static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex,
* the color values are set before using the r/g/b values, otherwise you may use uninitialized values - Campbell */
int multitex_ext(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexResult *texres)
{
return multitex_thread(tex, texvec, dxt, dyt, osatex, texres, 0, 0);
}
int multitex_thread(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexResult *texres, short thread, short which_output)
{
if(tex==NULL) {
memset(texres, 0, sizeof(TexResult));
return 0;
@@ -1264,10 +1305,10 @@ int multitex_ext(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, Te
do_2d_mapping(&mtex, texvec_l, NULL, NULL, dxt_l, dyt_l);
return multitex(tex, texvec_l, dxt_l, dyt_l, osatex, texres);
return multitex(tex, texvec_l, dxt_l, dyt_l, osatex, texres, thread, which_output);
}
else
return multitex(tex, texvec, dxt, dyt, osatex, texres);
return multitex(tex, texvec, dxt, dyt, osatex, texres, thread, which_output);
}
/* ------------------------------------------------------------------------- */
@@ -1671,7 +1712,7 @@ void do_material_tex(ShadeInput *shi)
}
}
rgbnor= multitex(tex, texvec, dxt, dyt, shi->osatex, &texres);
rgbnor= multitex(tex, texvec, dxt, dyt, shi->osatex, &texres, shi->thread, mtex->which_output);
/* texture output */
@@ -2055,7 +2096,7 @@ void do_halo_tex(HaloRen *har, float xn, float yn, float *colf)
if(mtex->tex->type==TEX_IMAGE) do_2d_mapping(mtex, texvec, NULL, NULL, dxt, dyt);
rgb= multitex(mtex->tex, texvec, dxt, dyt, osatex, &texres);
rgb= multitex(mtex->tex, texvec, dxt, dyt, osatex, &texres, 0, mtex->which_output);
/* texture output */
if(rgb && (mtex->texflag & MTEX_RGBTOINT)) {
@@ -2126,7 +2167,7 @@ void do_halo_tex(HaloRen *har, float xn, float yn, float *colf)
/* ------------------------------------------------------------------------- */
/* hor and zen are RGB vectors, blend is 1 float, should all be initialized */
void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, float *blend, int skyflag)
void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, float *blend, int skyflag, short thread)
{
MTex *mtex;
TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
@@ -2226,7 +2267,7 @@ void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, f
/* texture */
if(mtex->tex->type==TEX_IMAGE) do_2d_mapping(mtex, texvec, NULL, NULL, dxt, dyt);
rgb= multitex(mtex->tex, texvec, dxt, dyt, R.osa, &texres);
rgb= multitex(mtex->tex, texvec, dxt, dyt, R.osa, &texres, thread, mtex->which_output);
/* texture output */
if(rgb && (mtex->texflag & MTEX_RGBTOINT)) {
@@ -2407,7 +2448,7 @@ void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int ef
do_2d_mapping(mtex, texvec, NULL, NULL, dxt, dyt);
}
rgb= multitex(tex, texvec, dxt, dyt, shi->osatex, &texres);
rgb= multitex(tex, texvec, dxt, dyt, shi->osatex, &texres, shi->thread, mtex->which_output);
/* texture output */
if(rgb && (mtex->texflag & MTEX_RGBTOINT)) {
@@ -2492,7 +2533,7 @@ int externtex(MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *t
do_2d_mapping(mtex, texvec, NULL, NULL, dxt, dyt);
}
rgb= multitex(tex, texvec, dxt, dyt, 0, &texr);
rgb= multitex(tex, texvec, dxt, dyt, 0, &texr, 0, mtex->which_output);
if(rgb) {
texr.tin= (0.35*texr.tr+0.45*texr.tg+0.2*texr.tb);

View File

@@ -421,10 +421,6 @@ class BlenderEnvironment(SConsEnvironment):
lenv = self.Clone()
lenv.Append(CPPPATH=includes)
lenv.Append(CPPDEFINES=defines)
if lenv['WITH_BF_GAMEENGINE']:
lenv.Append(CPPDEFINES=['GAMEBLENDER=1'])
if lenv['WITH_BF_BULLET']:
lenv.Append(CPPDEFINES=['WITH_BULLET=1'])
if lenv['BF_DEBUG'] or (libname in quickdebug):
lenv.Append(CFLAGS = lenv['BF_DEBUG_CFLAGS'])
lenv.Append(CCFLAGS = lenv['BF_DEBUG_CCFLAGS'])

View File

@@ -5,9 +5,9 @@ import SCons.Options
import SCons.Variables
try:
import subprocess
import subprocess
except ImportError:
pass
pass
import string
import glob
import shutil
@@ -17,260 +17,262 @@ Variables = SCons.Variables
BoolVariable = SCons.Variables.BoolVariable
def print_arguments(args, bc):
if len(args):
for k,v in args.iteritems():
print '\t'+bc.OKBLUE+k+bc.ENDC+' = '+bc.OKGREEN + v + bc.ENDC
else:
print '\t'+bc.WARNING+'No command-line arguments given'+bc.ENDC
if len(args):
for k,v in args.iteritems():
print '\t'+bc.OKBLUE+k+bc.ENDC+' = '+bc.OKGREEN + v + bc.ENDC
else:
print '\t'+bc.WARNING+'No command-line arguments given'+bc.ENDC
def validate_arguments(args, bc):
opts_list = [
'WITH_BF_PYTHON', 'BF_PYTHON', 'BF_PYTHON_VERSION', 'BF_PYTHON_INC', 'BF_PYTHON_BINARY', 'BF_PYTHON_LIB', 'BF_PYTHON_LIBPATH', 'BF_PYTHON_LINKFLAGS', 'WITH_BF_STATICPYTHON', 'BF_PYTHON_LIB_STATIC',
'WITH_BF_OPENAL', 'BF_OPENAL', 'BF_OPENAL_INC', 'BF_OPENAL_LIB', 'BF_OPENAL_LIBPATH', 'WITH_BF_STATICOPENAL', 'BF_OPENAL_LIB_STATIC',
'WITH_BF_SDL', 'BF_SDL', 'BF_SDL_INC', 'BF_SDL_LIB', 'BF_SDL_LIBPATH',
'BF_PTHREADS', 'BF_PTHREADS_INC', 'BF_PTHREADS_LIB', 'BF_PTHREADS_LIBPATH',
'WITH_BF_FMOD',
'WITH_BF_OPENEXR', 'BF_OPENEXR', 'BF_OPENEXR_INC', 'BF_OPENEXR_LIB', 'BF_OPENEXR_LIBPATH', 'WITH_BF_STATICOPENEXR', 'BF_OPENEXR_LIB_STATIC',
'WITH_BF_DDS',
'WITH_BF_FFMPEG', 'BF_FFMPEG_LIB','BF_FFMPEG_EXTRA', 'BF_FFMPEG', 'BF_FFMPEG_INC',
'WITH_BF_OGG', 'BF_OGG', 'BF_OGG_LIB',
'WITH_BF_JPEG', 'BF_JPEG', 'BF_JPEG_INC', 'BF_JPEG_LIB', 'BF_JPEG_LIBPATH',
