Use GLSL display for compositor backdrop and sequencer preview

Now only background images remained to be ported. Plus implement
GLSL for dithering and RGB curves.
This commit is contained in:
Sergey Sharybin
2013-04-04 12:20:13 +00:00
parent f6add59e91
commit c1b704a11a
6 changed files with 100 additions and 22 deletions

View File

@@ -35,6 +35,8 @@ struct rctf;
struct ImBuf;
struct bContext;
struct ColorManagedViewSettings;
struct ColorManagedDisplaySettings;
void fdrawbezier(float vec[4][3]);
void fdrawline(float x1, float y1, float x2, float y2);
@@ -212,6 +214,11 @@ void bgl_get_mats(bglMats *mats);
/* **** Color management helper functions for GLSL display/transform ***** */
/* Draw imbuf on a screen, preferably using GLSL display transform */
void glaDrawImBuf_glsl(struct ImBuf *ibuf, float x, float y, int zoomfilter,
struct ColorManagedViewSettings *view_settings,
struct ColorManagedDisplaySettings *display_settings);
/* Draw imbuf on a screen, preferably using GLSL display transform */
void glaDrawImBuf_glsl_ctx(const struct bContext *C, struct ImBuf *ibuf, float x, float y, int zoomfilter);

View File

@@ -1028,7 +1028,9 @@ void bglFlush(void)
/* **** Color management helper functions for GLSL display/transform ***** */
/* Draw given image buffer on a screen using GLSL for display transform */
void glaDrawImBuf_glsl_ctx(const bContext *C, ImBuf *ibuf, float x, float y, int zoomfilter)
void glaDrawImBuf_glsl(ImBuf *ibuf, float x, float y, int zoomfilter,
ColorManagedViewSettings *view_settings,
ColorManagedDisplaySettings *display_settings)
{
bool force_fallback = false;
bool need_fallback = true;
@@ -1080,10 +1082,19 @@ void glaDrawImBuf_glsl_ctx(const bContext *C, ImBuf *ibuf, float x, float y, int
if (force_fallback == false) {
int ok;
if (ibuf->rect_float)
ok = IMB_colormanagement_setup_glsl_draw_ctx(C, TRUE);
else
ok = IMB_colormanagement_setup_glsl_draw_from_space_ctx(C, ibuf->rect_colorspace, FALSE);
if (ibuf->rect_float) {
if (ibuf->float_colorspace) {
ok = IMB_colormanagement_setup_glsl_draw_from_space(view_settings, display_settings,
ibuf->float_colorspace, TRUE);
}
else {
ok = IMB_colormanagement_setup_glsl_draw(view_settings, display_settings, TRUE);
}
}
else {
ok = IMB_colormanagement_setup_glsl_draw_from_space(view_settings, display_settings,
ibuf->rect_colorspace, FALSE);
}
if (ok) {
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
@@ -1121,7 +1132,7 @@ void glaDrawImBuf_glsl_ctx(const bContext *C, ImBuf *ibuf, float x, float y, int
unsigned char *display_buffer;
void *cache_handle;
display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
display_buffer = IMB_display_buffer_acquire(ibuf, view_settings, display_settings, &cache_handle);
if (display_buffer)
glaDrawPixelsAuto(x, y, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE,
@@ -1131,6 +1142,16 @@ void glaDrawImBuf_glsl_ctx(const bContext *C, ImBuf *ibuf, float x, float y, int
}
}
void glaDrawImBuf_glsl_ctx(const bContext *C, ImBuf *ibuf, float x, float y, int zoomfilter)
{
ColorManagedViewSettings *view_settings;
ColorManagedDisplaySettings *display_settings;
IMB_colormanagement_display_settings_from_ctx(C, &view_settings, &display_settings);
glaDrawImBuf_glsl(ibuf, x, y, zoomfilter, view_settings, display_settings);
}
/* Transform buffer from role to scene linear space using GLSL OCIO conversion
*
* See IMB_colormanagement_setup_transform_from_role_glsl description for

View File

@@ -2948,8 +2948,6 @@ void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode)
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, NULL, &lock);
if (ibuf) {
float x, y;
unsigned char *display_buffer;
void *cache_handle;
glMatrixMode(GL_PROJECTION);
glPushMatrix();
@@ -2967,14 +2965,16 @@ void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode)
x = (ar->winx - snode->zoom * ibuf->x) / 2 + snode->xof;
y = (ar->winy - snode->zoom * ibuf->y) / 2 + snode->yof;
display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
if (ibuf->rect || ibuf->rect_float) {
unsigned char *display_buffer = NULL;
void *cache_handle = NULL;
if (display_buffer) {
if (snode->flag & (SNODE_SHOW_R | SNODE_SHOW_G | SNODE_SHOW_B)) {
int ofs;
display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
#ifdef __BIG_ENDIAN__
if (snode->flag & SNODE_SHOW_R) ofs = 2;
else if (snode->flag & SNODE_SHOW_G) ofs = 1;
@@ -2994,6 +2994,8 @@ void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode)
glPixelZoom(1.0f, 1.0f);
}
else if (snode->flag & SNODE_SHOW_ALPHA) {
display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
glPixelZoom(snode->zoom, snode->zoom);
/* swap bytes, so alpha is most significant one, then just draw it as luminance int */
#ifdef __BIG_ENDIAN__
@@ -3011,7 +3013,7 @@ void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glPixelZoom(snode->zoom, snode->zoom);
glaDrawPixelsAuto(x, y, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, display_buffer);
glaDrawImBuf_glsl_ctx(C, ibuf, x, y, GL_NEAREST);
glPixelZoom(1.0f, 1.0f);
glDisable(GL_BLEND);
@@ -3019,13 +3021,14 @@ void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode)
else {
glPixelZoom(snode->zoom, snode->zoom);
glaDrawPixelsAuto(x, y, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, display_buffer);
glaDrawImBuf_glsl_ctx(C, ibuf, x, y, GL_NEAREST);
glPixelZoom(1.0f, 1.0f);
}
}
IMB_display_buffer_release(cache_handle);
if (cache_handle)
IMB_display_buffer_release(cache_handle);
}
/** @note draw selected info on backdrop */
if (snode->edittree) {

