Viewport: 3D cameras don't need glPushAttrib/glPopAttrib
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@@ -2009,7 +2009,6 @@ static void drawcamera_stereo3d(
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if (is_stereo3d_cameras) {
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/* draw connecting lines */
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glPushAttrib(GL_ENABLE_BIT); /* TODO(merwin): new state tracking! */
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glLineStipple(2, 0xAAAA);
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glEnable(GL_LINE_STIPPLE);
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@@ -2018,7 +2017,7 @@ static void drawcamera_stereo3d(
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immVertex3fv(pos, origin[1]);
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immEnd();
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glPopAttrib();
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glDisable(GL_LINE_STIPPLE);
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}
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/* draw convergence plane */
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