'WITH_BF_PNG', 'BF_PNG', 'BF_PNG_INC', 'BF_PNG_LIB', 'BF_PNG_LIBPATH',
'BF_TIFF', 'BF_TIFF_INC',
'WITH_BF_ZLIB', 'BF_ZLIB', 'BF_ZLIB_INC', 'BF_ZLIB_LIB', 'BF_ZLIB_LIBPATH',
'WITH_BF_INTERNATIONAL',
'BF_GETTEXT', 'BF_GETTEXT_INC', 'BF_GETTEXT_LIB', 'BF_GETTEXT_LIBPATH',
'WITH_BF_ICONV', 'BF_ICONV', 'BF_ICONV_INC', 'BF_ICONV_LIB', 'BF_ICONV_LIBPATH',
'WITH_BF_ODE', 'BF_ODE', 'BF_ODE_INC', 'BF_ODE_LIB',
'WITH_BF_GAMEENGINE', 'WITH_BF_BULLET', 'BF_BULLET', 'BF_BULLET_INC', 'BF_BULLET_LIB',
'BF_SOLID', 'BF_SOLID_INC', 'BF_WINTAB', 'BF_WINTAB_INC',
'WITH_BF_YAFRAY',
'WITH_BF_FREETYPE', 'BF_FREETYPE', 'BF_FREETYPE_INC', 'BF_FREETYPE_LIB', 'BF_FREETYPE_LIBPATH',
'WITH_BF_QUICKTIME', 'BF_QUICKTIME', 'BF_QUICKTIME_INC', 'BF_QUICKTIME_LIB', 'BF_QUICKTIME_LIBPATH',
'WITH_BF_STATICOPENGL', 'BF_OPENGL', 'BF_OPENGL_INC', 'BF_OPENGL_LIB', 'BF_OPENGL_LIBPATH', 'BF_OPENGL_LIB_STATIC', 'BF_OPENGL_LINKFLAGS',
'WITH_BF_FTGL', 'BF_FTGL', 'BF_FTGL_INC', 'BF_FTGL_LIB',
'WITH_BF_PLAYER',
'WITH_BF_NOBLENDER',
'WITH_BF_BINRELOC',
'CFLAGS', 'CCFLAGS', 'CXXFLAGS', 'CPPFLAGS',
'REL_CFLAGS', 'REL_CCFLAGS', 'REL_CXXFLAGS',
'BF_PROFILE_FLAGS', 'BF_PROFILE_FLAGS', 'BF_PROFILE_CXXFLAGS',
'BF_DEBUG_CFLAGS', 'BF_DEBUG_CCFLAGS', 'BF_DEBUG_CXXFLAGS',
'C_WARN', 'CC_WARN', 'CXX_WARN',
'LLIBS', 'PLATFORM_LINKFLAGS',
'LCGDIR',
'BF_CXX', 'WITH_BF_STATICCXX', 'BF_CXX_LIB_STATIC',
'WITH_BF_VERSE', 'BF_VERSE_INCLUDE',
'VERSE_BUILD_BINARY', 'VERSE_BUILD_DIR', 'VERSE_REGEN_PROTO',
'BF_TWEAK_MODE', 'BF_SPLIT_SRC',
'WITHOUT_BF_INSTALL',
'WITH_BF_OPENMP',
'WITHOUT_BF_INSTALL',
'BF_FANCY', 'BF_QUIET',
'BF_X264_CONFIG',
'BF_XVIDCORE_CONFIG',
'WITH_BF_DOCS',
'BF_NUMJOBS',
]
opts_list = [
'WITH_BF_PYTHON', 'BF_PYTHON', 'BF_PYTHON_VERSION', 'BF_PYTHON_INC', 'BF_PYTHON_BINARY', 'BF_PYTHON_LIB', 'BF_PYTHON_LIBPATH', 'BF_PYTHON_LINKFLAGS', 'WITH_BF_STATICPYTHON', 'BF_PYTHON_LIB_STATIC',
'WITH_BF_OPENAL', 'BF_OPENAL', 'BF_OPENAL_INC', 'BF_OPENAL_LIB', 'BF_OPENAL_LIBPATH', 'WITH_BF_STATICOPENAL', 'BF_OPENAL_LIB_STATIC',
'WITH_BF_SDL', 'BF_SDL', 'BF_SDL_INC', 'BF_SDL_LIB', 'BF_SDL_LIBPATH',
'BF_PTHREADS', 'BF_PTHREADS_INC', 'BF_PTHREADS_LIB', 'BF_PTHREADS_LIBPATH',
'WITH_BF_FMOD',
'WITH_BF_OPENEXR', 'BF_OPENEXR', 'BF_OPENEXR_INC', 'BF_OPENEXR_LIB', 'BF_OPENEXR_LIBPATH', 'WITH_BF_STATICOPENEXR', 'BF_OPENEXR_LIB_STATIC',
'WITH_BF_DDS',
'WITH_BF_FFMPEG', 'BF_FFMPEG_LIB','BF_FFMPEG_EXTRA', 'BF_FFMPEG', 'BF_FFMPEG_INC',
'WITH_BF_OGG', 'BF_OGG', 'BF_OGG_LIB',
'WITH_BF_JPEG', 'BF_JPEG', 'BF_JPEG_INC', 'BF_JPEG_LIB', 'BF_JPEG_LIBPATH',
'WITH_BF_PNG', 'BF_PNG', 'BF_PNG_INC', 'BF_PNG_LIB', 'BF_PNG_LIBPATH',
'BF_TIFF', 'BF_TIFF_INC', 'BF_TIFF_LIB', 'BF_TIFF_LIBPATH',
'WITH_BF_ZLIB', 'BF_ZLIB', 'BF_ZLIB_INC', 'BF_ZLIB_LIB', 'BF_ZLIB_LIBPATH',
'WITH_BF_INTERNATIONAL',
'BF_GETTEXT', 'BF_GETTEXT_INC', 'BF_GETTEXT_LIB', 'BF_GETTEXT_LIBPATH',
'WITH_BF_ICONV', 'BF_ICONV', 'BF_ICONV_INC', 'BF_ICONV_LIB', 'BF_ICONV_LIBPATH',
'WITH_BF_ODE', 'BF_ODE', 'BF_ODE_INC', 'BF_ODE_LIB',
'WITH_BF_GAMEENGINE', 'WITH_BF_BULLET', 'BF_BULLET', 'BF_BULLET_INC', 'BF_BULLET_LIB',
'BF_SOLID', 'BF_SOLID_INC', 'BF_WINTAB', 'BF_WINTAB_INC',
'WITH_BF_YAFRAY',
'WITH_BF_FREETYPE', 'BF_FREETYPE', 'BF_FREETYPE_INC', 'BF_FREETYPE_LIB', 'BF_FREETYPE_LIBPATH',
'WITH_BF_QUICKTIME', 'BF_QUICKTIME', 'BF_QUICKTIME_INC', 'BF_QUICKTIME_LIB', 'BF_QUICKTIME_LIBPATH',
'WITH_BF_STATICOPENGL', 'BF_OPENGL', 'BF_OPENGL_INC', 'BF_OPENGL_LIB', 'BF_OPENGL_LIBPATH', 'BF_OPENGL_LIB_STATIC', 'BF_OPENGL_LINKFLAGS',
'WITH_BF_FTGL', 'BF_FTGL', 'BF_FTGL_INC', 'BF_FTGL_LIB',
'WITH_BF_PLAYER',
'WITH_BF_NOBLENDER',
'WITH_BF_BINRELOC',
'CFLAGS', 'CCFLAGS', 'CXXFLAGS', 'CPPFLAGS',
'REL_CFLAGS', 'REL_CCFLAGS', 'REL_CXXFLAGS',
'BF_PROFILE_FLAGS', 'BF_PROFILE_FLAGS', 'BF_PROFILE_CXXFLAGS',
'BF_DEBUG_CFLAGS', 'BF_DEBUG_CCFLAGS', 'BF_DEBUG_CXXFLAGS',
'C_WARN', 'CC_WARN', 'CXX_WARN',
'LLIBS', 'PLATFORM_LINKFLAGS',
'LCGDIR',
'BF_CXX', 'WITH_BF_STATICCXX', 'BF_CXX_LIB_STATIC',
'WITH_BF_VERSE', 'BF_VERSE_INCLUDE',
'VERSE_BUILD_BINARY', 'VERSE_BUILD_DIR', 'VERSE_REGEN_PROTO',
'BF_TWEAK_MODE', 'BF_SPLIT_SRC',
'WITHOUT_BF_INSTALL',
'WITH_BF_OPENMP',
'WITHOUT_BF_INSTALL',
'BF_FANCY', 'BF_QUIET',
'BF_X264_CONFIG',
'BF_XVIDCORE_CONFIG',
'WITH_BF_DOCS',
'BF_NUMJOBS',
]
arg_list = ['BF_DEBUG', 'BF_QUIET', 'BF_CROSS', 'BF_UPDATE',
'BF_INSTALLDIR', 'BF_TOOLSET', 'BF_BINNAME',
'BF_BUILDDIR', 'BF_FANCY', 'BF_QUICK', 'BF_PROFILE',
'BF_BSC', 'BF_CONFIG',
'BF_PRIORITYLIST', 'BF_BUILDINFO','CC', 'CXX', 'BF_QUICKDEBUG',
'BF_LISTDEBUG', 'LCGDIR', 'BF_X264_CONFIG', 'BF_XVIDCORE_CONFIG',
'BF_DOCDIR']
arg_list = ['BF_DEBUG', 'BF_QUIET', 'BF_CROSS', 'BF_UPDATE',
'BF_INSTALLDIR', 'BF_TOOLSET', 'BF_BINNAME',
'BF_BUILDDIR', 'BF_FANCY', 'BF_QUICK', 'BF_PROFILE',
'BF_BSC', 'BF_CONFIG',
'BF_PRIORITYLIST', 'BF_BUILDINFO','CC', 'CXX', 'BF_QUICKDEBUG',
'BF_LISTDEBUG', 'LCGDIR', 'BF_X264_CONFIG', 'BF_XVIDCORE_CONFIG',
'BF_DOCDIR']
all_list = opts_list + arg_list
okdict = {}
all_list = opts_list + arg_list
okdict = {}
for k,v in args.iteritems():
if k in all_list:
okdict[k] = v
else:
print '\t'+bc.WARNING+'Invalid argument: '+bc.ENDC+k+'='+v
for k,v in args.iteritems():
if k in all_list:
okdict[k] = v
else:
print '\t'+bc.WARNING+'Invalid argument: '+bc.ENDC+k+'='+v
return okdict
