Viewport: 3D cameras don't need glPushAttrib/glPopAttrib

This commit is contained in:
Dalai Felinto
2017-04-05 12:31:55 +02:00
parent ba5b792dd9
commit bbfa1a8639

View File

@@ -2009,7 +2009,6 @@ static void drawcamera_stereo3d(
if (is_stereo3d_cameras) { if (is_stereo3d_cameras) {
/* draw connecting lines */ /* draw connecting lines */
glPushAttrib(GL_ENABLE_BIT); /* TODO(merwin): new state tracking! */
glLineStipple(2, 0xAAAA); glLineStipple(2, 0xAAAA);
glEnable(GL_LINE_STIPPLE); glEnable(GL_LINE_STIPPLE);
@@ -2018,7 +2017,7 @@ static void drawcamera_stereo3d(
immVertex3fv(pos, origin[1]); immVertex3fv(pos, origin[1]);
immEnd(); immEnd();
glPopAttrib(); glDisable(GL_LINE_STIPPLE);
} }
/* draw convergence plane */ /* draw convergence plane */