View File

@@ -920,9 +920,11 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
float col[3];
GLuint texid;
GLuint last_texid;
unsigned char *display_buffer;
void *display_buffer;
void *cache_handle = NULL;
const int is_imbuf = ED_space_sequencer_check_show_imbuf(sseq);
int format, type;
bool glsl_used = false;
if (G.is_rendering == FALSE && (scene->r.seq_flag & R_SEQ_GL_PREV) == 0) {
/* stop all running jobs, except screen one. currently previews frustrate Render
@@ -1040,9 +1042,46 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
}
display_buffer = (unsigned char *)ibuf->rect;
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
}
else {
display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
if (ibuf->rect_float) {
display_buffer = ibuf->rect_float;
if (ibuf->channels == 4) {
format = GL_RGBA;
}
else if (ibuf->channels == 3) {
format = GL_RGB;
}
else {
BLI_assert(!"Incompatible number of channels for float buffer in sequencer");
format = GL_RGBA;
display_buffer = NULL;
}
type = GL_FLOAT;
if (ibuf->float_colorspace) {
glsl_used = IMB_colormanagement_setup_glsl_draw_from_space_ctx(C, ibuf->float_colorspace, TRUE);
}
else {
glsl_used = IMB_colormanagement_setup_glsl_draw_ctx(C, TRUE);
}
}
else if (ibuf->rect) {
display_buffer = ibuf->rect;
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
glsl_used = IMB_colormanagement_setup_glsl_draw_from_space_ctx(C, ibuf->rect_colorspace, FALSE);
}
else {
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
display_buffer = NULL;
}
}
/* setting up the view - actual drawing starts here */
@@ -1068,7 +1107,7 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, ibuf->x, ibuf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, display_buffer);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, ibuf->x, ibuf->y, 0, format, type, display_buffer);
glBegin(GL_QUADS);
@@ -1105,6 +1144,9 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
glDisable(GL_BLEND);
glDeleteTextures(1, &texid);
if (glsl_used)
IMB_colormanagement_finish_glsl_draw();
if (sseq->mainb == SEQ_DRAW_IMG_IMBUF) {
float x1 = v2d->tot.xmin;

View File

@@ -95,6 +95,10 @@ struct ImBuf *IMB_colormanagement_imbuf_for_write(struct ImBuf *ibuf, int save_a
/* ** Public display buffers interfaces ** */
void IMB_colormanagement_display_settings_from_ctx(const struct bContext *C,
struct ColorManagedViewSettings **view_settings_r,
struct ColorManagedDisplaySettings **display_settings_r);
unsigned char *IMB_display_buffer_acquire(struct ImBuf *ibuf, const struct ColorManagedViewSettings *view_settings,
const struct ColorManagedDisplaySettings *display_settings, void **cache_handle);
unsigned char *IMB_display_buffer_acquire_ctx(const struct bContext *C, struct ImBuf *ibuf, void **cache_handle);

View File

@@ -662,8 +662,9 @@ void colormanage_cache_free(ImBuf *ibuf)
}
}
static void display_transform_get_from_ctx(const bContext *C, ColorManagedViewSettings **view_settings_r,
ColorManagedDisplaySettings **display_settings_r)
void IMB_colormanagement_display_settings_from_ctx(const bContext *C,
ColorManagedViewSettings **view_settings_r,
ColorManagedDisplaySettings **display_settings_r)
{
Scene *scene = CTX_data_scene(C);
SpaceImage *sima = CTX_wm_space_image(C);
@@ -1963,7 +1964,7 @@ unsigned char *IMB_display_buffer_acquire_ctx(const bContext *C, ImBuf *ibuf, vo
ColorManagedViewSettings *view_settings;
ColorManagedDisplaySettings *display_settings;
display_transform_get_from_ctx(C, &view_settings, &display_settings);
IMB_colormanagement_display_settings_from_ctx(C, &view_settings, &display_settings);
return IMB_display_buffer_acquire(ibuf, view_settings, display_settings, cache_handle);
}
@@ -2820,7 +2821,7 @@ int IMB_colormanagement_setup_glsl_draw_from_space_ctx(const struct bContext *C,
ColorManagedViewSettings *view_settings;
ColorManagedDisplaySettings *display_settings;
display_transform_get_from_ctx(C, &view_settings, &display_settings);
IMB_colormanagement_display_settings_from_ctx(C, &view_settings, &display_settings);
return IMB_colormanagement_setup_glsl_draw_from_space(view_settings, display_settings, from_colorspace, predivide);
}