return okdict
def print_targets(targs, bc):
if len(targs)>0:
for t in targs:
print '\t'+bc.OKBLUE+t+bc.ENDC
else:
print '\t'+bc.WARNING+'No targets given, using '+bc.ENDC+bc.OKGREEN+'default'+bc.ENDC
if len(targs)>0:
for t in targs:
print '\t'+bc.OKBLUE+t+bc.ENDC
else:
print '\t'+bc.WARNING+'No targets given, using '+bc.ENDC+bc.OKGREEN+'default'+bc.ENDC
def validate_targets(targs, bc):
valid_list = ['.', 'blender', 'blenderstatic', 'blenderplayer', 'webplugin',
'blendernogame', 'blenderstaticnogame', 'blenderlite', 'release',
'everything', 'clean', 'install-bin', 'install', 'nsis']
oklist = []
for t in targs:
if t in valid_list:
oklist.append(t)
else:
print '\t'+bc.WARNING+'Invalid target: '+bc.ENDC+t
return oklist
valid_list = ['.', 'blender', 'blenderstatic', 'blenderplayer', 'webplugin',
'blendernogame', 'blenderstaticnogame', 'blenderlite', 'release',
'everything', 'clean', 'install-bin', 'install', 'nsis']
oklist = []
for t in targs:
if t in valid_list:
oklist.append(t)
else:
print '\t'+bc.WARNING+'Invalid target: '+bc.ENDC+t
return oklist
class ourSpawn:
def ourspawn(self, sh, escape, cmd, args, env):
newargs = string.join(args[1:], ' ')
cmdline = cmd + " " + newargs
startupinfo = subprocess.STARTUPINFO()
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False)
data, err = proc.communicate()
rv = proc.wait()
if rv:
print "====="
print err
print "====="
return rv
def ourspawn(self, sh, escape, cmd, args, env):
newargs = string.join(args[1:], ' ')
cmdline = cmd + " " + newargs
startupinfo = subprocess.STARTUPINFO()
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False)
data, err = proc.communicate()
rv = proc.wait()
if rv:
print "====="
print err
print "====="
return rv
def SetupSpawn( env ):
buf = ourSpawn()
buf.ourenv = env
env['SPAWN'] = buf.ourspawn
buf = ourSpawn()
buf.ourenv = env
env['SPAWN'] = buf.ourspawn
def read_opts(cfg, args):
localopts = Variables.Variables(cfg, args)
localopts.AddVariables(
('VERSE_BUILD_BINARY', 'Build a release or debug binary.', 'release'),
('VERSE_BUILD_DIR', 'Target directory for intermediate files.', "${BF_BUILDDIR}/extern/verse"),
('VERSE_REGEN_PROTO', 'Whether to regenerate the protocol files', 'yes'),
(BoolVariable('WITH_BF_VERSE', 'Use VERSE if true', False)),
('BF_VERSE_INCLUDE', 'verse include dir', '/usr/include'),
('LCGDIR', 'location of cvs lib dir'),
('VERSE_BUILD_BINARY', 'Build a release or debug binary.', 'release'),
('VERSE_BUILD_DIR', 'Target directory for intermediate files.', "${BF_BUILDDIR}/extern/verse"),
('VERSE_REGEN_PROTO', 'Whether to regenerate the protocol files', 'yes'),
('BF_DEBUG_LIBS', 'list of libraries to build with debug symbols'),
localopts = Variables.Variables(cfg, args)
localopts.AddVariables(
('VERSE_BUILD_BINARY', 'Build a release or debug binary.', 'release'),
('VERSE_BUILD_DIR', 'Target directory for intermediate files.', "${BF_BUILDDIR}/extern/verse"),
('VERSE_REGEN_PROTO', 'Whether to regenerate the protocol files', 'yes'),
(BoolVariable('WITH_BF_VERSE', 'Use VERSE if true', False)),
('BF_VERSE_INCLUDE', 'verse include dir', '/usr/include'),
('LCGDIR', 'location of cvs lib dir'),
('VERSE_BUILD_BINARY', 'Build a release or debug binary.', 'release'),
('VERSE_BUILD_DIR', 'Target directory for intermediate files.', "${BF_BUILDDIR}/extern/verse"),
('VERSE_REGEN_PROTO', 'Whether to regenerate the protocol files', 'yes'),
('BF_DEBUG_LIBS', 'list of libraries to build with debug symbols'),
(BoolVariable('WITH_BF_PYTHON', 'Compile with python', True)),
('BF_PYTHON', 'base path for python', ''),
('BF_PYTHON_VERSION', 'Python version to use', ''),
('BF_PYTHON_INC', 'include path for Python headers', ''),
('BF_PYTHON_BINARY', 'Path to the Python interpreter', ''),
('BF_PYTHON_LIB', 'Python library', ''),
('BF_PYTHON_LIB_STATIC', 'Python static libraries', ''),
('BF_PYTHON_LIBPATH', 'Library path', ''),
('BF_PYTHON_LINKFLAGS', 'Python link flags', ''),
(BoolVariable('WITH_BF_STATICPYTHON', 'Staticly link to python', False)),
(BoolVariable('WITH_BF_PYTHON', 'Compile with python', True)),
('BF_PYTHON', 'base path for python', ''),
('BF_PYTHON_VERSION', 'Python version to use', ''),
('BF_PYTHON_INC', 'include path for Python headers', ''),
('BF_PYTHON_BINARY', 'Path to the Python interpreter', ''),
('BF_PYTHON_LIB', 'Python library', ''),
('BF_PYTHON_LIB_STATIC', 'Python static libraries', ''),
('BF_PYTHON_LIBPATH', 'Library path', ''),
('BF_PYTHON_LINKFLAGS', 'Python link flags', ''),
(BoolVariable('WITH_BF_STATICPYTHON', 'Staticly link to python', False)),
(BoolVariable('BF_NO_ELBEEM', 'Disable Fluid Sim', False)),
(BoolVariable('WITH_BF_YAFRAY', 'Enable Yafray', True)),
(BoolVariable('BF_NO_ELBEEM', 'Disable Fluid Sim', False)),
(BoolVariable('WITH_BF_YAFRAY', 'Enable Yafray', True)),
(BoolVariable('WITH_BF_OPENAL', 'Use OpenAL if true', False)),
('BF_OPENAL', 'base path for OpenAL', ''),
('BF_OPENAL_INC', 'include path for python headers', ''),
('BF_OPENAL_LIB', 'Path to OpenAL library', ''),
('BF_OPENAL_LIB_STATIC', 'Path to OpenAL static library', ''),
('BF_OPENAL_LIBPATH', 'Path to OpenAL library', ''),
(BoolVariable('WITH_BF_STATICOPENAL', 'Staticly link to openal', False)),
(BoolVariable('WITH_BF_OPENAL', 'Use OpenAL if true', False)),
