Bugfix (missed one code line): Copy paste induced bug found by Sv. Lockal.
Thank you for pointing this out!
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@@ -1152,7 +1152,7 @@ void FLUID_3D::addVorticity(int zBegin, int zEnd)
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float dz = (out == vIndex || in == vIndex) ? 1.0f / _dx : gridSize;
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int right = _obstacles[index + 1] ? vIndex : vIndex + 1;
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int left = _obstacles[index - 1] ? vIndex : vIndex - 1;
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float dx = (right == vIndex || right == vIndex) ? 1.0f / _dx : gridSize;
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float dx = (right == vIndex || left == vIndex) ? 1.0f / _dx : gridSize;
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N[0] = (_vorticity[right] - _vorticity[left]) * dx;
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N[1] = (_vorticity[up] - _vorticity[down]) * dy;
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N[2] = (_vorticity[out] - _vorticity[in]) * dz;
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