Cleanup: whitespace
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@@ -390,7 +390,8 @@ void DepsgraphRelationBuilder::begin_build()
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{
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}
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void DepsgraphRelationBuilder::build_id(ID* id) {
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void DepsgraphRelationBuilder::build_id(ID *id)
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{
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if (id == NULL) {
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return;
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}
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@@ -2060,7 +2061,8 @@ void DepsgraphRelationBuilder::build_copy_on_write_relations()
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*
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* This is similar to what happens in ntree_hack_remap_pointers().
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*/
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void DepsgraphRelationBuilder::build_nested_datablock(ID *owner, ID *id) {
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void DepsgraphRelationBuilder::build_nested_datablock(ID *owner, ID *id)
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{
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if (!DEG_depsgraph_use_copy_on_write()) {
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return;
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}
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@@ -73,7 +73,7 @@ DepsNodeFactory *deg_type_get_factory(const eDepsNode_Type type)
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/* Stringified node types ---------------------------------- */
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const char* nodeTypeAsString(eDepsNode_Type type)
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const char *nodeTypeAsString(eDepsNode_Type type)
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{
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switch (type) {
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#define STRINGIFY_TYPE(name) case DEG_NODE_TYPE_##name: return #name
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@@ -110,7 +110,7 @@ const char* nodeTypeAsString(eDepsNode_Type type)
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/* Stringified opcodes ------------------------------------- */
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const char* operationCodeAsString(eDepsOperation_Code opcode)
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const char *operationCodeAsString(eDepsOperation_Code opcode)
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{
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switch (opcode) {
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#define STRINGIFY_OPCODE(name) case DEG_OPCODE_##name: return #name
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@@ -155,7 +155,7 @@ typedef enum eDepsNode_Type {
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NUM_DEG_NODE_TYPES,
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} eDepsNode_Type;
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const char* nodeTypeAsString(eDepsNode_Type type);
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const char *nodeTypeAsString(eDepsNode_Type type);
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/* Identifiers for common operations (as an enum). */
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typedef enum eDepsOperation_Code {
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@@ -270,6 +270,6 @@ typedef enum eDepsOperation_Code {
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DEG_NUM_OPCODES,
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} eDepsOperation_Code;
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const char* operationCodeAsString(eDepsOperation_Code opcode);
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const char *operationCodeAsString(eDepsOperation_Code opcode);
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} // namespace DEG
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@@ -92,7 +92,7 @@ typedef struct WORKBENCH_MaterialData {
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float color[3];
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int object_id;
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int drawtype;
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Image* ima;
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Image *ima;
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/* Linked shgroup for drawing */
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DRWShadingGroup *shgrp;
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@@ -127,6 +127,6 @@ void workbench_materials_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob
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void workbench_materials_cache_finish(WORKBENCH_Data *vedata);
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/* workbench_studiolight.c */
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void studiolight_update_world(int studio_light, WORKBENCH_UBO_World* wd);
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void studiolight_update_world(int studio_light, WORKBENCH_UBO_World *wd);
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#endif
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