Fix part of #34239: crash with cycles textured draw mode + dynamic topology sculpt.
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@@ -1431,7 +1431,7 @@ static void cdDM_drawMappedFacesMat(DerivedMesh *dm,
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*/
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*/
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if (cddm->pbvh && cddm->pbvh_draw && BKE_pbvh_type(cddm->pbvh) == PBVH_BMESH) {
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if (cddm->pbvh && cddm->pbvh_draw && BKE_pbvh_type(cddm->pbvh) == PBVH_BMESH) {
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if (dm->numTessFaceData) {
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if (dm->numTessFaceData) {
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setMaterial(userData, 1, NULL);
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setMaterial(userData, 1, &gattribs);
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BKE_pbvh_draw(cddm->pbvh, NULL, NULL, NULL, FALSE);
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BKE_pbvh_draw(cddm->pbvh, NULL, NULL, NULL, FALSE);
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}
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}
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