Fix #30505: bpy.context.copy() gives error running in the properties editor
with cycles as render engine.
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@@ -680,9 +680,9 @@ void buttons_context_compute(const bContext *C, SpaceButs *sbuts)
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/************************* Context Callback ************************/
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const char *buttons_context_dir[] = {
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"world", "object", "mesh", "armature", "lattice", "curve",
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"texture_slot", "world", "object", "mesh", "armature", "lattice", "curve",
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"meta_ball", "lamp", "speaker", "camera", "material", "material_slot",
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"texture", "texture_slot", "texture_user", "bone", "edit_bone",
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"texture", "texture_user", "bone", "edit_bone",
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"pose_bone", "particle_system", "particle_system_editable", "particle_settings",
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"cloth", "soft_body", "fluid", "smoke", "collision", "brush", "dynamic_paint", NULL
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};
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@@ -697,7 +697,12 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
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/* here we handle context, getting data from precomputed path */
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if (CTX_data_dir(member)) {
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CTX_data_dir_set(result, buttons_context_dir);
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/* in case of new shading system we skip texture_slot, complex python
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* UI script logic depends on checking if this is available */
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if (sbuts->texuser)
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CTX_data_dir_set(result, buttons_context_dir + 1);
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else
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CTX_data_dir_set(result, buttons_context_dir);
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return 1;
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}
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else if (CTX_data_equals(member, "world")) {
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