('BF_OPENAL', 'base path for OpenAL', ''),
('BF_OPENAL_INC', 'include path for python headers', ''),
('BF_OPENAL_LIB', 'Path to OpenAL library', ''),
('BF_OPENAL_LIB_STATIC', 'Path to OpenAL static library', ''),
('BF_OPENAL_LIBPATH', 'Path to OpenAL library', ''),
(BoolVariable('WITH_BF_STATICOPENAL', 'Staticly link to openal', False)),
(BoolVariable('WITH_BF_SDL', 'Use SDL if true', False)),
('BF_SDL', 'SDL base path', ''),
('BF_SDL_INC', 'SDL include path', ''), #$(shell $(BF_SDL)/bin/sdl-config --cflags)
('BF_SDL_LIB', 'SDL library', ''), #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
('BF_SDL_LIBPATH', 'SDL library path', ''),
(BoolVariable('WITH_BF_SDL', 'Use SDL if true', False)),
('BF_SDL', 'SDL base path', ''),
('BF_SDL_INC', 'SDL include path', ''), #$(shell $(BF_SDL)/bin/sdl-config --cflags)
('BF_SDL_LIB', 'SDL library', ''), #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
('BF_SDL_LIBPATH', 'SDL library path', ''),
('BF_PTHREADS', 'Pthreads base path', ''),
('BF_PTHREADS_INC', 'Pthreads include path', ''),
('BF_PTHREADS_LIB', 'Pthreads library', ''),
('BF_PTHREADS_LIBPATH', 'Pthreads library path', ''),
('BF_PTHREADS', 'Pthreads base path', ''),
('BF_PTHREADS_INC', 'Pthreads include path', ''),
('BF_PTHREADS_LIB', 'Pthreads library', ''),
('BF_PTHREADS_LIBPATH', 'Pthreads library path', ''),
(BoolVariable('WITH_BF_FMOD', 'Use FMOD if true', False)),
# BF_FMOD = $(LCGDIR)/fmod
(BoolVariable('WITH_BF_FMOD', 'Use FMOD if true', False)),
# BF_FMOD = $(LCGDIR)/fmod
(BoolVariable('WITH_BF_OPENEXR', 'Use OPENEXR if true', True)),
(BoolVariable('WITH_BF_STATICOPENEXR', 'Staticly link to OpenEXR', False)),
('BF_OPENEXR', 'OPENEXR base path', ''),
('BF_OPENEXR_INC', 'OPENEXR include path', ''),
('BF_OPENEXR_LIB', 'OPENEXR library', ''),
('BF_OPENEXR_LIBPATH', 'OPENEXR library path', ''),
('BF_OPENEXR_LIB_STATIC', 'OPENEXR static library', ''),
(BoolVariable('WITH_BF_OPENEXR', 'Use OPENEXR if true', True)),
(BoolVariable('WITH_BF_STATICOPENEXR', 'Staticly link to OpenEXR', False)),
('BF_OPENEXR', 'OPENEXR base path', ''),
('BF_OPENEXR_INC', 'OPENEXR include path', ''),
('BF_OPENEXR_LIB', 'OPENEXR library', ''),
('BF_OPENEXR_LIBPATH', 'OPENEXR library path', ''),
('BF_OPENEXR_LIB_STATIC', 'OPENEXR static library', ''),
(BoolVariable('WITH_BF_DDS', 'Use DDS if true', True)),
(BoolVariable('WITH_BF_DDS', 'Use DDS if true', True)),
(BoolVariable('WITH_BF_FFMPEG', 'Use FFMPEG if true', False)),
('BF_FFMPEG', 'FFMPEG base path', ''),
('BF_FFMPEG_LIB', 'FFMPEG library', ''),
('BF_FFMPEG_EXTRA', 'FFMPEG flags that must be preserved', ''),
(BoolVariable('WITH_BF_FFMPEG', 'Use FFMPEG if true', False)),
('BF_FFMPEG', 'FFMPEG base path', ''),
('BF_FFMPEG_LIB', 'FFMPEG library', ''),
('BF_FFMPEG_EXTRA', 'FFMPEG flags that must be preserved', ''),
('BF_FFMPEG_INC', 'FFMPEG includes', ''),
('BF_FFMPEG_LIBPATH', 'FFMPEG library path', ''),
(BoolVariable('WITH_BF_OGG', 'Use OGG, THEORA, VORBIS in FFMPEG if true',
False)),
('BF_OGG', 'OGG base path', ''),
('BF_OGG_LIB', 'OGG library', ''),
('BF_FFMPEG_INC', 'FFMPEG includes', ''),
('BF_FFMPEG_LIBPATH', 'FFMPEG library path', ''),
(BoolVariable('WITH_BF_OGG', 'Use OGG, THEORA, VORBIS in FFMPEG if true',
False)),
('BF_OGG', 'OGG base path', ''),
('BF_OGG_LIB', 'OGG library', ''),
(BoolVariable('WITH_BF_JPEG', 'Use JPEG if true', True)),
('BF_JPEG', 'JPEG base path', ''),
('BF_JPEG_INC', 'JPEG include path', ''),
('BF_JPEG_LIB', 'JPEG library', ''),
('BF_JPEG_LIBPATH', 'JPEG library path', ''),
(BoolVariable('WITH_BF_JPEG', 'Use JPEG if true', True)),
('BF_JPEG', 'JPEG base path', ''),
('BF_JPEG_INC', 'JPEG include path', ''),
('BF_JPEG_LIB', 'JPEG library', ''),
('BF_JPEG_LIBPATH', 'JPEG library path', ''),
(BoolVariable('WITH_BF_OPENJPEG', 'Use OPENJPEG if true', False)),
('BF_OPENJPEG', 'OPENJPEG base path', ''),
('BF_OPENJPEG_INC', 'OPENJPEG include path', ''),
('BF_OPENJPEG_LIB', 'OPENJPEG library', ''),
('BF_OPENJPEG_LIBPATH', 'OPENJPEG library path', ''),
(BoolVariable('WITH_BF_OPENJPEG', 'Use OPENJPEG if true', False)),
('BF_OPENJPEG', 'OPENJPEG base path', ''),
('BF_OPENJPEG_INC', 'OPENJPEG include path', ''),
('BF_OPENJPEG_LIB', 'OPENJPEG library', ''),
('BF_OPENJPEG_LIBPATH', 'OPENJPEG library path', ''),
(BoolVariable('WITH_BF_REDCODE', 'Use REDCODE if true', False)),
('BF_REDCODE', 'REDCODE base path', ''),
('BF_REDCODE_INC', 'REDCODE include path', ''),
('BF_REDCODE_LIB', 'REDCODE library', ''),
('BF_REDCODE_LIBPATH', 'REDCODE library path', ''),
(BoolVariable('WITH_BF_REDCODE', 'Use REDCODE if true', False)),
('BF_REDCODE', 'REDCODE base path', ''),
('BF_REDCODE_INC', 'REDCODE include path', ''),
('BF_REDCODE_LIB', 'REDCODE library', ''),
('BF_REDCODE_LIBPATH', 'REDCODE library path', ''),
(BoolVariable('WITH_BF_PNG', 'Use PNG if true', True)),
('BF_PNG', 'PNG base path', ''),
('BF_PNG_INC', 'PNG include path', ''),
('BF_PNG_LIB', 'PNG library', ''),
('BF_PNG_LIBPATH', 'PNG library path', ''),
(BoolVariable('WITH_BF_PNG', 'Use PNG if true', True)),
('BF_PNG', 'PNG base path', ''),
('BF_PNG_INC', 'PNG include path', ''),
('BF_PNG_LIB', 'PNG library', ''),
('BF_PNG_LIBPATH', 'PNG library path', ''),
('BF_TIFF', 'TIFF base path', ''),
('BF_TIFF_INC', 'TIFF include path', ''),
