fix [#27787] Smart UV Unwrap Results in Overlaps

added optional face area weighting (from 2.4x) since this can result in overlapping faces.
This commit is contained in:
Campbell Barton
2011-06-28 06:51:55 +00:00
parent c0a83d24e9
commit b4682414c2

View File

@@ -746,13 +746,15 @@ def packIslands(islandList):
uv.y= (uv.y+yoffset) * yfactor
def VectoQuat(vec):
vec = vec.normalized()
if abs(vec.x) > 0.5:
return vec.to_track_quat('Z', 'X')
else:
return vec.to_track_quat('Z', 'Y')
a3 = vec.normalized()
up = Vector((0.0, 0.0, 1.0))
if abs(a3.dot(up)) == 1.0:
up = Vector((0.0, 1.0, 0.0))
a1 = a3.cross(up).normalized()
a2 = a3.cross(a1)
return Matrix((a1, a2, a3)).to_quaternion()
class thickface(object):
@@ -791,7 +793,11 @@ def main_consts():
global ob
ob = None
def main(context, island_margin, projection_limit):
def main(context,
island_margin,
projection_limit,
user_area_weight,
):
global USER_FILL_HOLES
global USER_FILL_HOLES_QUALITY
global USER_STRETCH_ASPECT
@@ -844,7 +850,6 @@ def main(context, island_margin, projection_limit):
USER_FILL_HOLES = (0)
USER_FILL_HOLES_QUALITY = (50) # Only for hole filling.
USER_VIEW_INIT = (0) # Only for hole filling.
USER_AREA_WEIGHT = (1) # Only for hole filling.
# Reuse variable
if len(obList) == 1:
@@ -970,12 +975,15 @@ def main(context, island_margin, projection_limit):
# Add the average of all these faces normals as a projectionVec
averageVec = Vector((0.0, 0.0, 0.0))
if USER_AREA_WEIGHT:
for fprop in newProjectMeshFaces:
averageVec += (fprop.no * fprop.area)
else:
if user_area_weight == 0.0:
for fprop in newProjectMeshFaces:
averageVec += fprop.no
elif user_area_weight == 1.0:
for fprop in newProjectMeshFaces:
averageVec += fprop.no * fprop.area
else:
for fprop in newProjectMeshFaces:
averageVec += fprop.no * ((fprop.area * user_area_weight) + (1.0 - user_area_weight))
if averageVec.x != 0 or averageVec.y != 0 or averageVec.z != 0: # Avoid NAN
projectVecs.append(averageVec.normalized())
@@ -1062,7 +1070,7 @@ def main(context, island_margin, projection_limit):
f_uv = f.uv
for j, v in enumerate(f.v):
# XXX - note, between mathutils in 2.4 and 2.5 the order changed.
f_uv[j][:] = (v.co * MatQuat)[:2]
f_uv[j][:] = (v.co * MatQuat).xy
if USER_SHARE_SPACE:
@@ -1098,12 +1106,8 @@ def main(context, island_margin, projection_limit):
"""
pup_block = [\
'Projection',\
* ('Angle Limit:', USER_PROJECTION_LIMIT, 1, 89, ''),\
('Selected Faces Only', USER_ONLY_SELECTED_FACES, 'Use only selected faces from all selected meshes.'),\
('Init from view', USER_VIEW_INIT, 'The first projection will be from the view vector.'),\
('Area Weight', USER_AREA_WEIGHT, 'Weight projections vector by face area.'),\
'',\
'',\
'',\
'UV Layout',\
('Share Tex Space', USER_SHARE_SPACE, 'Objects Share texture space, map all objects into 1 uvmap.'),\
@@ -1125,11 +1129,15 @@ class SmartProject(bpy.types.Operator):
bl_options = {'REGISTER', 'UNDO'}
angle_limit = FloatProperty(name="Angle Limit",
description="lower for more projection groups, higher for less distortion.",
description="lower for more projection groups, higher for less distortion",
default=66.0, min=1.0, max=89.0)
island_margin = FloatProperty(name="Island Margin",
description="Margin to reduce bleed from adjacent islands.",
description="Margin to reduce bleed from adjacent islands",
default=0.0, min=0.0, max=1.0)
user_area_weight = FloatProperty(name="Area Weight",
description="Weight projections vector by faces with larger areas",
default=0.0, min=0.0, max=1.0)
@classmethod
@@ -1137,7 +1145,11 @@ class SmartProject(bpy.types.Operator):
return context.active_object != None
def execute(self, context):
main(context, self.island_margin, self.angle_limit)
main(context,
self.island_margin,
self.angle_limit,
self.user_area_weight,
)
return {'FINISHED'}
def invoke(self, context, event):