Fixing [#23370] problem when running game engine
This commit is contained in:
@@ -525,7 +525,6 @@ int AUD_setDistanceModel(AUD_DistanceModel model)
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int AUD_setSourceLocation(AUD_Channel* handle, const float* location)
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{
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assert(AUD_device);
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assert(handle);
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if(AUD_3ddevice)
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{
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@@ -539,7 +538,6 @@ int AUD_setSourceLocation(AUD_Channel* handle, const float* location)
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int AUD_setSourceVelocity(AUD_Channel* handle, const float* velocity)
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{
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assert(AUD_device);
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assert(handle);
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if(AUD_3ddevice)
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{
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@@ -553,7 +551,6 @@ int AUD_setSourceVelocity(AUD_Channel* handle, const float* velocity)
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int AUD_setSourceOrientation(AUD_Channel* handle, const float* orientation)
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{
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assert(AUD_device);
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assert(handle);
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if(AUD_3ddevice)
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{
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@@ -567,7 +564,6 @@ int AUD_setSourceOrientation(AUD_Channel* handle, const float* orientation)
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int AUD_setRelative(AUD_Channel* handle, int relative)
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{
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assert(AUD_device);
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assert(handle);
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if(AUD_3ddevice)
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{
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@@ -580,7 +576,6 @@ int AUD_setRelative(AUD_Channel* handle, int relative)
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int AUD_setVolumeMaximum(AUD_Channel* handle, float volume)
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{
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assert(AUD_device);
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assert(handle);
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if(AUD_3ddevice)
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{
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@@ -593,7 +588,6 @@ int AUD_setVolumeMaximum(AUD_Channel* handle, float volume)
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int AUD_setVolumeMinimum(AUD_Channel* handle, float volume)
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{
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assert(AUD_device);
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assert(handle);
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if(AUD_3ddevice)
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{
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@@ -606,7 +600,6 @@ int AUD_setVolumeMinimum(AUD_Channel* handle, float volume)
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int AUD_setDistanceMaximum(AUD_Channel* handle, float distance)
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{
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assert(AUD_device);
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assert(handle);
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if(AUD_3ddevice)
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{
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@@ -619,7 +612,6 @@ int AUD_setDistanceMaximum(AUD_Channel* handle, float distance)
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int AUD_setDistanceReference(AUD_Channel* handle, float distance)
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{
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assert(AUD_device);
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assert(handle);
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if(AUD_3ddevice)
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{
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@@ -632,7 +624,6 @@ int AUD_setDistanceReference(AUD_Channel* handle, float distance)
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int AUD_setAttenuation(AUD_Channel* handle, float factor)
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{
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assert(AUD_device);
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assert(handle);
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if(AUD_3ddevice)
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{
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@@ -645,7 +636,6 @@ int AUD_setAttenuation(AUD_Channel* handle, float factor)
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int AUD_setConeAngleOuter(AUD_Channel* handle, float angle)
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{
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assert(AUD_device);
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assert(handle);
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if(AUD_3ddevice)
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{
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@@ -658,7 +648,6 @@ int AUD_setConeAngleOuter(AUD_Channel* handle, float angle)
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int AUD_setConeAngleInner(AUD_Channel* handle, float angle)
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{
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assert(AUD_device);
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assert(handle);
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if(AUD_3ddevice)
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{
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@@ -671,7 +660,6 @@ int AUD_setConeAngleInner(AUD_Channel* handle, float angle)
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int AUD_setConeVolumeOuter(AUD_Channel* handle, float volume)
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{
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assert(AUD_device);
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assert(handle);
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if(AUD_3ddevice)
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{
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