('BF_TIFF', 'TIFF base path', ''),
('BF_TIFF_INC', 'TIFF include path', ''),
('BF_TIFF_LIB', 'TIFF library', ''),
('BF_TIFF_LIBPATH', 'TIFF library path', ''),
(BoolVariable('WITH_BF_ZLIB', 'Use ZLib if true', True)),
('BF_ZLIB', 'ZLib base path', ''),
('BF_ZLIB_INC', 'ZLib include path', ''),
('BF_ZLIB_LIB', 'ZLib library', ''),
('BF_ZLIB_LIBPATH', 'ZLib library path', ''),
(BoolVariable('WITH_BF_ZLIB', 'Use ZLib if true', True)),
('BF_ZLIB', 'ZLib base path', ''),
('BF_ZLIB_INC', 'ZLib include path', ''),
('BF_ZLIB_LIB', 'ZLib library', ''),
('BF_ZLIB_LIBPATH', 'ZLib library path', ''),
(BoolVariable('WITH_BF_INTERNATIONAL', 'Use Gettext and Freetype if true', True)),
(BoolVariable('WITH_BF_INTERNATIONAL', 'Use Gettext and Freetype if true', True)),
('BF_GETTEXT', 'gettext base path', ''),
('BF_GETTEXT_INC', 'gettext include path', ''),
('BF_GETTEXT_LIB', 'gettext library', ''),
('BF_GETTEXT_LIBPATH', 'gettext library path', ''),
(BoolVariable('WITH_BF_ICONV', 'Use iconv if true', True)),
('BF_ICONV', 'iconv base path', ''),
('BF_ICONV_INC', 'iconv include path', ''),
('BF_ICONV_LIB', 'iconv library', ''),
('BF_ICONV_LIBPATH', 'iconv library path', ''),
(BoolVariable('WITH_BF_GAMEENGINE', 'Build with gameengine' , True)),
('BF_GETTEXT', 'gettext base path', ''),
('BF_GETTEXT_INC', 'gettext include path', ''),
('BF_GETTEXT_LIB', 'gettext library', ''),
('BF_GETTEXT_LIBPATH', 'gettext library path', ''),
(BoolVariable('WITH_BF_ICONV', 'Use iconv if true', True)),
('BF_ICONV', 'iconv base path', ''),
('BF_ICONV_INC', 'iconv include path', ''),
('BF_ICONV_LIB', 'iconv library', ''),
('BF_ICONV_LIBPATH', 'iconv library path', ''),
(BoolVariable('WITH_BF_GAMEENGINE', 'Build with gameengine' , True)),
(BoolVariable('WITH_BF_ODE', 'Use ODE if true', True)),
('BF_ODE', 'ODE base path', ''),
('BF_ODE_INC', 'ODE include path' , ''),
('BF_ODE_LIB', 'ODE library', ''),
(BoolVariable('WITH_BF_ODE', 'Use ODE if true', True)),
('BF_ODE', 'ODE base path', ''),
('BF_ODE_INC', 'ODE include path' , ''),
('BF_ODE_LIB', 'ODE library', ''),
(BoolVariable('WITH_BF_BULLET', 'Use Bullet if true', True)),
('BF_BULLET', 'Bullet base dir', ''),
('BF_BULLET_INC', 'Bullet include path', ''),
('BF_BULLET_LIB', 'Bullet library', ''),
('BF_SOLID', 'Solid base dir', '#/extern/solid'),
('BF_SOLID_INC', 'Solid include path', ''),
('BF_WINTAB', 'WinTab base dir', ''),
('BF_WINTAB_INC', 'WinTab include dir', ''),
('BF_CXX', 'c++ base path for libstdc++, only used when static linking', ''),
(BoolVariable('WITH_BF_STATICCXX', 'static link to stdc++', False)),
('BF_CXX_LIB_STATIC', 'static library path for stdc++', ''),
(BoolVariable('WITH_BF_BULLET', 'Use Bullet if true', True)),
('BF_BULLET', 'Bullet base dir', ''),
('BF_BULLET_INC', 'Bullet include path', ''),
('BF_BULLET_LIB', 'Bullet library', ''),
('BF_SOLID', 'Solid base dir', '#/extern/solid'),
('BF_SOLID_INC', 'Solid include path', ''),
('BF_WINTAB', 'WinTab base dir', ''),
('BF_WINTAB_INC', 'WinTab include dir', ''),
('BF_CXX', 'c++ base path for libstdc++, only used when static linking', ''),
(BoolVariable('WITH_BF_STATICCXX', 'static link to stdc++', False)),
('BF_CXX_LIB_STATIC', 'static library path for stdc++', ''),
##
##WITH_BF_NSPR = True
##BF_NSPR = $(LCGDIR)/nspr
@@ -289,273 +291,273 @@ def read_opts(cfg, args):
##BF_PARANOID = True
##
### enable freetype2 support for text objects
(BoolVariable('WITH_BF_FREETYPE', 'Use FreeType2 if true', False)),
('BF_FREETYPE', 'Freetype base path', ''),
('BF_FREETYPE_INC', 'Freetype include path', ''),
('BF_FREETYPE_LIB', 'Freetype library', ''),
('BF_FREETYPE_LIBPATH', 'Freetype library path', ''),
(BoolVariable('WITH_BF_FREETYPE', 'Use FreeType2 if true', False)),
('BF_FREETYPE', 'Freetype base path', ''),
('BF_FREETYPE_INC', 'Freetype include path', ''),
('BF_FREETYPE_LIB', 'Freetype library', ''),
('BF_FREETYPE_LIBPATH', 'Freetype library path', ''),
(BoolVariable('WITH_BF_OPENMP', 'Use OpenMP if true', False)),
(BoolVariable('WITH_BF_OPENMP', 'Use OpenMP if true', False)),
(BoolVariable('WITH_BF_QUICKTIME', 'Use QuickTime if true', False)),
('BF_QUICKTIME', 'QuickTime base path', ''),
('BF_QUICKTIME_INC', 'QuickTime include path', ''),
('BF_QUICKTIME_LIB', 'QuickTime library', ''),
('BF_QUICKTIME_LIBPATH', 'QuickTime library path', ''),
(BoolVariable('WITH_BF_QUICKTIME', 'Use QuickTime if true', False)),
('BF_QUICKTIME', 'QuickTime base path', ''),
('BF_QUICKTIME_INC', 'QuickTime include path', ''),
('BF_QUICKTIME_LIB', 'QuickTime library', ''),
('BF_QUICKTIME_LIBPATH', 'QuickTime library path', ''),
(BoolVariable('WITH_BF_STATICOPENGL', 'Use MESA if true', True)),
('BF_OPENGL', 'OpenGL base path', ''),
('BF_OPENGL_INC', 'OpenGL include path', ''),
('BF_OPENGL_LIB', 'OpenGL libraries', ''),
('BF_OPENGL_LIBPATH', 'OpenGL library path', ''),
('BF_OPENGL_LIB_STATIC', 'OpenGL static libraries', ''),
('BF_OPENGL_LINKFLAGS', 'OpenGL link flags', ''),
(BoolVariable('WITH_BF_FTGL', 'Use FTGL if true', True)),
('BF_FTGL', 'FTGL base path', ''),
('BF_FTGL_INC', 'FTGL include path', ''),
('BF_FTGL_LIB', 'FTGL libraries', ''),
(BoolVariable('WITH_BF_STATICOPENGL', 'Use MESA if true', True)),
('BF_OPENGL', 'OpenGL base path', ''),
('BF_OPENGL_INC', 'OpenGL include path', ''),
