Cleanup: Removing unused parameter.
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Submodule release/datafiles/locale updated: c39d351591...ad82c4ce43
Submodule release/scripts/addons updated: f05763b347...8e6f485cf5
Submodule release/scripts/addons_contrib updated: 9468c406fb...7077ff0738
@@ -117,8 +117,8 @@ void BKE_sound_ensure_scene(struct Scene *scene);
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void BKE_sound_destroy_scene(struct Scene *scene);
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void BKE_sound_lock_scene(struct Scene *scene);
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void BKE_sound_unlock_scene(struct Scene *scene);
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void BKE_sound_lock();
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void BKE_sound_unlock();
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void BKE_sound_reset_scene_specs(struct Scene *scene);
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@@ -550,12 +550,12 @@ void BKE_sound_destroy_scene(Scene *scene)
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}
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}
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void BKE_sound_lock_scene(struct Scene *UNUSED(scene))
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void BKE_sound_lock()
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{
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AUD_Device_lock(sound_device);
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}
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void BKE_sound_unlock_scene(struct Scene *UNUSED(scene))
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void BKE_sound_unlock()
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{
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AUD_Device_unlock(sound_device);
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}
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@@ -1161,10 +1161,10 @@ void BKE_sound_create_scene(Scene *UNUSED(scene))
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void BKE_sound_destroy_scene(Scene *UNUSED(scene))
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{
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}
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void BKE_sound_lock_scene(Scene *UNUSED(scene))
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void BKE_sound_lock()
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{
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}
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void BKE_sound_unlock_scene(Scene *UNUSED(scene))
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void BKE_sound_unlock()
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{
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}
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void BKE_sound_reset_scene_specs(Scene *UNUSED(scene))
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@@ -46,7 +46,7 @@ void SceneBackup::reset()
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void SceneBackup::init_from_scene(Scene *scene)
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{
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BKE_sound_lock_scene(scene);
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BKE_sound_lock();
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sound_scene = scene->sound_scene;
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playback_handle = scene->playback_handle;
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@@ -80,7 +80,7 @@ void SceneBackup::restore_to_scene(Scene *scene)
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sequencer_backup.restore_to_scene(scene);
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BKE_sound_unlock_scene(scene);
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BKE_sound_unlock();
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reset();
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}
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@@ -217,10 +217,10 @@ static void sound_jack_sync_callback(Main *bmain, int mode, float time)
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if (depsgraph == NULL) {
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continue;
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}
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BKE_sound_lock_scene(scene);
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BKE_sound_lock();
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Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
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BKE_sound_jack_scene_update(scene_eval, mode, time);
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BKE_sound_unlock_scene(scene);
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BKE_sound_unlock();
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}
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}
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Submodule source/tools updated: 4a6f170625...2afbb8ec47
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