BMesh: decimate, test for face flip was too low
Created overlapping faces in T44780
This commit is contained in:
@@ -171,13 +171,15 @@ static bool bm_edge_collapse_is_degenerate_flip(BMEdge *e, const float optimize_
|
||||
cross_v3_v3v3(cross_exist, vec_other, vec_exist);
|
||||
cross_v3_v3v3(cross_optim, vec_other, vec_optim);
|
||||
|
||||
/* normalize isn't really needed, but ensures the value at a unit we can compare against */
|
||||
normalize_v3(cross_exist);
|
||||
normalize_v3(cross_optim);
|
||||
/* avoid normalize */
|
||||
if (dot_v3v3(cross_exist, cross_optim) <=
|
||||
(len_squared_v3(cross_exist) + len_squared_v3(cross_optim)) * 0.01f)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
#else
|
||||
normal_tri_v3(cross_exist, v->co, co_prev, co_next);
|
||||
normal_tri_v3(cross_optim, optimize_co, co_prev, co_next);
|
||||
#endif
|
||||
|
||||
/* use a small value rather then zero so we don't flip a face in multiple steps
|
||||
* (first making it zero area, then flipping again) */
|
||||
@@ -185,6 +187,8 @@ static bool bm_edge_collapse_is_degenerate_flip(BMEdge *e, const float optimize_
|
||||
//printf("no flip\n");
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user