('BF_OPENGL_LIB', 'OpenGL libraries', ''),
('BF_OPENGL_LIBPATH', 'OpenGL library path', ''),
('BF_OPENGL_LIB_STATIC', 'OpenGL static libraries', ''),
('BF_OPENGL_LINKFLAGS', 'OpenGL link flags', ''),
(BoolVariable('WITH_BF_FTGL', 'Use FTGL if true', True)),
('BF_FTGL', 'FTGL base path', ''),
('BF_FTGL_INC', 'FTGL include path', ''),
('BF_FTGL_LIB', 'FTGL libraries', ''),
(BoolVariable('WITH_BF_PLAYER', 'Build blenderplayer if true', False)),
(BoolVariable('WITH_BF_NOBLENDER', 'Do not build blender if true', False)),
(BoolVariable('WITH_BF_PLAYER', 'Build blenderplayer if true', False)),
(BoolVariable('WITH_BF_NOBLENDER', 'Do not build blender if true', False)),
('CFLAGS', 'C only flags', ''),
('CCFLAGS', 'Generic C and C++ flags', ''),
('CXXFLAGS', 'C++ only flags', ''),
('CPPFLAGS', 'Defines', ''),
('REL_CFLAGS', 'C only release flags', ''),
('REL_CCFLAGS', 'Generic C and C++ release flags', ''),
('REL_CXXFLAGS', 'C++ only release flags', ''),
('CFLAGS', 'C only flags', ''),
('CCFLAGS', 'Generic C and C++ flags', ''),
('CXXFLAGS', 'C++ only flags', ''),
('CPPFLAGS', 'Defines', ''),
('REL_CFLAGS', 'C only release flags', ''),
('REL_CCFLAGS', 'Generic C and C++ release flags', ''),
('REL_CXXFLAGS', 'C++ only release flags', ''),
('C_WARN', 'C warning flags', ''),
('CC_WARN', 'Generic C and C++ warning flags', ''),
('CXX_WARN', 'C++ only warning flags', ''),
('C_WARN', 'C warning flags', ''),
('CC_WARN', 'Generic C and C++ warning flags', ''),
('CXX_WARN', 'C++ only warning flags', ''),
('LLIBS', 'Platform libs', ''),
('PLATFORM_LINKFLAGS', 'Platform linkflags', ''),
('LLIBS', 'Platform libs', ''),
('PLATFORM_LINKFLAGS', 'Platform linkflags', ''),
(BoolVariable('BF_PROFILE', 'Add profiling information if true', False)),
('BF_PROFILE_CFLAGS', 'C only profiling flags', ''),
('BF_PROFILE_CCFLAGS', 'C and C++ profiling flags', ''),
('BF_PROFILE_CXXFLAGS', 'C++ only profiling flags', ''),
(BoolVariable('BF_PROFILE', 'Add profiling information if true', False)),
('BF_PROFILE_CFLAGS', 'C only profiling flags', ''),
('BF_PROFILE_CCFLAGS', 'C and C++ profiling flags', ''),
('BF_PROFILE_CXXFLAGS', 'C++ only profiling flags', ''),
(BoolVariable('BF_DEBUG', 'Add debug flags if true', False)),
('BF_DEBUG_CFLAGS', 'C only debug flags', ''),
('BF_DEBUG_CCFLAGS', 'C and C++ debug flags', ''),
('BF_DEBUG_CXXFLAGS', 'C++ only debug flags', ''),
(BoolVariable('BF_DEBUG', 'Add debug flags if true', False)),
('BF_DEBUG_CFLAGS', 'C only debug flags', ''),
('BF_DEBUG_CCFLAGS', 'C and C++ debug flags', ''),
('BF_DEBUG_CXXFLAGS', 'C++ only debug flags', ''),
(BoolVariable('BF_BSC', 'Create .bsc files (msvc only)', True)),
(BoolVariable('BF_BSC', 'Create .bsc files (msvc only)', True)),
('BF_BUILDDIR', 'Build dir', ''),
('BF_INSTALLDIR', 'Installation dir', ''),
('BF_DOCDIR', 'Dir where BPy documentation will be created', ''),
('BF_BUILDDIR', 'Build dir', ''),
('BF_INSTALLDIR', 'Installation dir', ''),
('BF_DOCDIR', 'Dir where BPy documentation will be created', ''),
('CC', 'C compiler to use', ''),
('CXX', 'C++ compiler to use', ''),
('CC', 'C compiler to use', ''),
('CXX', 'C++ compiler to use', ''),
(BoolVariable('BF_BUILDINFO', 'Buildtime in splash if true', True)),
(BoolVariable('BF_BUILDINFO', 'Buildtime in splash if true', True)),
(BoolVariable('BF_TWEAK_MODE', 'Enable tweak mode if true', False)),
(BoolVariable('BF_SPLIT_SRC', 'Split src lib into several chunks if true', False)),
(BoolVariable('WITHOUT_BF_INSTALL', 'dont install if true', False)),
(BoolVariable('BF_FANCY', 'Enable fancy output if true', True)),
(BoolVariable('BF_QUIET', 'Enable silent output if true', True)),
(BoolVariable('WITH_BF_BINRELOC', 'Enable relocatable binary (linux only)', False)),
(BoolVariable('BF_TWEAK_MODE', 'Enable tweak mode if true', False)),
(BoolVariable('BF_SPLIT_SRC', 'Split src lib into several chunks if true', False)),
(BoolVariable('WITHOUT_BF_INSTALL', 'dont install if true', False)),
(BoolVariable('BF_FANCY', 'Enable fancy output if true', True)),
(BoolVariable('BF_QUIET', 'Enable silent output if true', True)),
(BoolVariable('WITH_BF_BINRELOC', 'Enable relocatable binary (linux only)', False)),
('BF_X264_CONFIG', 'configuration flags for x264', ''),
('BF_XVIDCORE_CONFIG', 'configuration flags for xvidcore', ''),
(BoolVariable('WITH_BF_DOCS', 'Generate API documentation', False)),
('BF_CONFIG', 'SCons python config file used to set default options', 'user_config.py'),
('BF_NUMJOBS', 'Number of build processes to spawn', '1')
('BF_X264_CONFIG', 'configuration flags for x264', ''),
('BF_XVIDCORE_CONFIG', 'configuration flags for xvidcore', ''),
(BoolVariable('WITH_BF_DOCS', 'Generate API documentation', False)),
('BF_CONFIG', 'SCons python config file used to set default options', 'user_config.py'),
('BF_NUMJOBS', 'Number of build processes to spawn', '1')
) # end of opts.AddOptions()
) # end of opts.AddOptions()
return localopts
return localopts
def NSIS_print(target, source, env):
return "Creating NSIS installer for Blender 3D"
return "Creating NSIS installer for Blender 3D"
def NSIS_Installer(target=None, source=None, env=None):
if env['OURPLATFORM'] != 'win32-vc' and env['OURPLATFORM'] != 'win32-mingw':
print "NSIS installer is only available on Windows."
