Rename operator for better clarity
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@@ -226,7 +226,7 @@ void OBJECT_OT_vertex_group_move(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_weight_paste(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_weight_delete(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_weight_set_active(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_weight_normalize_active(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_weight_normalize_active_vertex(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_weight_copy(struct wmOperatorType *ot);
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/* object_shapekey.c */
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@@ -198,7 +198,7 @@ void ED_operatortypes_object(void)
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WM_operatortype_append(OBJECT_OT_vertex_weight_paste);
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WM_operatortype_append(OBJECT_OT_vertex_weight_delete);
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WM_operatortype_append(OBJECT_OT_vertex_weight_set_active);
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WM_operatortype_append(OBJECT_OT_vertex_weight_normalize_active);
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WM_operatortype_append(OBJECT_OT_vertex_weight_normalize_active_vertex);
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WM_operatortype_append(OBJECT_OT_vertex_weight_copy);
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WM_operatortype_append(OBJECT_OT_game_property_new);
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@@ -4199,7 +4199,7 @@ void OBJECT_OT_vertex_weight_set_active(wmOperatorType *ot)
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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static int vertex_weight_normalize_active(bContext *C, wmOperator *UNUSED(op))
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static int vertex_weight_normalize_active_vertex(bContext *C, wmOperator *UNUSED(op))
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{
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Object *ob = ED_object_context(C);
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ToolSettings *ts = CTX_data_tool_settings(C);
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@@ -4213,16 +4213,16 @@ static int vertex_weight_normalize_active(bContext *C, wmOperator *UNUSED(op))
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return OPERATOR_FINISHED;
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}
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void OBJECT_OT_vertex_weight_normalize_active(wmOperatorType *ot)
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void OBJECT_OT_vertex_weight_normalize_active_vertex(wmOperatorType *ot)
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{
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ot->name = "Normalize Active";
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ot->idname = "OBJECT_OT_vertex_weight_normalize_active";
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ot->idname = "OBJECT_OT_vertex_weight_normalize_active_vertex";
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ot->description = "Normalize Active Vert Weights";
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/* api callbacks */
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ot->poll = vertex_group_poll;
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ot->exec = vertex_weight_normalize_active;
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ot->exec = vertex_weight_normalize_active_vertex;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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@@ -910,7 +910,7 @@ static void view3d_panel_vgroup(const bContext *C, Panel *pa)
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col = uiLayoutColumn(pa->layout, true);
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row = uiLayoutRow(col, true);
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ot = WM_operatortype_find("OBJECT_OT_vertex_weight_normalize_active", 1);
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ot = WM_operatortype_find("OBJECT_OT_vertex_weight_normalize_active_vertex", 1);
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but = uiDefButO_ptr(block, BUT, ot, WM_OP_EXEC_DEFAULT, "Normalize",
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0, yco, UI_UNIT_X * 5, UI_UNIT_Y,
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TIP_("Normalize weights of active vertex (if affected groups are unlocked"));
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