Exit()
start_dir = os.getcwd()
rel_dir = start_dir + "\\release\\windows\\installer\\"
install_base_dir = start_dir + "\\"
if not os.path.exists(install_base_dir+env['BF_INSTALLDIR']+'/plugins/include'):
os.mkdir(install_base_dir+env['BF_INSTALLDIR']+'/plugins/include')
for f in glob.glob('source/blender/blenpluginapi/*.h'):
shutil.copy(f,install_base_dir+env['BF_INSTALLDIR']+'/plugins/include')
if env['OURPLATFORM'] != 'win32-vc' and env['OURPLATFORM'] != 'win32-mingw':
print "NSIS installer is only available on Windows."
Exit()
start_dir = os.getcwd()
rel_dir = start_dir + "\\release\\windows\\installer\\"
install_base_dir = start_dir + "\\"
if not os.path.exists(install_base_dir+env['BF_INSTALLDIR']+'/plugins/include'):
os.mkdir(install_base_dir+env['BF_INSTALLDIR']+'/plugins/include')
for f in glob.glob('source/blender/blenpluginapi/*.h'):
shutil.copy(f,install_base_dir+env['BF_INSTALLDIR']+'/plugins/include')
shutil.copy('source/blender/blenpluginapi/plugin.def',install_base_dir+env['BF_INSTALLDIR']+'/plugins/include/')
os.chdir("release")
v = open("VERSION")
version = v.read()[:-1]
shortver = version.split('.')[0] + version.split('.')[1]
v.close()
shutil.copy('source/blender/blenpluginapi/plugin.def',install_base_dir+env['BF_INSTALLDIR']+'/plugins/include/')
os.chdir("release")
v = open("VERSION")
version = v.read()[:-1]
shortver = version.split('.')[0] + version.split('.')[1]
v.close()
#### change to suit install dir ####
inst_dir = install_base_dir + env['BF_INSTALLDIR']
os.chdir("windows/installer")
#### change to suit install dir ####
inst_dir = install_base_dir + env['BF_INSTALLDIR']
os.chdir("windows/installer")
ns = open("00.sconsblender.nsi","r")
ns = open("00.sconsblender.nsi","r")
ns_cnt = str(ns.read())
ns.close()
ns_cnt = str(ns.read())
ns.close()
# do root
rootlist = []
rootdir = os.listdir(inst_dir+"\\")
for rootitem in rootdir:
if os.path.isdir(inst_dir+"\\"+ rootitem) == 0:
rootlist.append("File \"" + os.path.normpath(inst_dir) + "\\" + rootitem+"\"")
rootstring = string.join(rootlist, "\n ")
rootstring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[ROOTDIRCONTS]", rootstring)
# do root
rootlist = []
rootdir = os.listdir(inst_dir+"\\")
for rootitem in rootdir:
if os.path.isdir(inst_dir+"\\"+ rootitem) == 0:
rootlist.append("File \"" + os.path.normpath(inst_dir) + "\\" + rootitem+"\"")
rootstring = string.join(rootlist, "\n ")
rootstring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[ROOTDIRCONTS]", rootstring)
# do delete items
delrootlist = []
for rootitem in rootdir:
if os.path.isdir(inst_dir + rootitem) == 0:
delrootlist.append("Delete $INSTDIR\\" + rootitem)
delrootstring = string.join(delrootlist, "\n ")
delrootstring += "\n"
ns_cnt = string.replace(ns_cnt, "[DELROOTDIRCONTS]", delrootstring)
# do delete items
delrootlist = []
for rootitem in rootdir:
if os.path.isdir(inst_dir + rootitem) == 0:
delrootlist.append("Delete $INSTDIR\\" + rootitem)
delrootstring = string.join(delrootlist, "\n ")
delrootstring += "\n"
ns_cnt = string.replace(ns_cnt, "[DELROOTDIRCONTS]", delrootstring)
# do scripts
scriptlist = []
scriptpath = "%s%s" % (inst_dir, "\\.blender\\scripts")
scriptdir = os.listdir(scriptpath)
for scriptitem in scriptdir:
scriptfile = "%s\\%s" % (scriptpath, scriptitem)
if os.path.isdir(scriptfile) == 0:
scriptfile = os.path.normpath(scriptfile)
scriptlist.append("File \"%s\"" % scriptfile)
scriptstring = string.join(scriptlist, "\n ")
scriptstring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[SCRIPTCONTS]", scriptstring)
# do scripts
scriptlist = []
scriptpath = "%s%s" % (inst_dir, "\\.blender\\scripts")
scriptdir = os.listdir(scriptpath)
for scriptitem in scriptdir:
scriptfile = "%s\\%s" % (scriptpath, scriptitem)
if os.path.isdir(scriptfile) == 0:
scriptfile = os.path.normpath(scriptfile)
scriptlist.append("File \"%s\"" % scriptfile)
scriptstring = string.join(scriptlist, "\n ")
scriptstring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[SCRIPTCONTS]", scriptstring)
# do scripts\bpymodules
bpymodlist = []
bpymodpath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpymodules")
bpymoddir = os.listdir(bpymodpath)
# do scripts\bpymodules
bpymodlist = []
bpymodpath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpymodules")
bpymoddir = os.listdir(bpymodpath)
for bpymoditem in bpymoddir:
bpymodfile = "%s\\%s" % (bpymodpath, bpymoditem)
if os.path.isdir(bpymodfile) == 0:
bpymodfile = os.path.normpath(bpymodfile)
bpymodlist.append("File \"%s\"" % bpymodfile)
bpymodstring = string.join(bpymodlist, "\n ")
bpymodstring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[SCRIPTMODCONTS]", bpymodstring)
for bpymoditem in bpymoddir:
bpymodfile = "%s\\%s" % (bpymodpath, bpymoditem)
if os.path.isdir(bpymodfile) == 0:
bpymodfile = os.path.normpath(bpymodfile)
bpymodlist.append("File \"%s\"" % bpymodfile)
bpymodstring = string.join(bpymodlist, "\n ")
bpymodstring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[SCRIPTMODCONTS]", bpymodstring)
# do scripts\bpymodules\colladaimex
colladalist = []
bpymodpath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpymodules\\ColladaImEx")
bpymoddir = os.listdir(bpymodpath)
# do scripts\bpymodules\colladaimex
colladalist = []
bpymodpath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpymodules\\ColladaImEx")
bpymoddir = os.listdir(bpymodpath)
for bpymoditem in bpymoddir:
bpymodfile = "%s\\%s" % (bpymodpath, bpymoditem)
if os.path.isdir(bpymodfile) == 0:
bpymodfile=os.path.normpath(bpymodfile)
colladalist.append("File \"%s\"" % bpymodfile)
bpymodstring = string.join(colladalist, "\n ")
bpymodstring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[SCRIPTMODCOLLADACONT]", bpymodstring)
for bpymoditem in bpymoddir:
bpymodfile = "%s\\%s" % (bpymodpath, bpymoditem)
if os.path.isdir(bpymodfile) == 0:
bpymodfile=os.path.normpath(bpymodfile)
colladalist.append("File \"%s\"" % bpymodfile)
bpymodstring = string.join(colladalist, "\n ")
bpymodstring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[SCRIPTMODCOLLADACONT]", bpymodstring)
# do scripts\bpydata
bpydatalist = []
bpydatapath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpydata")
bpydatadir = os.listdir(bpydatapath)
for bpydataitem in bpydatadir:
bpydatafile = "%s\\%s" % (bpydatapath, bpydataitem)
if os.path.isdir(bpydatafile) == 0:
bpydatalist.append("File \"%s\"" % bpydatafile)
bpydatastring = string.join(bpydatalist, "\n ")
bpydatastring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[SCRIPTDATACONTS]", bpydatastring)
# do scripts\bpydata
bpydatalist = []
bpydatapath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpydata")
bpydatadir = os.listdir(bpydatapath)
for bpydataitem in bpydatadir:
bpydatafile = "%s\\%s" % (bpydatapath, bpydataitem)
if os.path.isdir(bpydatafile) == 0:
bpydatalist.append("File \"%s\"" % bpydatafile)
bpydatastring = string.join(bpydatalist, "\n ")
bpydatastring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[SCRIPTDATACONTS]", bpydatastring)
# do plugins\include
plugincludelist = []
plugincludepath = "%s%s" % (inst_dir, "\\plugins\\include")
plugincludedir = os.listdir(plugincludepath)
for plugincludeitem in plugincludedir:
plugincludefile = "%s\\%s" % (plugincludepath, plugincludeitem)
if os.path.isdir(plugincludefile) == 0:
if plugincludefile.find('.h') or plugincludefile.find('.DEF'):
plugincludefile = os.path.normpath(plugincludefile)
plugincludelist.append("File \"%s\"" % plugincludefile)
plugincludestring = string.join(plugincludelist, "\n ")
plugincludestring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[PLUGINCONTS]", plugincludestring)
# do plugins\include
plugincludelist = []
plugincludepath = "%s%s" % (inst_dir, "\\plugins\\include")
plugincludedir = os.listdir(plugincludepath)
for plugincludeitem in plugincludedir:
plugincludefile = "%s\\%s" % (plugincludepath, plugincludeitem)
if os.path.isdir(plugincludefile) == 0:
if plugincludefile.find('.h') or plugincludefile.find('.DEF'):
plugincludefile = os.path.normpath(plugincludefile)
plugincludelist.append("File \"%s\"" % plugincludefile)
plugincludestring = string.join(plugincludelist, "\n ")
plugincludestring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[PLUGINCONTS]", plugincludestring)
# do scripts\bpydata\config
cfglist = []
cfgpath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpydata\\config")
cfgdir = os.listdir(cfgpath)
for cfgitem in cfgdir:
cfgfile = "%s\\%s" % (cfgpath, cfgitem)
if os.path.isdir(cfgfile) == 0:
cfglist.append("File \"%s\"" % cfgfile)
cfgstring = string.join(cfglist, "\n ")
cfgstring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[SCRIPTDATACFGCONTS]", cfgstring)
# do scripts\bpydata\config
cfglist = []
cfgpath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpydata\\config")
cfgdir = os.listdir(cfgpath)
for cfgitem in cfgdir:
cfgfile = "%s\\%s" % (cfgpath, cfgitem)
if os.path.isdir(cfgfile) == 0:
cfglist.append("File \"%s\"" % cfgfile)
cfgstring = string.join(cfglist, "\n ")
cfgstring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[SCRIPTDATACFGCONTS]", cfgstring)
# do dotblender
dotblendlist = []
dotblenddir = os.listdir(inst_dir+"\\.blender")
for dotblenditem in dotblenddir:
if os.path.isdir(inst_dir + "\\.blender\\" + dotblenditem) == 0:
dotblendlist.append("File \"" + os.path.normpath(inst_dir) + "\\.blender\\" +
dotblenditem+"\"")
dotblendstring = string.join(dotblendlist, "\n ")
dotblendstring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[DOTBLENDERCONTS]", dotblendstring)
# do dotblender
dotblendlist = []
dotblenddir = os.listdir(inst_dir+"\\.blender")
for dotblenditem in dotblenddir:
if os.path.isdir(inst_dir + "\\.blender\\" + dotblenditem) == 0:
dotblendlist.append("File \"" + os.path.normpath(inst_dir) + "\\.blender\\" +
dotblenditem+"\"")
dotblendstring = string.join(dotblendlist, "\n ")
dotblendstring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[DOTBLENDERCONTS]", dotblendstring)
# do language files
langlist = []
langfiles = []
langdir = os.listdir(inst_dir + "\\.blender\\locale")
for langitem in langdir:
if os.path.isdir(inst_dir + "\\.blender\\locale\\" + langitem) == 1:
langfiles.append("SetOutPath $BLENDERHOME\\.blender\\locale\\" + langitem + "\\LC_MESSAGES")
langfiles.append("File \"" + os.path.normpath(inst_dir) + "\\.blender\\locale\\"
+ langitem + "\\LC_MESSAGES\\blender.mo\"")
langstring = string.join(langfiles, "\n ")
langstring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[LANGUAGECONTS]", langstring)
# do language files
langlist = []
langfiles = []
langdir = os.listdir(inst_dir + "\\.blender\\locale")
for langitem in langdir:
if os.path.isdir(inst_dir + "\\.blender\\locale\\" + langitem) == 1:
langfiles.append("SetOutPath $BLENDERHOME\\.blender\\locale\\" + langitem + "\\LC_MESSAGES")
langfiles.append("File \"" + os.path.normpath(inst_dir) + "\\.blender\\locale\\"
+ langitem + "\\LC_MESSAGES\\blender.mo\"")
langstring = string.join(langfiles, "\n ")
langstring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[LANGUAGECONTS]", langstring)
# var replacements
ns_cnt = string.replace(ns_cnt, "DISTDIR", os.path.normpath(inst_dir+"\\"))
ns_cnt = string.replace(ns_cnt, "SHORTVER", shortver)
ns_cnt = string.replace(ns_cnt, "VERSION", version)
ns_cnt = string.replace(ns_cnt, "RELDIR", os.path.normpath(rel_dir))
# var replacements
ns_cnt = string.replace(ns_cnt, "DISTDIR", os.path.normpath(inst_dir+"\\"))
ns_cnt = string.replace(ns_cnt, "SHORTVER", shortver)
ns_cnt = string.replace(ns_cnt, "VERSION", version)
ns_cnt = string.replace(ns_cnt, "RELDIR", os.path.normpath(rel_dir))
tmpnsi = os.path.normpath(install_base_dir+os.sep+env['BF_BUILDDIR']+os.sep+"00.blender_tmp.nsi")
new_nsis = open(tmpnsi, 'w')
new_nsis.write(ns_cnt)
new_nsis.close()
tmpnsi = os.path.normpath(install_base_dir+os.sep+env['BF_BUILDDIR']+os.sep+"00.blender_tmp.nsi")
new_nsis = open(tmpnsi, 'w')
new_nsis.write(ns_cnt)
new_nsis.close()
os.chdir(start_dir)
os.chdir(start_dir)
cmdline = "makensis " + "\""+tmpnsi+"\""
cmdline = "makensis " + "\""+tmpnsi+"\""
startupinfo = subprocess.STARTUPINFO()
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
stderr=subprocess.PIPE, startupinfo=startupinfo, shell = True)
data, err = proc.communicate()
rv = proc.wait()
startupinfo = subprocess.STARTUPINFO()
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
stderr=subprocess.PIPE, startupinfo=startupinfo, shell = True)
data, err = proc.communicate()
rv = proc.wait()
if rv != 0:
print
print data.strip().split("\n")[-1]
return rv
if rv != 0:
print
print data.strip().split("\n")[-1]
return rv